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Everything posted by PunkyFickle
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If it does, you are all set. Check if it shows as a game controller in Control Panel\Hardware and sound\Devices and Printers. (While you are here, you might want to calibrate it : right click and Properties, Game controller settings, Properties, Settings and Calibrate.) Then just launch KSP and set your controls in the settings. If it doesn't, you'll have to spend some time on Google, I guess.
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"Landing" a plane on a mountain with FAR
PunkyFickle replied to PunkyFickle's topic in KSP1 Mission Reports
I pay close attention and 3 times is surprisingly stable at subsonic speeds. You just have to fiddle with the trim a bit sometimes to correct my trajectory. Yep, didn't venture into the grim world of supersonic planes yet... I reckon those are gonna be a tough times. I'll make good use of your advices, though. The sped up video makes it difficult to catch the details, but here are some stuff I managed to catch : Nice flight HUD. Which mod is that? Your approaches seem correct, although you go quite fast at the beginning, but you cannot do otherwise not to stall with those wings, I guess. I can't see you ever fiddling with the flaps. Are you confident in your sweet spot? You might want to test different deflection control settings to get to a stable lift at low speed. Never used spoilers, though. Something bothers me a lot, you always crash after touchdown and I don't see you ever braking. You eventually stop when you don't crash, though, so I guess that you break on your joystick without the icon to light up, right? Anyway, try reducing the friction of the brake of your front wheel, that might prevent the barrel rolls as this will allow it to slip instead of attempting to oversteer the plane and bring it in a position where it is prone to banking. (In my experience, plane wheels are extremely prone to oversteering with a joystick, and you can't reduce their sensitivity) Fixing the steering on your rear wheels was also very necessary! Also, you might want to consider adding a drag chute if you use RealChute. I know, it's not very honorable, but it might save some trouble for heavy and fast shuttles. Can you edit the files and load them while in game? Don't you have to restart it? Has my whole life been a lie? -
"Landing" a plane on a mountain with FAR
PunkyFickle replied to PunkyFickle's topic in KSP1 Mission Reports
I don't mind spending 10 min at 3-4 times speed to cross a quarter of Kerbin's circumference at 250 m/s. It's not that long and there is plenty to do if you have mods like RPM or SCANSat. Or you can just enjoy the scenery. By the way I managed to land next to the desert anomaly (no pictures > no spoil) on the first attempt! There is flat terrain there, though. First attempt for the northern one too. I guess I can now land. -
Good tools change your life. Good self-made tools are the source of an odd intense joy. A few days ago, I made this small cat house/tree for my cats (so that they don't lay on my keyboard when I play KSP, principally). It's not much at all, but I only used salvaged materials lying here and there in my place and didn't spend a cent, apart from the screws, nails, glue and tape I'll have to refill, of course. It doesn't look too nice, but I made it quite sturdy, so my hope is that they don't destroy it too fast. The bottom house part is rather ugly, but I fear that if I glue wallpaper on it, they will scratch it off (I used all the available carpet, already). Oh, and I widened the doors.
