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KSP2 Release Notes
Everything posted by linuxgurugamer
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Well, if you had permission, in writing from him, then it was an empty threat. That being said, it was still not a nice thing to do. And as a result of mod author input last summer, CKAN does not allow mods to be added without the authors explicit permission. It used to, but enough people made a fuss that it was changed.
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[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, hitting it above impact tolerance will simply do the normal KSP thing. I'll look into the issue about the countdown timer, thanks -
At the moment it happened, did you happen to hit any keys? Question for all other readers: Has anyone else experienced this issue? Please watch the video to see what happens. I'd like you to do another test, please. First, make a full copy of your game directory. Then, see the list of errors below, and fix what you can. Specifically, please remove RasterPropManager, Scatterer and ContractConfigurator, these three have lots of errors which are cluttering up the log For this test, please do the following (going to be two tests here) First, do the same thing, no changes. This is to eliminate the possibility that the three mods you removed have anything to do with it. Second test, repeat the same, although after you undock, use Hyperedit to put the crew capsule into a safe orbit before jumping to the booster stage. I'd like to see if there is any differernce. No need for a video, just the log. I'm wondering if it may be related to the length of time; I've done plenty of tests where the crew capsule crashed and the crew died, but I'm not using a powered landing in my tests, I'm using parachutes. But I've never lost control the way you did. Errors and Updates needed Update BetterTimeWarp, you are running an old version which is throwing nullrefs in orbit. Latest version is 2.3.6.1, you are running 2.3.5.4 I see a number of Exceptions in the log, long before the error you showed: You have at least one bad contract in ContractConfigurator, it's throwing many exceptions. I can point to the following: SAB_InnerPlanetMoon_Relay_Tier1,SAB_InnerPlanet_Relay_Tier2, SAB_OuterPlanetMoon_Relay_Tier1, etc. Scatterer has some exceptions FAR has lots of exceptions JSI has exceptions (RPM) (many more than FAR) Then there are some errors from FinePrint, ExtraplanetaryLaunchpads, ProceduralParts,KSPTOTConnect. All of these occurred long before the bug showed up.
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Question for everybody about the funding periods: State Funding currently works in quarters, in other words, you get your budget 4x/year. I'm working on making that flexible. The easiest for me would be to have the funding periods tied to each government, so that some governments will fund every month, some will fund quarterly, some yearly, etc. Does this make sense, or would you prefer to have a way to specify the funding periods independent of the governments?
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Ok. This may be unsolvable right now. It never worked this way in the old version, so it is an existing bug. This mod wasn't designed for this sort of science gathering. It is a stage recovery mod. When you do new science on a detached stage, and then return to the main flight without recovering, returning to the main flight essentially undoes some internal data creation in KSP. Now, when the mod does the auto recovery, it goes in and takes care of this, because it knows about the missing data. But KSP doesn't, so when you recover using KSP, you are bypassing the mod and KSP runs into data it isn't expecting. I have some ideas, but since this is a pre-existing problem, I'm not going to hold up the release for it
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I see what you are talking about. No idea, I'll look into it. -
Modpacks, should they be banned?
linuxgurugamer replied to sal_vager's topic in KSP1 Mods Discussions
I think we are agreeing here. No one objects to a list of mods, whether it be a CKAn list or a manual list. The whole thing here is about the packing. -
Modpacks, should they be banned?
linuxgurugamer replied to sal_vager's topic in KSP1 Mods Discussions
What you are proposing isn't a modpack, it's a list of mods, or a "collection". A Modpack is when someone packs them all together for a single download. And, what you are proposing is fine, IMHO. It's just like a CKAN list, only manual -
Modpacks, should they be banned?
linuxgurugamer replied to sal_vager's topic in KSP1 Mods Discussions
When testing and debugging, I regularly ask for and get the .ckan file for an install. In almost all cases, I import that file into ckan and it installs all the mods listed without and problem. So yes, it does work -
Unfortunately, we still can't embed imgur albums.