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KSP2 Release Notes
Everything posted by linuxgurugamer
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I hear you. I'll see what I can do, thanks for the suggestion
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How did you install this? If you move them to different folders than they are in the zip file, it won't work. When you say "correct folder for normal stock parts", you have me wondering where they actually are -
Can you post a screenshot so I can see what you are talking about?
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
In order: Yes No (see the description above of what the Rebalanced mod is) No (ditto) -
While this is going to have to wait until I finish another project, I would envision it to be fairly simple: Remove transform from mode Add new transform, use the engine thrust transform (?) to do the proper direction Add transform to new transform. Use new transform for gimbaling I know, simple in theory. Which is why it will wait a bit
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sometime in the next few days (Unless I hear otherwise), I'll be deprecating the old KWRocketryRedux and replacing it with the new KWRocketryRebalanced. -
I'll get the title updated in a little while. Obviously I missed it while updating this one out of more than 70 miles. Thank you for your support
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"Catastrophic failure" good joke, i planned this :-)
linuxgurugamer replied to Pawelk198604's topic in KSP1 Discussion
It's actually harder than you think. Lots of things to think about such as distance from the strip. What happens if a probe gets outside of physics range? That's one of the many questions and problems that would have to be solved to code this properly. -
I don't need the onComplete() or onReach() public. I'm writing those myself in my mod. What I need are the following, I've done this on a fork: public double getIntervalRecord(ProgressNode n) public bool isIntervalType(ProgressNode n) public bool isPOI(ProgressNode n) public CelestialBody getBodyFromType(ProgressNode n) and, for myself, I've added the following minor change to the getIntervalRecord(): public double getIntervalRecord(ProgressNode n) { string descr = ""; return getIntervalRecord(n, ref descr); } public double getIntervalRecord(ProgressNode n, ref string descr) { Type t = n.GetType(); if (t == typeof(RecordsAltitude)) { descr = "Altitude"; return ((RecordsAltitude)n).record; } else if (t == typeof(RecordsDepth)) { descr = "Depth"; return ((RecordsDepth)n).record; } else if (t == typeof(RecordsDistance)) { descr = "Distance"; return ((RecordsDistance)n).record; } else if (t == typeof(RecordsSpeed)) { descr = "Speed"; return ((RecordsSpeed)n).record; } descr = ""; return 0; }
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Ok, I'm getting a bit of an understanding here. I'm having a problem in that a number of methods are private, and I'm having to duplicate them, I'd rather not if possible, and I don't really want to use Reflection. Would you consider making some of them public in a new release? Basicly, I need to duplicate the onComplete() and onReach() methods, and they call a number of private functions, all apparently in the progressController class. If you are, I can make the changes I need and push a PR to you on Github. The changes would ONLY be changing some methods from private to public Let me know.
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Looks like something is wrong with the model or config. cant help you more, but it stops because of the null ref.
- 41 replies
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- centrifuge
- rotating
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(and 2 more)
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in a very non-intuitive format. Many things don't have any descriptions, etc. Sometimes it even make things harder, since it appears there is something, but no idea how to use it. I'll get it figured out, but was looking for a little help to save some time. I need to get the data, probably at the same time it's being added (using the same gameevent), which makes things harder. There is a good change that my code would run before the new data is added to the log.
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New release, 0.1.8: Moved heat shields to Thermal category Increased crew capacity of small centrifuge to 2 Added IVA from old centrifuge to replace broken on from new one Following changes by @JadeOfMaar: -Added life support for Orbital Orb, Munox Shuttle and Small Centrifuge. -Wrote descriptions and adjusted titles for Munox Shuttle and Munox Adapters. -Munox Shuttle will hold approximately 5x the amount of any life support 1.25m tank. -Added T.I. prefix to Dry Workshop and Munox parts to help with search function. -Removed redundant Extraplanetary Launchpad modules from Inflato Workshop. -Moved Small Centrifuge to an appropriate place in Tech Tree (alongside stock Science Lab). -Fixed USI patch: -Parts not showing in part selection. -Raised habitation values. -Thanks in part to forum user @Mihara.