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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Due to a licensing issue, I'm going to have to replace my flying penguin which I use both for my avator and on Twitch. So, I'm looking for feedback on a new image a user made for me, and also if anyone wishes to take a crack at it, please post your results here. So, the original image is here: and, forum user @cratercracker was kind enough to put the following together: And here are some images I just whipped up. They don't have the penguin there, but are somewhat along the lines of the original image:
  2. Because it only does a little of what I need, and doesn't do anything with horizontal velocity.
  3. This was for the Kurrikane, which I released. My original idea was to have the original probe, and then, as more science researched, to add more capabilities to the probe itself. This had a problem in that the right-click menu got too big when all the science was there. I went a different route and created 4 new science parts, using @roverdude's model of the science package for his Sounding Rockets mod (with permission). Then I added attach nodes in appropriate spots on the Kurrikane, so now those parts become available rather than having to play around with code and adding modules on the fly.
  4. Never saw this before. Then again, I always put a return after links
  5. My understanding is that it should. Re. the starting with it set to zero, I'll have to do some investigation, not sure about that
  6. No confusion. I've gotten requests for 1.2.9, so I mention this all the time now
  7. Thanks. But, sorry to say, I'm not doing anything with 1.2.9, waiting for 1.3 to drop
  8. Actually isn't that simple. More goes on underneath the hood than you realize. But, once I get some issues solved with my current development, I should be able to look at this.
  9. Gaaah. Not just astronomy class. A tomato IS a fruit
  10. Do you think you can do a PR for @pap1723 ? If not could you send a fixed file to me and I will.
  11. I'll think about it. May not be too difficult, somewhat similar to what I'm doing here Would you expect it to point to the target, or just do the burn?
  12. Oh, that explains it. My career game is still at a very low level Interesting idea, let me think about it. Thanks
  13. No, this is not included. I'll be updating the ckan info to make this a recommended mod for KW
  14. And you can now display all of that using the Loading Screen Manager
  15. And, in a few days, I'll be releasing BOMPs revived, an old mod with an update and some new features. Also, I'm working on a Suicide Burn mod, to be used by BOMPs and this for probe landing on bodies without need for parachutes
  16. So far, in my testing, I've had a huge horizontal component (ie: flying almost parallel to the surface) and it lands ok. I'm having an issue right now with the final moments of the landing, but think I know how to fix. ======================== Question for people: Would you like the ability to flip control over to MechJeb for the final landing? The flip would be automatic (assuming the option is specified) What current behaviour? If you don't have Mechjeb&Ker for all, you still need to add parts ======================== One more question for you all: Right now I'm just using the right-click popup for the UI, but it's getting rather crowded. So, i have two ideas: Button on right-click to open UI window, removing all other UI fields for this from the right-click and put it all into a window Toolbar button to open UI window for current vessel I'm also open to any other ideas.
  17. I think he may want a combination of being able to see where a landing will be from a specific point in the orbit.
  18. @Kobymaru I just did a PR for you, the change was done to expose the end time value in the API
  19. Are you going to be maintain and releasing this? or would you like me to add it back into SXT? Pinging @Aerospacer
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