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KSP2 Release Notes
Everything posted by linuxgurugamer
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What makes you say that?
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Developing a modular engine mod
linuxgurugamer replied to bananasrawesome's topic in KSP1 Modelling and Texturing Discussion
Interesting idea. I assume you have several categories of parts needed to make an engine? Like, for example, thrust chamber, engine bell, turbo pumps, etc? If so, then you will need to decide how each part affects the final result. Once that is done, then it should be fairly simple to calculate what the final engine can do based on what is attached to the engine root part. But, those interactions can be very complex and subtle -
Increase highlighting glow in VAB / SPH
linuxgurugamer replied to Geonovast's topic in KSP1 Mods Discussions
Try this mod: -
Auto-Autostrut? and other questions.
linuxgurugamer replied to Nightside's topic in KSP1 Gameplay Questions and Tutorials
Are you sure about that? According to the OP, it does a lot, and has been around since before autostrutting was a thing: -
Heavy Piloting Challenge
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
So get it uploaded to KerbalX and put a link into the OP. Until everyone is using the same craft file, you cant say they are identical. Heck, even the placement of the decouplers can have an effect. -
Cut paper with scissors
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The old bumpy runway used to be good for that. While not the same, you can use KRASH to do a sim from anywhere in the system.
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[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No -
Heavy Piloting Challenge
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Then it's not a good challenge, because you run the risk of someone doing something different. For example, saying "smallest probe core" can be interpreted more than one way, or someone can use the wrong part,etc. if you want a challenge to rebuild a ship, then do one for that. But the main point of this challenge is thr piloting skills. Best to eliminate any possible question by providing a craft file so that everyone starts off with identical ships -
[1.8.x] Targetron (continued-bis-wathever) 1.6.3 2019/10/23
linuxgurugamer replied to agises's topic in KSP1 Mod Releases
Generally, when I adopt a mod, I just do a copy n paste of the original thread OP. -
[1.8.x] Targetron (continued-bis-wathever) 1.6.3 2019/10/23
linuxgurugamer replied to agises's topic in KSP1 Mod Releases
Is this in CKAN? Could you flesh out th OP, maybe add a picture? I had to go to the origonal thread to see what this did -
Heavy Piloting Challenge
linuxgurugamer replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Is Kerbal Engineer allowed? also, would be nice to put the craft file somewher to be downloaded -
On screen messages log
linuxgurugamer replied to psychopoak's topic in KSP1 Gameplay Questions and Tutorials
Just so you know, this will be a feature in The Kaptain's Log, which is almost ready to be released. I've coded it and its working. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
linuxgurugamer replied to JPLRepo's topic in KSP1 Mod Releases
Won't be hard, I'll get it for you either later today or tomorrow. I wasn't aware of the verbose logging option for it -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.3.2: Fixed problem with needing to double-click toolbar icon to start -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.3.1: Fixed clock position not being remembered. Fixed issue with launch sound not being played properly (causing nullrefs) Added Settings page Added default Initial throttle Added default Throttle Added option to keep bottom buttons visible Fixed issue with windows not staying in place. Now window positions are saved Fixed version numbers in changelog -
Right click on the part in the parts list
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So with the help of @Shadowmage I have this mostly working. Going to be a few weeks before I release it, this will be part of a pack of parts that I'm working on
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[1.2.1] AnyRes v1.4.1 - Closer and closer to Unity 4.6 UI
linuxgurugamer replied to a topic in KSP1 Mod Releases
AnyRes works with 1.3 after a recompile -
[1.3.1] [EN | ES | DE] Action Group Manager Continued
linuxgurugamer replied to Alshain's topic in KSP1 Mod Releases
Ok, so to be clear, would it be ok if I added this to CKAN? You can always refer ckan issues to me. I need a definite yes, we dont add mods to ckan without the permission of the mod author -
You can always brute-force anything