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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have absolutely no idea. I would have to spend some time looking to see how KSP tracks light sources. I don't have time right now but I'll put it on the back burner. -
Why, when you can explore a ehole setup without knowing what is actually there?
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- mod list
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Is it possible to have to connected tanks, but to disable the fuel flow between them? I know that fuel delivery can be fiddled with, but doesn't stop it entirely. For example the ship has a central tank and some outer tanks surface mounted. there are engines on both the central tank and the outer tanks The outer tanks have a built-in decoupler Staging is set up to have the inner engine fire when the outer tanks empty and are ejected What happens is that the outer tanks empty first, and when they are empty, start draining the inner tank. So I know if I put in an extra part it can be done, but would like to incorporate it into the part itself If needed I can write a module, but was wondering if it's been done already. Thanks Gaaah I think what I need is ModuleToggleCrossFeed
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Looks good, I'll incorporate that in mine, thanks -
There's also the mod called champagne bottle which creates random nice sounding names
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Here is my patch to bring the masses and volumes of the new tanks into line with stock: Dropbox link: https://www.dropbox.com/s/tzce4i72cjewtb4/VenNewPartsRebalanced.cfg?dl=0 -
sorry, I don't' do Tweakscale. Try asking in that thread
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I'll probably put them up later this evening, after I've had a change to play through and validate my numbers. -
Before anyone ask: Yes, my server is down
linuxgurugamer replied to sarbian's topic in KSP1 Mods Discussions
Oh, sorry, I didnt know. Since I am also paid to do this sort of stuff Just curious, did the server crash, or was this a planned move? -
Before anyone ask: Yes, my server is down
linuxgurugamer replied to sarbian's topic in KSP1 Mods Discussions
Depending on the TTL settings, it can sometimes take longer than that. -
Epstein Drive demostrator
linuxgurugamer replied to goduranus's topic in KSP1 The Spacecraft Exchange
A Kraken drive by definition is something that happens in a stock, unmodified game. You've modified the craft file, which makes this not-a-kraken-drive. It's very easy to modify a part or a craft file to behave in a nonsensical manner. The trick is to do it in stock. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I said what I did based on some evidence; first, that in this thread he merely mentioned it, and in his new thread, he specifically said There was no mention that he had contacted you. So yes, I made a conclusion which.was, based on what you just said, in error.. so, @toric5, please accept my apology for a wrong conclusion. On another note, @Ven, I have some patches which adjust the volumes and masses of the Cryo and Soft tanks to be inline with stock, based on volume calculations. Would you be interested in incorporating them into the next update? -
[1.3.0] Vens Stock Revamp Revamped 1.10.1
linuxgurugamer replied to toric5's topic in KSP1 Mod Releases
Be aware that Ven did a large update last night, it may already include much of what you are trying to do. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
I've noticed that the new tanks are rather OP when compared to stock. I'm working on a set of patches for Ven's which will adjust both the mass and volumes of the 10 new tanks, the Cryo tanks and the Soft tanks. I have it mostly done, just need to test it. -
In the Editor, given the PartLoader.LoadedPartsList, I can find a specific part. How can I get the x,y,z dimensions of it, everything I've tried so far still returns 0,0,0 I've tried the following: Part p = PartLoader.LoadedPartsList[desiredPart]; var v = p.partPrefab.GetModuleSize(d); Log.Info("part: " + p.name + ", height x,y,z: " + v.x.ToString() + ", " + v.y.ToString() + ", " + v.z.ToString()); and var v = p.partPrefab.prefabSize; and var v = p.partPrefab.moduleSize; Thanks in advance
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[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.4.1: Added button to SpaceCenter screen Added sound selection to window for both descent speed and for each resource Added several sounds to the file Removed old unnecessary code Change resource saves from XML to standard .cfg file Removed options.cfg, the file can be deleted Fixed volume setting Added preview button for sound Added sound for post crash -
This is by snark, not by me I'm now supporting this for 1.3: http://forum.kerbalspaceprogram.com/index.php?/topic/162790-13-hanger-extender/
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Ok, looking at the docking ports in the editor, I saw problems with the following docking ports, Clamp-O-Tron Clamp-O-Tron Jr This patch should fix it: @PART[dockingPort2]:NEEDS[VenStockRevamp] { @node_stack_top = 0.0, 0.255, 0.0, 0.0, 1.0, 0.0, 1 } @PART[dockingPort3]:NEEDS[VenStockRevamp] { @node_stack_top = 0.0, 0.14, 0.0, 0.0, 1.0, 0.0, 1 } -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
linuxgurugamer replied to Ven's topic in KSP1 Mod Development
Well, when you can. For now, I'll take a look at the following: Clamp-O-Tron Clamp-O-Tron Docking Port Jr. Clamp-O-Tron Docking Port Sr. Clamp-O-Tron Shielded Docking Port Inline Clamp-O-Tron