-
Posts
24,924 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
To The Mun And Back THREE Times In A Single Launch
linuxgurugamer replied to hazard-ish's topic in KSP Fan Works
I still have problems landing one time. My hats off to you, o master of round trip landings -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Look in the settings, (hit esc, click the settings and then there is another button to click to see the settings for each mod) -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, then check the config files. I'm at work, can't do anything else right now -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
make sure you are fully updated. There is a bug in KSP on the setting screen, sounds like you just ran into it. -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to move this over to the CKAN thread, not this one -
New release, 0.4.3 Added AssemblyVersion to assembly Added license Added Ap and Pe (ApA and PeA)
-
New release, 2.3.5: Fixed button not appearing on map view and in tracking screen Fixed dropdown location when Kerbal is on EVA Fixed dropdown location when Commnet is not active Added option to disable dropdown in settings Re the dropdown, I think I got all the situations, but if you come up with one where it is hanging in midair, please let me know.
-
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just delete the DLL -
Yes, and I'm asking for other people to contribute. I maintain over 60 different mods, and the only way I can do this is with the help and support of other users. I can't do it all. so, rather than telling me to do it, why don't you make one for me. It's not too difficult. The file is called StateFunding/Data/governments.settings, and the fields needed are: name = Short name of government/agency longName = Long name poModifier = Public Opinion Reward poPenaltyModifier = Public Opinion Penalty scModifier = State Confidence Reward scPenaltyModifier = State Confidence Penalty startingPO = Starting Public Opinion startingSC = Starting State Confidence budget = Yearly budget gdp = GDP description = long description of the goverment, it's aims, etc.
-
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There is nothing wrong. One of the things that Tweakable Docking Node adds is orientation. The default is a 90 degree roll angle, but you can change that in the VAB. With the sample ship you posted, you need to do the following to dock: Make sure there is a kerbal in each pod Turn on SAS Undock, back away Extend the bumpers on BOTH docking ports gently move forward until they are either touching, or very close. Gently rotate the vessel around the axis using small puffs on the Q and E keys. After about a90 degrees, they will pull together, but will NOT join yet. Retract the bumpers on each docking node, after the 2nd is pulled in, they will dock You can change the roll angles in the VAB -
Already have that one, thanks. Looking for others A qualified Stranded Kerbal is one that is in a vessel without fuel/energy, a science lab, or a mining rig. They are floating without reason to be there. A kerbal will not be considered stranded unless it's been on the current mission for at least 2 years. I just recreated the bug with an install of Galilio's Planet Pack, will work on it