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Everything posted by linuxgurugamer
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
not really. It would actually be a fair amount of work to do that. Why not put in a Github issue about this, it's an interesting idea and I can look into it when I get back to this mod -
kerbalx.com
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Think of Chaff as a cloud of tiny pieces of tinfoil. Anything which can block light is good for blocking lasers, so Chaff would work. Also smoke, clouds, etc.
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Well, I find the following: The part "LLL Skid" (LLLSkid), uses ModuleLandingGear "Landing Leg - Underside" (LLLUnderLeg) uses ModuleLandingLeg "Landing Leg - Small Underside" (LLLUnderLeg2) uses ModuleAnimateGeneric So I assume that I should change all to use ModuleAnimateGeneric (The LLLUnderLeg2 already uses ModuleAnimateGeneric, so it isn't needed in this patch): @Part[LLLUnderLeg] { @MODULE[ModuleLandingLeg] { -name = ModuleLandingLeg +name = ModuleAnimateGeneric } } @Part[LLLSkid] { @MODULE[ModuleLandingGear] { -name = ModuleLandingGear +name = ModuleAnimateGeneric } } Edit: This patch isn't working (yet), I'll keep working on it
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Right now I'm just getting it working for myself. So far as I can tell, these are the only changes needed. The landing gear even works for me :-) I'd be happy to do a community supported version, if @Lack isn't going to be coming back. I already do the KWRocketryRedux (with the original author's blessings). I love these parts, although I'm not a fan of the weaponry :-( LGG
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
I'm curious about something. There are several ways to generate a fractal planet, both online and in commercial programs. Is there any way to use something like this to create a more complex planet without needed to manually do height maps? For example, I have a program called Fractal Terrains, which I've used in the past for RPG campaigns. The worlds which are generated are full featured and can be very complex, I would like to be able to take what's generated and make a planet out of it. For those interested, here is a link to this product: https://secure.profantasy.com/products/ft.asp Another free one is: http://donjon.bin.sh/world/ and there are others. -
[1.2.2] Centauri Dreams - Explore Alpha Centauri
linuxgurugamer replied to hikoriyami's topic in KSP1 Mod Releases
Great! Let me know when you have the next update, so I can get CKAN updated properly. -
Ok. What was interesting is that when I was adding those two lines to the CLS.cfg, I found that one was already there for several of the patches: @PART[LLLCBMAnim]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } @PART[LLLCBM]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } I would guess that the "passable = true" is a holdover from ancient times
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@Lack Would be very welcome if you continued supporting this. There are still some tga files in the download you listed above: ./GameData/LLL/Models/Propulsion/LLL2x1/StripeBlue.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeGrey.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeJet.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeKeth.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeLFO.tga ./GameData/LLL/Models/Propulsion/LLL2x1/StripeYellow.tga ./GameData/LLL/Models/Structural/2x1Cargo/model000.tga ./GameData/LLL/Models/Structural/2x1Cargo/untitled.tga ./GameData/LLL/Models/Utility/2x1Greenhouse/model000.tga ./GameData/LLL/Models/Utility/2x1Greenhouse/model000334_NRM.tga ./GameData/LLL/Parts/Command/MkVII/railing.tga ./GameData/LLL/Parts/Command/NoseProbe/model000.tga ./GameData/LLL/Parts/Command/NoseProbe/model002_NRM.tga ./GameData/LLL/Parts/Command/NoseProbe/Untitled-1.tga ./GameData/LLL/Parts/Control/RCSRack/model005.tga ./GameData/LLL/Spaces/Hog/dash.tga ./GameData/LLL/Spaces/Hog/DASHTOP.tga ./GameData/LLL/Spaces/Hog/EMSS.tga ./GameData/LLL/Spaces/Hog/Untitled-1.tga