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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.7: Added fix to allow Navball follow kerbal on EVA Added navball fix to settings screen Updated toggle settings to be consistent with other settings -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is actually a KSP bug (confirmed by @sarbian), or quirk, if you like. I have a fix for it, will get out an update with it later. -
Per-save mods
linuxgurugamer replied to SpacePilotMax's topic in KSP1 Suggestions & Development Discussion
Sure. Use Janitor's Closet. Designed to do exactly that Which would mean totally rewriting every mod out there. Most mods depend on ModuleManager. -
Per-save mods
linuxgurugamer replied to SpacePilotMax's topic in KSP1 Suggestions & Development Discussion
Essentially undoable, given the way everything loads. All mods, code, images, textures are loaded before you get to the menu. And given that Module Manager actually modifies configs, it just isn't doable. If you remove one mod, everything needs to be reloaded. -
Error on load
linuxgurugamer replied to Machine Maker's topic in KSP1 Technical Support (PC, modded installs)
You have a bad part. Need more than that to figure it out, but, start with removing whatever you just installed and try again. -
Squad doesn't allow mediafire links, why don't you put it on spacedock.info?
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Too few parts in the VAP/SPH
linuxgurugamer replied to New Horizons's topic in KSP1 Technical Support (PC, modded installs)
Install The Janitor's Closet,bit was written to deal with this issue -
SAS: Hold Horizon
linuxgurugamer replied to MajorNr01's topic in KSP1 Suggestions & Development Discussion
There are several autopilot mods, any one of them can do this already- 137 replies
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Auto Staging Challenge
linuxgurugamer replied to HobbitJack's topic in KSP1 Challenges & Mission ideas
What about using Smart Parts to stage? -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
See the OP for the key changing: The clickthrough is a KSP bug, nothing I can do about that. Re. the space brakes, if you want to code it, I'll most likely merge it. But nothing I'm going to do about it right now -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you running OpenGL, or DirectX11? -
[1.1.x] CareerManager - For all your career mode needs!
linuxgurugamer replied to bananashavings's topic in KSP1 Mod Releases
I released this a week ago: Please move all discussions to the new thread -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.8.4 Thanks to @dueb, now displays temperature correctly It's available on both spacedock and github, CKAN is also updated -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm here, will review and get it out. thanks -
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.4.3: Fixed bug on settings screen, which was returning wrong value for enabled when ScienceOnFailure was true Fixed bug on settings screen, where the time between failures could be 0, causing a divide by zero error I've confirmed that when Scence On Failure is false, that no science is added from this mod. If you are seeing science added, it's coming from something else