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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. A continuation of the old Werner Checker mod by @Magion, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/57791-112 The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary CKAN has been updated to install the dependencies, if needed. I wanted to say STOP to the constant forgetting of solar panels or other important parts, so I decided to make this plugin. It is simple, but it can save a lot of time. Finally it is the end of those times, when you arrived at Duna and noticed, that all your ElectricCharge is gone. Ladies and Gentlemen, I present you WernherChecker! WernherChecker checks your ship during the construction in the VAB or SPH and tells you what should concern you in a small window in form of checklist. Download: https://spacedock.info/mod/1237/Wernher Checker Continued Source Code: https://github.com/linuxgurugamer/WernherChecker License: MIT Donations gratefully accepted https://www.patreon.com/linuxgurugamer New release: 0.5.2: Renamed Data directory to PluginData Moved PNGs into Images directory Moved DLL into the Plugins directory Added AssemblyVersion.tt to write te version from the .version file into the DLL Added new optional field for CHECKLIST_ITEM. If present, this checklist item will only be visible if the specified mod is installed requiredMod = (modname) Added Log.cs to make logging easier
  2. I've forked this project, and have a version available now for 1.2.2 If @Magion decides to support it again, i'll gladly turn it back over to him, but until then, mine will be available. currently available on Github, version 0.5.1: https://github.com/linuxgurugamer/WernherChecker/releases Renamed Data directory to PluginData Moved PNGs into Images directory Moved DLL into the Plugins directory Added AssemblyVersion.tt to write te version from the .version file into the DLL Added new optional field for CHECKLIST_ITEM. If present, this checklist item will only be visible if the specified mod is installed requiredMod = (modname) Currently this won't work for KIS and the ModuleKISItemAttachTool, since a tool in the inventory is not actually part of the vessel Added Log.cs to make logging easier
  3. @IgorZ I'm working on reviving the old Werner's Checker mod. I'd like to put in a check for KIS, so that if KIS is installed, there would be a check item for either a screwdriver and/or wrench. But it appears that the KIS inventory isn't considered as part of the vessel part list (not sure about that)? so how can I check to see if there is one of the tools in any of the inventory sections? Thanks
  4. Make sure you have the latest version, lots of bug fixes, and that sounded somewhat familiar
  5. New release, 1.2.0.3, available here: https://github.com/linuxgurugamer/FMRS/releases/tag/1%2C2%2C0%2C3 Added code to hide when F2 is pressed Tied debug window to main window, so it won't be there when nothing is there Found bug which was a segfault when entering launch scene, problem with ordering of Start() vs Awake() Added option to make FMRS always be active at a launch optional There are two files here, Beta, Debug-Beta and Release. Please try the beta first, if you have problems, then install the Debug-Beta before sending me logs
  6. It is the original code, I didn't realize it because of the debug window. I've fixedvthatv (debug window now tied to button) and fixed the F2 issue as well, but want to see if I can find the big issues reported before another release candidate
  7. Fyi, on initial launch, the button will be red bc it is deactivated. Click the button to activate. It is a problem that it auto activates after a revert, I need to fix that
  8. Ok, can you try it again without switching to any other view? I think there is a problem there, haven't had a chance to look at it
  9. Did you switch to any other screen (including map view) during the process?
  10. It should, there was an old bug related to the sun being renamed, but I fixed that
  11. thanks, I'll get it merged Re. the mining rigs, could you test and let me know? I believe if the other mining rigs use the same modules, it should work New release, 0.6.3: Now using Planetarium.fetch.Sun to identify the sun Added Kerbal's republic of Kerna, thanks @Maxzhao1999
  12. American fighter doctrine was vastly different than Japanese or German doctrine. Japanese (and I believe Germans) tended to fight on their own, American (I don't know anything about British or other allies) always worked together. So, even if, for example, a Zero was a better dogfighter than a P-38, the American doctrine dictated that the fighters always were in groups of at least two, and also emphasized the strengths of their planes over the enemy, which would lead the Zero to being shot down by the 2nd if not the 1st p-38. Substitute any other american plane, they all worked together in groups. Also, the US rotated pilots home, to become trainers, etc. So while the US didn't get any aces with more than 40 confirmed kills, we had a lot more aces, etc. One more point: The US had much stricter standards for a confirmed kill than either German or Japanese pilots, so when, for example, the american pilot saw a plane in flames enter the clouds, it was listed as a probable, while German and Japs would list that as a kill.
  13. Ok, for all you testing, please test without leaving the flight scene. No Map view, no switch to anything else, etc. Thanks
  14. Thanks to @Jebs_SY, I didn't realize my build was sending out a debug version. New release, 2.3.5.4 fixes that and removes log spam
  15. First release candidate. i've disabled the beta and debug code for this https://github.com/linuxgurugamer/FMRS/releases/tag/1.2.0.2-rc
  16. One more minor update, 2.3.5.3 Fixed nullrefs which were occuring during startup Hit Escape, go into the settings window for the game. Click the Difficulty Options button to get to the advanced settings Click the Better Time Warp on the left column, the optios will be on the right
  17. New release, 2.3.5.2: Changed checks from circumstances to seeing if the icons are being displayed. Fixed nullrefs when Commnet not enabled in flight scene
  18. I'm still reworking the button. I found the problem with the wrong path for the icon. And I'm aware of the F2 problem as well, thanks
  19. Please delete the text from that post, and where is the dropbox link?
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