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KSP2 Release Notes
Everything posted by linuxgurugamer
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Ok, there were two problems, one mine and one yours. The names of the files MUST MATCH THE NAME OF THE PATCH. I've updated the documentation to reflect that. The other problem had to do with multiple exclusive patches, fixed in the new release: New release, 0.0.6: Fixed problem when there were multiple exclusions in a single mod Updated documentation regarding filename of patch Try this again, please, let me know if it's ok.
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No idea, I don't support Kerbalism. Sorry
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I think I know what's wrong, but it would help if you could zip up everything which you did for Patchmanager, rather than my having to recreate it all. Thanks
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The exclusions refer to other patches, not mods. So it appears that you have them set up correctly. I'll take a look this evening and get back to you
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I was actually thinking about the F-18, F-16, and F-16, and the F-22. The F-35 doesn't have that performance, it trades it off for stealth, maneuverability, etc
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Something is wrong, the log is filled with NullReference exceptions. Did you do this with a new game, or an existing one? also, assuming this is an existing game, did you ever have Tweakscale installed? You are missing another mod: Module ModuleTweakableReactionWheel threw during OnStart: System.IO.FileNotFoundException: Could not load file or assembly 'ToadicusTools, Version=0.22.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'ToadicusTools, Version=0.22.1.0, Culture=neutral, PublicKeyToken=null' at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 Find and install Toadicus Tools, that should solve your problem -
[1.12.2] BARIS - Building A Rocket Isn't Simple
linuxgurugamer replied to Angelo Kerman's topic in KSP1 Mod Releases
YES!!!!- 571 replies
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- 4
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- baris
- part failures
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You are missing an option: installedWithMod = true This is needed to tell PatchManager that this patch is active when the mod is installed. Remove it from the PluginData, leave the patch in the ActiveMMPatches directory, and put this line into the patch description. I just updated the OP with this. This was a late addition, sorry I didn't get the OP updated.
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I've opened a github issue, will look at this tonite. Can you send me the PatchManager files (or add them to the issue on Github here: https://github.com/linuxgurugamer/PatchManager/issues/2) so I can test it? Re. the OP, I'll get that updated as well Thanks
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Is this the most current set of instructions for creating new KSPedia pages?
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I'm not sure what you are looking at. I just looked: the Event Capture Settings button brings up the image of the Event Capture settings The Event Pause settings button brings up the image of the Event Pause settings The Event Screenshot Settings brings up the image of the Event Screenshot The three images look similar, please double-check. Regarding an earlier suggestion, I've added a help button (in the form of a questionmark) to the main window, which will bring up the intro/help window again. I haven't looked into KSPedia yet, it is for the future. This window was originally a simple window to tell people to GO TO THE SETTINGS. It's now expanded into a much fuller set of help screens
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That is very interesting. I'll keep track of this, sounds interesting
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Apollo Alternate Architectures Challenge
linuxgurugamer replied to DAL59's topic in KSP1 Challenges & Mission ideas
Of course not. Like I said, it would be for Giggles only if I use this ship- 38 replies
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Not yet. Although I will add away, it's in the plans. Also, keep in mind that it's still not finished and I have to add a lot more information to those windows. I'm glad you like it. Actually there is. Get back to the main menu and go into a different game. That window is shown every time you enter a different game from the one you were in before so by going to the main menu and going into a different game you will see the window again.
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Apollo Alternate Architectures Challenge
linuxgurugamer replied to DAL59's topic in KSP1 Challenges & Mission ideas
I think I will do it just for giggles. Although it will probably land me at the bottom of the Heap in terms of score. Actually, given that it's more than 300 parts, I'll be starting off in the negatives.- 38 replies
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Apollo Alternate Architectures Challenge
linuxgurugamer replied to DAL59's topic in KSP1 Challenges & Mission ideas
Aw, shucks. You just knocked out a vessel I have in inventory which I was going to use. Massively over built,would have been more than enough to do the mission and then some.- 38 replies
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Apollo Alternate Architectures Challenge
linuxgurugamer replied to DAL59's topic in KSP1 Challenges & Mission ideas
Are other parts mods allowed, as long as they are stock alike?- 38 replies
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Thank you, just installed. For curiosity, what are the Progeny/Genome parts which you said you were developing?
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Other than bein slow, are there any specific errors? Ill see if I can reduce the log spam, but I have to know what im looking for- 1,029 replies
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- tech tree
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I assume that you are referring to records set by fighter jets. Because the highest altitude reached by an impeding jet was the SR-71 and the a12
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Lots. K2 is a gemini like pos, SXT has several, etc
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F-104 in 1954 reaches 24 km Mig-31 in 2017 reaches 30 km. I wonder what a modern american plane could do?
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Oh, I've been using Visual Studio for the compiles. Thanks for the new release
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New beta, 0.0.1.13 Added code to keep list sorted when adding new rows Added reverse sort Added export button to image display screen, to export a single entry (not functional yet) Added new flag for template file to indicate it's for a quickExport only Added multiple buttons to Intro Window for each section still need to take pic and add images) Added new class to save/load global settings Added new option to specify if global settings should be used for all settings Added option to each settings sections about global settings for that section Fixed message icon filters for upper center