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"Landing" a plane on a mountain with FAR
PunkyFickle replied to PunkyFickle's topic in KSP1 Mission Reports
Damn you, mission control. -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
I would say it doesn't, but my warning was regarding the fact that it might affect the results of the test drives with elevons. I'm not quite sure as to what stock aerodynamics have become, but my design might be a bit overkill if the souposphere is still a thing. Very honorable, but the spoilers are not meant to increase top speed at all, quite the contrary : the objective is to have the car stick to the ground thanks to negative lift since he had jumps issues, the side effect is that they induce a fair amount of drag and thus reduce the top speed. Btw, the sepratrons are not in my actual design, it was just a joke. I fear the settings don't copy : when I uploaded Triop's original design, the cockpit was full of monopropellant, the reaction wheels were enabled and the wheels settings were set to default (but he didn't fiddle with that at that time, probably). I think he should try to fiddle with them on his own and see what suits him best. About the reaction wheels, I think (and sincerely hope) from his videos that they were disabled. (I not, this indeed might have been the cause of several Kerbal deaths.) About turning on the pilot SAS, I'd say it's cheating a bit, but I never tried it. Sigh... I fear for Edberry's life. -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
Play around with friction control. That will change your life. Quote from the wiki : Also don't forget the caps lock. We should stop there. If this escalates, he will end-up trying to go around Kerbin with his buggies strapped to multi-stage boosters, send them to space, reach a stable orbit and eventually learn the actual purpose of the game. We can not let that happen. -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
There. I randomly stuck a couple of batteries under the engine, feel free to move them. Should be updated on KerbalX. Obvious improvement : -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
You were still faster than I was, though! Here's my attempt. Note that I use FAR, so I don't know what it might imply regarding the elevons if you try to load it. Anyway, I tested the car with FAR, and it might not work as well in stock, I don't know. Also, apparently the big battery was from NearFutureElectrical, which I didn't notice but there is a similar stock one. -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
So, I drove a bit with your Bugger in the highlands to see what it was like. It actually is surprisingly stable when the wheels are well set. By the way, you never gave us your wheels setup, if I'm not mistaken. Anyway, what I learnt : I see from your videos that you seem to be using keyboard controls. If it is the case, you might want to use the precise control mode (caps lock), which makes less sharp turns when you make small adjustments, with less risk of flipping over. Reducing friction control for your front wheels makes you less able to steer, but less keen to roll over too, which might be better for those long, high speed trips (but you already knew this, most likely). You can add weight under your "engine" part, which will lower your CoM and bring it a bit closer to the center, as well as bring your rear wheels further back a few centimeters for increased stability. You can add control surfaces to make you car stick more to the ground (rather than add mass). Elevons on small hardpoints are a simple way to achieve that (just don't press spacebar). Although you would most likely brake them after a few kilometers... Not the best angle, sorry. Too late for screenshots, now. Notice the rear spoiler and the big battery. You can see that big battery at the bottom and the front spoiler. By the way, the traction control should be closer to 1, I was experimenting. -
Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
May the Kraken strike your expedition if you kill Edberry! -
Salut, Globalement, c'est très correct. Juste une ou deux remarques, pour la plupart des suggestions que je te laisse juger et garder ou non, à part quelques contresens et coquilles : "Vous ne voudriez pas que" est un anglicisme (littéralement traduit du "you don't want" de l'original) pour "Il ne faudrait pas que". Ca sonne un peu bizarre, mais je n'ai rien de beaucoup mieux à proposer. "Tester différentes ... permet de produire ...", éventuellement. "Cœur" au singulier, en tout cas. 8-9 occurrences selon un ctrl+F; la technologie débloquée est l'aboutissement de recherches au pluriel. we can boil almost* anything* now > "quasiment *n'importe quoi*" La phrase est correcte, mais un peu ambiguë (d'où vient le liquide?). Je mettrais une traduction moins jolie mais plus littérale de seeping through the sides : "s'échappant à travers les