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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I'll look at it, but as of now, if there are no other bug reports, I'll be releasing it this evening
  2. stock or from a mod? Ok, I see the reliant it the LV-T30, which is stock will look at it this evening, but I think that will be the way it works.
  3. ok, thank you for taking the time to test. What engines are you using in those boosters?
  4. I agree about it being a derived work. One mod I support is EVA Handrails. The author is gone, the license is restrictive. I include the original along with a MM patch that updates it to make it compatible with the current version. It's not a pack, because it's a single mod, with a MM patch, and I release it together as a "Continued" version As a slight aside, while most modders do put the KSP version numbers in the thread titles, what do you think about making that a requirement, or at least a strong suggestion?
  5. Feel free to make a donation: https://www.patreon.com/linuxgurugamer
  6. Well, I asked for permission first, because I was aware of the rule and of what I wanted it to do. May even have been you :-) who replied, but that was back on the old forum, I can't find the email. Tell me if you want me to remove them or change the functionality
  7. Understood, but what if a mod author wants to make his own modpack, for whatever reason? Maybe I'm being too picky here???
  8. Question about this: I have a mod, Automated Screenshots, which has the ability to save files in other, non-installation directories. I inquired about this rule when I first made the mod, and was told that as long as the default was to be inside the installation directory, and that it had to be explicitly specified, that it was ok. Another mod, TotalTime, also saves a file in a user's home directory, but again, same thing, the user needs to be explicit about it. Can you add some text to the rule to clarify this?
  9. Yes, please, it may answer some of the questions Suggestion for a minor change on this one:
  10. Ok, so I'm going to do a mix of the two: First, a new field will be added, which will be the budgetPeriodsPerYear = 4 I've already updated the first page documentation. Then, there will be a settings page (standard KSP settings) on which you will be able to override the number for the specific game. Right now I've set it to 4 for all governments, but need to review them to see if some make sense to have more or less frequent periods. I'm also adding code to use the correct year length based on the homeworld, so that if you are using this with a planetary pack which changes the year's length, it will still work.
  11. Please, could you add FTL Drive Continued? ( http://spacedock.info/mod/835)
  12. Well, if you had permission, in writing from him, then it was an empty threat. That being said, it was still not a nice thing to do. And as a result of mod author input last summer, CKAN does not allow mods to be added without the authors explicit permission. It used to, but enough people made a fuss that it was changed.
  13. Just a gentle hint: I have a Patreon page, if you are in such dire need, why not consider making a contribution: https://www.patreon.com/linuxgurugamer
  14. No, hitting it above impact tolerance will simply do the normal KSP thing. I'll look into the issue about the countdown timer, thanks
  15. At the moment it happened, did you happen to hit any keys? Question for all other readers: Has anyone else experienced this issue? Please watch the video to see what happens. I'd like you to do another test, please. First, make a full copy of your game directory. Then, see the list of errors below, and fix what you can. Specifically, please remove RasterPropManager, Scatterer and ContractConfigurator, these three have lots of errors which are cluttering up the log For this test, please do the following (going to be two tests here) First, do the same thing, no changes. This is to eliminate the possibility that the three mods you removed have anything to do with it. Second test, repeat the same, although after you undock, use Hyperedit to put the crew capsule into a safe orbit before jumping to the booster stage. I'd like to see if there is any differernce. No need for a video, just the log. I'm wondering if it may be related to the length of time; I've done plenty of tests where the crew capsule crashed and the crew died, but I'm not using a powered landing in my tests, I'm using parachutes. But I've never lost control the way you did. Errors and Updates needed Update BetterTimeWarp, you are running an old version which is throwing nullrefs in orbit. Latest version is 2.3.6.1, you are running 2.3.5.4 I see a number of Exceptions in the log, long before the error you showed: You have at least one bad contract in ContractConfigurator, it's throwing many exceptions. I can point to the following: SAB_InnerPlanetMoon_Relay_Tier1,SAB_InnerPlanet_Relay_Tier2, SAB_OuterPlanetMoon_Relay_Tier1, etc. Scatterer has some exceptions FAR has lots of exceptions JSI has exceptions (RPM) (many more than FAR) Then there are some errors from FinePrint, ExtraplanetaryLaunchpads, ProceduralParts,KSPTOTConnect. All of these occurred long before the bug showed up.
  16. Is this still happening? If so, could you do a short video and send me the video and log file? thanks
  17. Question for everybody about the funding periods: State Funding currently works in quarters, in other words, you get your budget 4x/year. I'm working on making that flexible. The easiest for me would be to have the funding periods tied to each government, so that some governments will fund every month, some will fund quarterly, some yearly, etc. Does this make sense, or would you prefer to have a way to specify the funding periods independent of the governments?
  18. yes, and it's not too difficult, I just need to fully understand the time code, it is somewhat of a mess with no comments
  19. @linuxgurugamer anything on this? Not right away. I'm busy with FMRS right now, haven't had time to look at this
  20. New release, 0.5.4: Enabled checklists in flight scene Parachutes have special check in flight, they must be STOWED to be counted
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