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KSP2 Release Notes
Everything posted by linuxgurugamer
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Please don't do that. That would end up punishing everyone for the bad actions of a single person. Instead, do what I do: all of my mods now write the mod version to the log file. When someone asks for help, I can immediately see what version of the mod they are running, and, if not current, I just tell them to update before reporting bugs. PM me if you want details on how I do that.
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[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you saying it doesn't follow the kerbal now? This may be more of a question for some of the camera mods, not sure. Nothing I can do about this now, anyway, busy with some other issues -
New Release, 1.2.0.5-rc New icons courtesy of @EmbersArc Fixed F2 bug Fixed issue with returning to main mission after recovering dropped stage Probably also fixed the issue with the loss of science, need confirmation Also probably fixes the vessel switching, but again, I need other people to test. New release located here: https://github.com/linuxgurugamer/FMRS/releases/tag/1.2.0.5-rc
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To summarize the current issues: 1. FMRS window and the hide UI button (F2) Steps to reproduce: Open FMRS window Press F2 Press F3 Press F2 again I've verified the bug, will fix in next release 2. FMRS kills Science. Please test this with stock, not with Galileo Planet Pack. I can add compatibility with GPP later, but need to know that stock is working first. 3. Doesn't automatically return to main mission after recovering dropped stage Launch vessel Drop stage Go to stage via FMRS Land stage Hit KSPs "recover vessel" button You end up on your space center screen and nothing further happens. Expected behaviour is automatically jumping back to the main mission from the space center screen. I've verified. I did notice that going to the tracking station and then going to the vessel in flight resumed from where it was. I also assume you are doing manual recovery, not automatic, please confirm. 4. It looks like something weird happens with the vessel switching. When I'm flying the returning stage, the view gets apparently unfocused (changing view does nothing, nor does to attempting look around with mouse or arrow keys) and rotated 90 degrees. http://imgur.com/a/VlrMO. Looking at the debug log, this seems to be triggered by the original vessel being destroyed or unloaded, which also seems to cause a bunch of NREs in other mods, which seem to not have caught the vessel switch. https://www.dropbox.com/s/qid50jqqc8q22c4/output_log.txt?dl=0
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Your idea of "help" is interesting, to say the least. Do you consider the players who download these modpacks, and then get frustrated because they don't work? Are you willing to invest the time to investigate every modpack uploaded, play through complete games with each to be sure the players are getting a quality pack?
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Either would be fine Thanks The basic game doesn't have any concept of a "locked" body, and there are too many ways to infer that. And does SFC penalize you for not having anything in orbit around all the planets, or do the rewards get larger the more satellites are? I'm not aware of any mods which are implementing font scaling, can you point me to them? Re surveillance, I'd want to do that with a part. So if someone want's to make a part for this, please get in touch with me.
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Who said anything about banning you? You seem to feel that only your opinion counts. Maybe in your world, but not here. I'm speaking as a fairly well known mod author and maintainer. You have no idea what happens when someone download a modpack which has old versions and then looks for help. Frankly, I'm seriously thinking of adding version checking into all my mods, so that a mod won't run on an incompatible version of the game. And it because of modpacks. More work for me, and frustrated players down the road
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I will need to think about the Research Bodies support. There are two problems, one practical, one philosophical. The practical one is how difficult it will be to integrate. This isn't a simple MM patch, it will be somewhat extensive coding. The second is that I made a decision a long time ago to not support projects that don't have the possibility of being forked; in other words, the license @JPLRepo is using for his code is an All Rights Reserved license. This mean that if for whatever reason he decides to stop support, everyone is out of luck since no one will be able to take it over. In the IT field, there is a phrase which says "How many buses away from disaster are we". This is referring to the idea that if a single person is the only one with critical knowledge of a process, it is possible that a bus could hit him and in addition to killing him, kill the company because the knowledge is lost. An ARR license by a single person is a single bus away from dying. I respect his decision to use the license, it's my decision not to support or use the mod. The reason for this is that a long time ago I wrote some code for an a mod which was later abandoned. I offered to take it over, but the author just ignored me for whatever reason, since the mod had an ARR, the mod is now totally dead. I'm not going to get myself into that situation again. I will look at the code, if it's not more than a few minutes of my time, I'll think about doing it, otherwise, probably not.
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Modpacks, should they be banned?
linuxgurugamer replied to sal_vager's topic in KSP1 Mods Discussions
Have you read the entire thread? And I don't understand what you are saying; I can only assume that english isn't your first language. because that second sentence doesn't make sense. This isn't an MMO, and frankly, since you mentioned WOT, you do know that WOT mods are much more version dependent than KSP mods? Go ahead and ask a WOT mod author for support of an outdated mod; the nicest thing that will happen is you will be told to get the current version -
That's the game itself. I'm not about to start playing with font sizes. Look to see if the game has a way to control the standard font. Do you have any idea what you are suggesting/asking? What differentiates between a "comms", "science" and "surveillance" satellite? Would you allow a single satellite to count towards two or three of these? What is an "unlocked" planet/moon? This is not KCT. speak to that mod's author about this. This is reasonable, but I'm not sure if it's really worth it. I'll think about it.
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This will be very helpful. Thank you
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Modpacks, should they be banned?
linuxgurugamer replied to sal_vager's topic in KSP1 Mods Discussions
So a question about the definition of a modpack. When one mod depends on another, quite often the dependency is bundled in, to make it easier to install. This isn't a problem with CKAN, since it ignores those extra directories. Would this practice be included in the ban?