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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Thanks. I've updated CKAN, it should now allow both in a 1.2.2 install
  2. Why not use a very simple template, something like this: anytexhere<<#>>anytexthere Where you would replace the <<#>> with the number. The first would be how many leading zeros to put there. So for example: STS-<<0>> Would generate names like: STS-1 STS-2 etc. and: STS-<<1>> would generate names like: STS-01 STS-02 etc You could get fancy and start having two numbers, the first number being the major number, and use the minor number for variants. But that may be getting too far beyond what you want to do, cause then you have to start figuring out how to determine variants.
  3. Well, try reading my signature to start. Here, I'll help you: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  4. Not caused by my actions, but I did the Retro Solar Orbit rescue challenge in 99 days, using life support. Rescue ship had about 60,000 m/sec dV , the first if the two launch vehicles weighed over 20,000 tons
  5. Ok, so here is your problem: This is from the file: title = #autoLOC_500445 //#autoLOC_500445 = RE-M3 "Mainsail" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500446 //#autoLOC_500446 = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. Anything following the two slashes is a comment. So what is really there is: title = #autoLOC_500445 manufacturer = #autoLOC_501637 description = #autoLOC_500446 Those strange autoLOC tags are localization tags, and reference strings elsewhere What you want to do is this: title = My Title Here manufacturer = My Manufacturer description = This is my new description Why did you say this? This is someone trying to be creative, and is using this part to learn. Change the values as I described will not hurt the game at all
  6. I'm on mobile right now, I'll take a look when I get home.
  7. Well, there's a problem. KCT isn't listed on CKAN as being available for 1.3 I've contacted @magico13 about it
  8. New release, 0.6.10: Added Kerbal Kooperative Union, thanks @mrcarrot Reduced height of buttons in gov sel window from 30 to 25
  9. No dependencies. I just loaded it up and started a new career, it showed up. The window shows up when you go to the Space Center Log file, please
  10. CKAN is being updated now, it should be available to install with KCT in a few minutes. Sorry for the wrong info earlier, I deal with so many mods, sometimes I forget what I've done with each one
  11. New release, 1.4.2: Fixed name of Terrain Warning (had extra t) Fixed collision alarm not sounding Changed all Debug.Log to Log.Info, & added logging class Renamed ResourceAlertCnt to ResourceAlertRepetation for better clarity
  12. Actually, you're wrong. The mod is licensed under the GPL, but there is nothing preventing @pizzaoverhead from giving a different license to it. He owns that code, he can change the license anytime he wants to. The license prevents Squad from just taking it and using it, but if they want, they could license it from @pizzaoverhead in a different manner.
  13. I've always wondered about that. Any way to turn it off?
  14. Parts of, or the entire UI? If you have it set to hide the UI on a screenshot, that may be what's happening. check tthe Kaptains Log file to see if screenshots were taken at that time, and you can disable that by going into the settings and disabling the "Hide UI on screenshot" setting
  15. Well, I was watching the windows task manager. Both would be better, since each reports different information (both as in task manager + either GCMonitor or MemGraph)
  16. I looked at the last log file. I saw something that I need to change, but it has no effect on the performance; there is a folder I need to move into the PluginData since it is triggering MM to rebuild after you install KaptainsLog
  17. You could just delete the settings.CFG and restart the game that will recreate the settings file
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