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KSP2 Release Notes
Everything posted by linuxgurugamer
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Thank you! I'm working on updating these, if anyone has local updates you've done for yourself, please send them to me. Might make life easier. I just tested them in 1.3, other than the jet engine being super OP, they all seem to be usable, but there are some updates needed to bring the config files in line with the current game; some missing modules, tags, etc.
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Mk2 and Mk3 decoupler/seperators?
linuxgurugamer replied to Chel's topic in KSP1 Suggestions & Development Discussion
Or, install either Quiztech or the Mk2 Expansion mod. One or both have a mk2 decoupler- 4 replies
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- stock
- crew safety
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I'm looking at the OnProgressReached event in order to see when KSPAchievements are reached. Is there any real documentation on it? Specifically, I'd like to know what achievement was reached when the event is thrown; it's not obvious to me (yet) how to follow the ProgressNodes to get what I need. Thanks
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
linuxgurugamer replied to Angelo Kerman's topic in KSP1 Mod Releases
How well does this play with the Hooligan Labs Airships mod? Uugh. The Uugh is my not reading before posting. Appears that this is more of an add-on for it -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
linuxgurugamer replied to Angelo Kerman's topic in KSP1 Mod Releases
Ummm, I don't see it in CKAN I've checked CKAN for this mod, it's not there. I even looked in all the .netkan files, trying to see if someone added it without permission. It's not there. -
Wiki created, go for it Answering your observations in order: Working on a new screenshot. It was moved because this mod applies the changes to ALL games. The code to move was a late addition, I'll get the text updated. I'll think about updatig what the "Apply All" button does, but that raises some other issues; it's not going to happen right away
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I've fixed the filename, thanks. I looked at the file, and didn't see anything unexpected. Can you be a bit more specific as to what is WRN and ERR in it which you are concerned about?
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I made a mistake, working on fixing it how. Basicly, I asked @JadeOfMaar to review all the LS stuff. He sent me some new files which were supposed to REPLACE the old ones, instead I just added them :-( Anyway, I've updated it for a new release: 0.1.6 Removed old LS files, moved into Extras directory Added Small Centrifuge Note that some of the LS settings have changed
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@TheReadPanda asked me to take over the mod, so I've done so. Original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/111412-121-trp-hire-formerly-ksi-hiring/& This mod used to be formerly known as KSI-Hiring. So right now it has the following features: You can select the gender of your kerbal hires or make them random (male/female/random) You can select the career of your kerbal. You can select a number of kerbals to hire (1 to 10) but this is limited to what you can afford or what the Astronaut complex can hold in career mode. You can set the kerbal Courage Stat (Higher is better!) You can set the kerbal Stupidity Stat (Lower is better!) You can set the kerbal Fearless attribute (On/Off - Game code calls this BadAss) You can hire said kerbals with a hire button. If you are in career mode the various options you pick will change your cost. In career mode you can hire level 0 kerbals without upgrading the complex, level 0&1 if you upgrade it once and 0, 1, and 2 if you have fully upgraded the complex. Note it costs more to hire more experienced kerbals. If you are in career mode each kerbal that is MIA in a profession raises the cost of that profession by 5%. If you are in a mode that results in KIAeach kerbal of that profession that is killed raises costs for that profession type by 10%. Additional traits are now supported Note the cost increases are cumulative, so two dead kerbals results in a 20% increase if they were both pilots. If you have a bunch of dead pilots but not a single dead scientist it should not effect the scientist costs. New feature: The Community Trait Icons mod is now supported, if installed an icon will be displayed next to the trait. Download Spacedock: https://spacedock.info/mod/777/TRP-Hire Source: https://github.com/linuxgurugamer/PHS License: MIT <---New // Old -->
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[1.2.1] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to TheReadPanda's topic in KSP1 Mod Releases
Are you running 1.2.2 or 1.3? 0.6.2 is the version for 1.3, I made a mistake in the earlier post (which I just fixed) I've started a new thread for this here, please move all discussion there: -
Worked on a new mod called The Kaptains Log. Will do automatic logging of events, has a manual mode entry, will allow display of logs using various filters. will be demoing it tomorrow evening on Twitch.
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I was already summoned, why are you summoning me again? @RoverDude