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KSP2 Release Notes
Everything posted by linuxgurugamer
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Sure, but it's going to be a few weeks. I've never done a video before, so it's going to take a bit of time. Thanks Unfortunately, that launchpad is not big enough. This is a huge ship, the bridge just isn't long enough (I think, I haven't yet gotten to doing that part of the video yet)
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kOS
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It's not that, it's that if something happens to your local setting (ie: a house fire), remote backups are untouched by local issues like that.
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
From your log file, I see you are running KSP 1.2.0 Sorry, I can't easily support that, it's too old. Nothing obvious jumps out at me from the log file. If you are willing and able, zip up the entire KSP folder and put it somewhere I can get it. Don't post the link publicly here, send it to me via a PM, and delete it after I've downloaded it. I'm willing to take a look at it that way. -
If nothing elsa, use the cloud as a backup. computers do break, sometimes.
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[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Why should I add that functionality to this? As you see, All Y'All does it, so just install that -
Because sometimes autostrutting can cause problems, especially with very large parts. also, if the heaviest part is a fuel tank, then whatever is autostrutted to it will change when the tank gets empty. It can cause URDS (Unintended Rapid Disassembly Syndrome). You may want to have an option where it ignores the fuel mass when deciding what is the heaviest part.
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
According to the OP, he used 50km/sec. Which my ship in orbit has more than that.- 214 replies
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- save burbarry!
- hard
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(and 1 more)
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[Airships in 1.12.3] HooliganLabs Mods
linuxgurugamer replied to JewelShisen's topic in KSP1 Mod Releases
Would it be possible to get an Airship hovering above KSC while launching a rocket? -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Did that 60000 meters per second include the launch or only after he gets into space? If it includes the launch, then I probably have him beat in terms of total delta-v available. The timing will be critical but I'll see what I can- 214 replies
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- save burbarry!
- hard
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(and 1 more)
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I think im going to use the same mission profile to see if I can do the rescue faster. Means the timing will be much tighter, but hey, why not.- 214 replies
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- save burbarry!
- hard
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Awesome!!!
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Finished up rescuing Burberry Kerman from his Retrograde Solar Orbig:
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Final Countdown
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Not mentioned, but the crew capacity was a total of 7 for this: Mk1-2 Crew Cabin: 3 Deep Freeze: 4 If needed, the Deep Freeze unit was left in orbit, so another mission to retrieve any kerbals still remaining in it could have been mounted- 214 replies
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- save burbarry!
- hard
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[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
hard, not going to happen, sorry -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Log file, please