Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,932
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. New release, 0.1.7: Added fix to allow Navball follow kerbal on EVA Added navball fix to settings screen Updated toggle settings to be consistent with other settings
  2. This is actually a KSP bug (confirmed by @sarbian), or quirk, if you like. I have a fix for it, will get out an update with it later.
  3. When controlling a vessel, the navball doesn’t follow the camera. It follows the vessel. But when controlling a Kerbal, the navball follows the camera, not the Kerbal Any suggestions?
  4. Sure. Use Janitor's Closet. Designed to do exactly that Which would mean totally rewriting every mod out there. Most mods depend on ModuleManager.
  5. Essentially undoable, given the way everything loads. All mods, code, images, textures are loaded before you get to the menu. And given that Module Manager actually modifies configs, it just isn't doable. If you remove one mod, everything needs to be reloaded.
  6. You have a bad part. Need more than that to figure it out, but, start with removing whatever you just installed and try again.
  7. Squad doesn't allow mediafire links, why don't you put it on spacedock.info?
  8. Install The Janitor's Closet,bit was written to deal with this issue
  9. Please first try it without KCT, I want to know if it is KCT or something else.
  10. There are several autopilot mods, any one of them can do this already
  11. Remove KCT and see if it works, let le know either way. Also, a log file would be useful, and make sure you have the latest version installed
  12. See the OP for the key changing: The clickthrough is a KSP bug, nothing I can do about that. Re. the space brakes, if you want to code it, I'll most likely merge it. But nothing I'm going to do about it right now
  13. New releases: 1.3.1 Added settings page Enabled or not use blizzy toolbar Updated icons provided by @EmbersArc 1.3.2 Added reputation lock
  14. New release, 1.2.2 Fixed issue where contracts and strategies got canceled if Revert to Launch was done from inside FMRS New release 1.2.2.1 Fixed .version file to use correct record on ksp-avc site Sorry for the double release, I didn't realize the ksp-avc site wasn't correct
  15. I released this a week ago: Please move all discussions to the new thread
  16. New release, 0.8.4 Thanks to @dueb, now displays temperature correctly It's available on both spacedock and github, CKAN is also updated
  17. Nothing to do with CC, I have it happening in a small install. and what "deletion of command modules" are you talking about?
  18. New release, 0.4.3: Fixed bug on settings screen, which was returning wrong value for enabled when ScienceOnFailure was true Fixed bug on settings screen, where the time between failures could be 0, causing a divide by zero error I've confirmed that when Scence On Failure is false, that no science is added from this mod. If you are seeing science added, it's coming from something else
×
×
  • Create New...