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Everything posted by linuxgurugamer
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
It's called mid-course corrections. first burn from orbit gets me into a solar orbit. Near leaving Kerbins SOI, I do an app. 3000m/s burn prograde, and towards the sun, in order to do an interception. This burn gets me to within about 200 km. I don't warp directly to the intercept, I break it up into abut 4 segments. At each segment, I do a minor burn to fine tune, each is something less than 1m/s. This is getting me an intercept of about 1.5 km (test mission in progress right now, in the middle of the 5 hour rendevous burn) There is the minor matter that I'm going to be jettisoning a stage midway through the burn, and it's headed directly to Burberry. But space is huge, and Burberry is tine, it shouldn't be a problem- 214 replies
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- save burbarry!
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Interesting, but will take too long. Im going to have ti go out to him as fast as possible along the lines ofwhat @Aetharan said- 214 replies
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- save burbarry!
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If you are willing to pay me, I'll do Agile
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.8.1: Fixed dual screenshots not working all the time -
you did a good job of outlining the functional requirements and implementation
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Launchpad lighting is usually ground-based. If you want to do Towers, then make them stackable with the lights being attachable to the Tower to make this more flexible. The towers that you normally see around launch pads these days are for lightning protection, not for lighting.
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See if you can find some pictures of the Apollo 11 Launchpad lights. Also, just look for pictures of Lorde spotlights preferably ground-based. The important thing is that you the light is strong and very directional. I asked him, he was too busy to be able to do anything with this
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[WIP] Nert's Dev Thread - Current: various updates
linuxgurugamer replied to Nertea's topic in KSP1 Mod Development
Oh well. Do you lnow of any other modelers who might be interested? -
[WIP] Nert's Dev Thread - Current: various updates
linuxgurugamer replied to Nertea's topic in KSP1 Mod Development
@Nertea Was wondering if you would be interested in doing a collaboration. On another thread, there's been a discussion about launchpad lighting. I dont' do modeling, was wondering if you would be interested in doing some models and I could do the code? See below: -
[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Dang It! Another of my mods I'll see about it, but it's rather low on my list of things to do -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
That's essentially what I'm planning to do, thanks for the suggestion. One thing I need to do is to figure out exactly how much dV I actually have in orbit after docking and refueling. I need to spend a few minutes to fix the staging, since it is not at all correct after the docking. I noticed while doing the previous mission, that after I made some adjustments in mid flight, I ended up with an additional 5-10k dv, which was because I fixed the staging in flight. I'm not using fuel lines on the main ship, but am using TAC Fuel Balancer to be able to drop stages which aren't needed in flight. Mechjeb gets rather confused and both Mechjeb and the game can't display the total dV properly.- 214 replies
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[1.12.x] Loading Screen Manager
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really. It's actually a ksp issue. -
No, it's built into the emitter Actually, yes, it's not too difficult. When you say toggle-able, do you mean to manually put it on?
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Yup! But, the mere fact of completing this is impressive in and of itself.- 214 replies
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I'd love to do it, but I don't do modeling. So we need to volunteer I mean, find a volunteer to do this
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I've started again, using the same ship. I'll need to do some work regarding timing, but I think I'll be able to beat your record I'm certainly going to try. The first time I figured to catch Kerbin on the second swing around, this time I'm going out to meet him, similar to what you did. But I think I have a bit more dV available, I'll certainly try to use it all. I also have an inflatable heatshield onboard, so coming back, if I need to, I can just go straight in rather than going into orbit. Going to take a little while- 214 replies
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Sure, but it's going to be a few weeks. I've never done a video before, so it's going to take a bit of time. Thanks Unfortunately, that launchpad is not big enough. This is a huge ship, the bridge just isn't long enough (I think, I haven't yet gotten to doing that part of the video yet)
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kOS
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It's not that, it's that if something happens to your local setting (ie: a house fire), remote backups are untouched by local issues like that.
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
From your log file, I see you are running KSP 1.2.0 Sorry, I can't easily support that, it's too old. Nothing obvious jumps out at me from the log file. If you are willing and able, zip up the entire KSP folder and put it somewhere I can get it. Don't post the link publicly here, send it to me via a PM, and delete it after I've downloaded it. I'm willing to take a look at it that way. -
If nothing elsa, use the cloud as a backup. computers do break, sometimes.
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[1.12.x] Part Commander Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Why should I add that functionality to this? As you see, All Y'All does it, so just install that