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KSP2 Release Notes
Everything posted by linuxgurugamer
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Well, I just looked at this. At least right now, there are no differences between the two, other than the Changelog.txt, the README.txt, and files which are in one and not the other: From @Deimos Rast github: ToDo.txt RLA_Continued.version Only in Reconditioned version: Version/MiniAVC.xml (which should NOT be here) Version/RLA_Recontinued.version Also, this new version is not in the same format as what most mods are now doing; it is not in a GameData directory, rather, the RLA_Stockalike is the top folder in the zip file. Not a big deal, but there was no reason to change it from what the older version was already doing
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Link to the original thread should be Added to the OP, please
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[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thats a lot of mods. Ill need a log file -
I am having quite a few problems with mods.
linuxgurugamer replied to Joseph Kerman's topic in KSP1 Mods Discussions
You aren't making sense. In your first post, you say that things aren't working. When I asked for logs, you now all of a sudden talk about crashes. I never said anything about crashes. Play a game. When you see a problem which you feel is mod released, save and exit, and then post a full description along with the log from that game. -
I am having quite a few problems with mods.
linuxgurugamer replied to Joseph Kerman's topic in KSP1 Mods Discussions
A rather useless request. This is like taking your car to the mechanic and saying "fix it" without giving any information. if nothing else, you need to provide a log file. See my sig for information on how to get it. -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
First i've heard of it. What other mods are you using? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
linuxgurugamer replied to erendrake's topic in KSP1 Mod Releases
There can be very valid reasons to not change the ownership of a thread. I have found that creating a new thread, posting a message here and politely asking the mods to lock this thread works very well. -
The Nerva that we all love (and the Nuclear Lightbulb from Porkjet's old mod Atomic Age) are both based on real research done in the late 50's, 60's and 70's. The goal was to replace the Saturn 1b upper stage. It was tabled both because of the change in direction of NASA, overall public fear of nuclear energy and international treaties regarding nuclear energy in space. Well, they are looking at it again. See the following, this is a current article: https://www.nasa.gov/centers/marshall/news/news/releases/2017/nasa-contracts-with-bwxt-nuclear-energy-to-advance-nuclear-thermal-propulsion-technology.html
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Are FTmN atomic engines gone for good ?
linuxgurugamer replied to spacecookie's topic in KSP1 Mods Discussions
You can post MM patches if you like. And, I've been trying to get in touch with him/her for a while about these, I'd love to revive them -
I'm guessing it's only there once in the log. It can be ignored
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[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I run with it for hours and >200 mods with no problems. You may not see anything in the log, but that doesn't mean there isn't anything there. Please post the output_log Also, I'm wondering if you are having memory issues? -
Multiplayer in KSP 1.8
linuxgurugamer replied to popos1's topic in KSP1 Suggestions & Development Discussion
If I had a nickle everytime some said this, I would be rich. It is NOT pretty simple, if it was, then DMP would work well. But there are soo many thing that can go wrong and be corrected for, it turns out to be oretty difficult. -
[RETIRED] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to Kurld's topic in KSP1 Mod Releases
You have my blessing if you want to take it over- 118 replies
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
linuxgurugamer replied to erendrake's topic in KSP1 Mod Releases
Sine it appears that there is a 1.3 version available, could you update the OP with it? -
Add-on for Satellite Contracts
linuxgurugamer replied to enjoystastycheeses's topic in KSP1 Mods Discussions
Start with clever sats to learn.- 3 replies
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Add-on for Satellite Contracts
linuxgurugamer replied to enjoystastycheeses's topic in KSP1 Mods Discussions
You could do this in CC- 3 replies
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Is it bad that I killed Jeb for the 159th time?
linuxgurugamer replied to LeKiwi's topic in KSP1 Discussion
It's not bad if he can be resurrected for the hundred and 60th time -
Looks fine to me
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Can't change part name? [1.3]
linuxgurugamer replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
If a MM file is bigger than the original config, then either it is being abused, or it's compensating for a lot of mods. KW Rocketry used to have patches upon patches before I merged them all. The nice thing is that it worked, and different people were able to do little updates for various issues. And I wasn't criticizing, was just commenting. It sounds like you have reasonable reasons to do it that way. -
[Minimum KSP version 1.11] Easy Vessel Switch (EVS) v2.3
linuxgurugamer replied to IgorZ's topic in KSP1 Mod Releases
Check to see if it's writing a cfg or xml file, if it is, delete it rather than reinstalling -
If everyone who ever complained about Spacedock being down contributes $1/month, the funding problems would be solved.
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Can't change part name? [1.3]
linuxgurugamer replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
And then when the original part is updated, for any number of reasons, your copy won't be updated. I don't understand your dislike of MM. It's used by many mods, and works very well in integrating various patches. Why not use something which most people will have anyway? Also, copying the cfg file can violate copyrigh, if you are copying, for example, a stock config. MM eliminates this problem -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
I'm feeling sad