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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If you don't like failures, then don't install a failure mod. If you think its too hard, try reading the instructions before you ask for help

    1. cratercracker
    2. Bottle Rocketeer 500

      Bottle Rocketeer 500

      I know, stop bombarding me with this message.

  2. @Angel-125 it seems that a majority of the complaints are from a single user. You could always just block that user, then you would never be bothered by him again. I'm sorry BARIS was ended, I was looking forward to using it after it had matured.
  3. Can you post a link to a copy of the file: ModuleManager.ConfigCache please. It still sounds like somehow Mechjeb is being added to all the command modules, this will show whether or not not thats happening
  4. First, that isn't the gamedata directory. second, whats neededis the logfile.
  5. That means nothing, it happens in real life as well. As you dive, you get into thicker atmosphere, which creates more drag,etc. most likely the drag, which increases by the cube of the speed, was increasing far faster than the engine thrust was increasing.
  6. Hmmm, let's see. My current career game is 220+ mods, all installed by CKAN. No problems. I don't believe in doing upgrades when a new KSP is released because it takes mod authors a while to get their updates out. So I just make a new install and merrily go along. I use the .ckan file to install all the same mods, if some are missing (ie: not available for the current version yet), I just delete it and move on. If I had to download 220 mods manually, and update them, it would literally take me days to do that. Instead, I made my latest 1.3.0 install in about 1/2 an hour using CKAN.
  7. Unless you are running a mod called Take Command, you won't be able to add crew to a command chair in the editor. This is a limitation of the game.
  8. Mini AVC does not update , simply tells you what needs updating, only for those mods would support it. Ckan only works for mods which was installed by it.
  9. New release (forgot to add some icons): 0.4.7 Replaced Warning and Failed icons with new ones supplied by forum user @doggonemess Old icons are in a zip file called oldIcons.zip
  10. According to Microsoft: New release: 0.4.6 Added explicit seed for random number generator Moved two calls which used the UnityEngine.Random to using the System.Random shortened option descriptions to avoid wrapping Moved all random calls to wrapper functions in KLFUtils Added debug mode to print data to log fil Will be in the next release (0.4.7) Thanks
  11. New release, 1.6.1: Added option in Settings to disable/enable in both VAB and SPH Added option in settings as to whether it's active at all in the game Added toggle on analysis window to toggle between the stock CoL and this mod's CoL
  12. I think so, they actually do display slightly different angles. I'm working on it
  13. To "look" like stock and still behave the same, or to be able to disable it and let the stock col be visible?
  14. I also can't add youtube links, while they stay, they don't pull in the youtube, all you see is a clickable link
  15. New release: 1.3.4 (skipped 1.3.3) Fixed bug where if an asteroid was found during the countdown, the countdown would be interrupted. Added option to turn on SAS at launch Added Hold button. Pressing hold button will hold countdown at the end of the current audio sequence Thanks to forum user @Three_Pounds for making the Hold/Resume button images Exception when going to launch without going into both the Settings and Sound selection Added Hold soundclips
  16. Maybe still? Imgur direct links are working, but not albums
  17. when I hid your sig, it removed the space, did not show dead space. Another problem which I see is that new Imgur albums aren't being honored, only the link is shown, not the album
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