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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. While not boasting, I made it on my first attempt. Of course there were a number of Developmental ships which I launched but they weren't intended to do the whole mission when I finally launch for the mission, it went from start to end. I do believe I did make at least one post showing the Launchpad being destroyed by one of my early test vessels which was somewhere in the order of 30 to 40 kilotons on the pad. I'll put together a ninja album showing a number of my early development craft and post it later this evening.
  2. You can look to see how much eva fuel is left before reentering the cabin.
  3. Definitely not going to happen, sorry. Maybe turning it into something which automatically decouples at launch? That might be possible, although I have no idea what the end result would be.
  4. That matches what I was able to do with a test launch. I also just realized that for this attempt, I don't need to bring along the freezer, since there will be more than enough LS for a mission this short. This will save some dV, giving me a little bit of extra margin. Might I suggest that you have two dV records, one in which Burberry uses his backpack for a significant part of the dV change, and one which he doesn't?
  5. Not so basic if you aren't familiar with software development Please try it again with the Apollo countdown, using a handheld stopwatch. Start the stopwatch at the 35 second mark (I believe that is when the countdown starts), and at 0, record how far off it is from the actual. I agree, when listening it sounds like there is a gap, but in reality, when I tried it, it was spot on.
  6. Well, it's not that, but I happened to have found an interesting bug in the meantime (which I've fixed): If an asteroid is found during a countdown, then the countdown was interrupted, sometimes with hilarious results I'll release a fix this evening, waiting for a response to the following question: Which countdown are you getting a lag on? I've been testing with the Apollo launch, using a handheld stopwatch, and it is exactly on time. Are you using any sort of timewarp mods?
  7. Old but useful mod resurrected. Written by @TaranisElsu, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/35952-102-tac-atomic-clock-v141-24may/ The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed Know what time it is on Kerbin and some distant planet called Earth. Time guaranteed to be accurate to the microsecond (warranty void if exposed to moderate G-forces or vibration). Features Displays Universal Time - the time in Earth seconds since the game began. Displays Earth Time - elapsed time in Earth years:months:days hours:minutes:seconds since the game began. Displays Kerbin Time - elapsed time in Kerbin years:months:days hours:minutes:seconds since the game began. Displays Kerbin Mission Time - mission elapsed time (MET) in Kerbin years:months:days hours:minutes:seconds. Displays Real Time - current clock time from your computer. Clock which you can put on your vessel Callable from toolbar as well Pictures Download Source code: https://github.com/linuxgurugamer/TacAtomicClock SpaceDock: https://spacedock.info/mod/1483/TAC Atomic Clock Irradiated License: CC BY-NC-SA 3.0
  8. When I said personally, I was meaning for myself. The OP says it's OK so it's fine. Go for it, I look forward to seeing the results of your rescue.
  9. I'll take a look at it. looked at it, and adopting it early next week.
  10. personally, I consider that a cheat, although I'm not going to knock you if you use it. I'd rather get my ship to 100m away and then do a simple eva transfer
  11. http://forum.kerbalspaceprogram.com/index.php?/topic/159299-12-crewqueue-crew-rotation-and-vacations/
  12. the problem is that it plays a sound and then waits a second. I know what needs to be fixed, will get to it soon. No idea about the saves, that will have to wait. Open a github issue for each of these, please
  13. It's not a thing yet but would not be difficult to add
  14. It's needed so that if nothing else Burberry can Eva over to the rescue ship. However, keep in mind that Eva tank has at most 2 2 to 5 meters per second I believe that's get exactly but it's not a lot. Your best bet would be to get close to within a couple of kilometers of Burberry and then Eva over from there.
  15. All of a sudden my log files have started going into the user profile directory rather than the KSP 64 directory. This is a problem, how can I make the logs go back to the original directory? Thank you in advance The following line shows where the log files are now being put: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt This is on a Windows 10 system, filly updated
  16. Try using the crew or and or mod to add some more realism. It puts kerbals on vacation when they come back from a mission.
  17. Have to go to work, but it looks like this first sim got me an intercept in about 80 days. Its a looooong burn, about 5 1/2 hours. I cant timewarp because of physics issues. As the vessel gets smaller i will be able to increase the timewarp
  18. It's called mid-course corrections. first burn from orbit gets me into a solar orbit. Near leaving Kerbins SOI, I do an app. 3000m/s burn prograde, and towards the sun, in order to do an interception. This burn gets me to within about 200 km. I don't warp directly to the intercept, I break it up into abut 4 segments. At each segment, I do a minor burn to fine tune, each is something less than 1m/s. This is getting me an intercept of about 1.5 km (test mission in progress right now, in the middle of the 5 hour rendevous burn) There is the minor matter that I'm going to be jettisoning a stage midway through the burn, and it's headed directly to Burberry. But space is huge, and Burberry is tine, it shouldn't be a problem
  19. Interesting, but will take too long. Im going to have ti go out to him as fast as possible along the lines ofwhat @Aetharan said
  20. If you are willing to pay me, I'll do Agile
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