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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I must say that I'm looking forward to seeing this working again. Looks like it will be around the time I am ready to start a new career game. I'm looking forward most of all to the treads, just love them and still miss them. If you are doing private testing, please consider including me; I'd appreciate being able to test some of my other mods with this in there. It helps if I read back 2 posts
  2. That would be great. Emissives are good too, just get me the model and textures, and tell me what the name of the emissive is.
  3. Hi All, New thread here: I now have a release for 1.2.1. Currently only on github, will be adding to Spacedock soon and then to CKAN Please move all discussion to the new thread. Thanks
  4. Since @Leeman hasn't been around, and I needed to use this, I've revived it for 1.2.1. Most of the following text is just copied from the previous thread (here) and the original thread (here) Navball docking alignment indicator (Community Edition) To begin with, it is just fair to say that @mic_e is the original Author of this mod. His thread can be found here. As stated in this thread as I personally like this mod alot and he wasn't online for 3 Months I decided to pick it up and continue it's development in his absence. License and all will be kept exactly the same, the only difference will be the name (added Community Edition for clarity) and the sourcecode obviously. Now a little bit about this mod, what it does and what you use it for. Ever had the issue that when you were planning a rendevouz in space and wanted to dock to your target however it was a pain in the a** due to rotation of camera, lightning or some other reason? Well then this mod might be just the mod you are looking for. This will add a new Marker to the Navball to show if you are aligned with the targeted Dockingport. (You can also tell the targets rotation by it if you need it) and this will save you lot of fiddeling and switching back and forth to double and triple check. It really is just a minimalistic mod and yet so usefull Features Add a new marker to the navball to indicate Dockingport alignment You can change the color of the marker via a config (r, g, b values) Pictures: Screenshots It's just a red marker on the navball. So enjoy the following pictures of red markers... on navballs. They even have descriptions! We're directly facing the alignment marker. As you can see, the vessels are off quite a bit, but their docking ports are precisely parallel. The target velocity marker is used to 'push' the position marker in the direction of the alignment marker. As soon as it has arrived there, the velocity marker is moved onto the alignment marker. Where to download: Github: https://github.com/linuxgurugamer/NavBallDockingAlignmentIndicatorCE/releases Spacedock: http://spacedock.info/mod/1098/Navball%20Docking%20Alignment%20Indicator%20CE-2 it also is available via CKAN License: GNU GPL v3 Source Github https://www.patreon.com/linuxgurugamer Issues and Suggestions: Here or on Github Changelogs (newest Version on top): Version 1.0.1.1 Built for KSP 1.2.1 Added versioning into assembly Version: 1.01 change color of the marker via config; By default red; Version 1.0b Fixed issue where marker did not disappear on vessel / target change Version 1.0a Disabled Debugging Information as in toggleable via Hotkey Version 1.0 Rewrote most of the code ("legacy" code is marked in the SourceCode) Compatible with KSP 1.1
  5. New update: https://github.com/linuxgurugamer/VOID/releases/tag/1.1.4-beta updated with latest code from KER for new fuel flow methods
  6. I just rebuilt Kramax for 1.2.1 Please download and test again, and then get me the log files. thanks
  7. Ok, then please test it as a plugin, using the toolbar to open the window, I want to know if this is an IVA problem or not Thanks
  8. Oh, one more question: Is this in an IVA, or are you using it in a window as a plugin?
  9. To find your log file: Windows (32-bit): See {KSP}\KSP_Data\output_log.txt Windows (64-bit): See {KSP}\KSP_x64_Data\output_log.txt Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log. Aka Files>~/Library/Logs>Unity>Player.log Linux: See ~/.config/unity3d/Squad/Kerbal Space Program/Player.log
  10. This isn't my mod, but it sounds like you might need to post a log file so people can take a look to see what's going on
  11. No mods like Real Fuels? I'm not sure about JSI, it might have fuel switching
  12. That kind of makes sense. I'll have to do some testing when I get time with large part-count vessels
  13. I have to merge in a very large PR, and will then see if I can do something about some new images
  14. So it is related to the number of parts, or number of mods?
  15. Oh, that makes sense then, it displays when the Center of Mass is displayed. I still think I'm going to pull it out, though
  16. Show com??? I'm probably going to pull it out into its own modlet
  17. The grid is from KVV, interesting that it appears like that. I thought it wasn't active. I'll have to take a look at it
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