parois". (Je pinaille un peu, là) Coquille pour "s'avérer" et hors de prix et inabordable sont synonymes. Gardes-en un et remplace l'autre par "sophistiqué" pour fancy. ("Sophistiqué et hors de prix" m'apparait la forme la plus naturelle.) Un Kerbal des Kerbaux? Blague à part, c'est construction au singulier. Contresens pour overrated. > "Surfait" Un we want to de généralisation. "Il vaut mieux aller moins vite ..." "Réduire les gaz" pour rester dans l'esprit du jeu de mots (intraduisible). Contresens sur blunt, mais difficile à traduire. Je dirais "effilées", "élancées", "allongées" ou plus simplement "aérodynamiques", même si ça s'éloigne de l'original. "Exploitation minière", non? C'est plus clair et plus fidèle. "Foreuse" pour drill. Excavateur c'est une machine avec des pelles, foreuse avec un trépan ou un foret qui tourne (drill) comme dans le jeu. Sinon, oil rig c'est pas que les plateformes, ça inclut les puits terrestres aussi. "Des ouvriers de l'industrie pétrolière" serait peut-être plus fidèle, mais moins imagé. A toi de voir. Réalise de la science sonne très bizarre. OK, doing science n'a aucun sens non plus, d'où l'effet comique, mais réalise ne me plait pas trop, d'autant plus que la forme d'origine est difficile à traduire. Je crois que je mettrais "Faire de la science" ou au moins réaliser à l'infinitif. Sinon une forme plus éloignée mais qui me semble sonner un peu mieux en gardant l'esprit pub de boite de conserve : "De la science en accélérateur de particules depuis 2001." Joli! Difficile de voir le jeu de mots en français, mais j'aurais pas trouvé mieux. Bonne traduction, mais il me semble qu'il y a là une référence à Warhammer 40k (forme de la phrase, "dark future" et usage du terme millenium, récurrent dans la franchise) : "In the grim darkness of the far future, there is only war"(In the dark future of the third millennium, there is only ion propulsion.) traduit généralement par "Dans la sinistre obscurité du futur, il n'y a que la guerre". (D'après une petite recherche sur Google et ne me demande pas comment ça m'est venu.) Donc je partirais plutôt sur "Dans le sombre avenir du troisième millénaire, il n'y a que la propulsion ionique". Je ne comprends pas. Mais je ne comprends pas en anglais non-plus. Il y a un jeu-de-mots? Entre "well grounded" et "grounded in reality"? Un rapport avec les panneaux solaires? L'allemand n'a pas fais beaucoup mieux, cela dit. "Unification des systèmes". L'infinitif en début de phrase non verbale sonne plutôt mal. "Casse-croutes" pour snacks, pour rester dans l'esprit loufoque de KSP, non? Manquent les points de suspension. Et je ne comprends pas l'usage du passé simple. Et la blague walk into a bar donne en général rentrent dans un bar. Et sinon pourquoi module au lieu de capsule? Et je vais me faire voir, OK. "Habitat" pour le concept dans sa globalité. Habitation en français se réduit au logement, j'ai l'impression. Il n'y a pas de seulement dans la phrase en anglais. Il y a le just not enough à la fin, mais ce serait plutôt "ne suffit vraiment pas", alors. Mais retirer le seulement suffit et marche mieux. "Ne suffit pas", encore. Et "une boîte en carton" (traduction littérale) fait plus rigolo, non? Et "boîte" aussi pour les deux suivantes, du coup. Ou alors "caisse" ici. Quoiqu'il en soit, il faudrait que les trois soient cohérentes. ------------------------ Si tu as eu le courage de tout lire merci. J'ai essayé de ne pas trop pinailler, mais je me suis un peu laissé aller parfois, j'espère ne pas trop t'avoir embêté. En tout cas, essaye au moins de corriger les quelques rares coquilles et contresens.
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Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
What? Wait, where? Who voted that? Edberry deserves to live! He already spent days in the mountain, he paid his toll to this madness. Well, now that he is strapped to your death machine, I guess there's no going back for him... I miss that, but this is quite the Kerbal way too : -
I use 58 mods at the moment, according to my KSP downloaded zip files folder : Calculations and data (KER...) : 4 Challenge and realism (FAR, DR, RT, TACLS, KH...) : 8 Career and science (Contract packs, CTT...) : 11 Quality of life (KAC, DPAI...) : 10 Parts : 9 Visual and sound enhancement (EVE, Scatterer...) : 7 Miscellaneous (RPM...) : 2 Downloaded dependencies (MM, Toolbar...) : 7 I mainly play career mode to keep me motivated, with quite a bit of constraints (life support, connection, health management...), mostly with stock parts and a bit of visual enhancement. It varies with time, as I download and delete some every once in a while. Loading the game takes 4 min 30 sec to load, which is decent and waaaay better than back in the 0.2x days where I would wait around 20 min, only for the game to crash after an hour (with a less decent computer).
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Warning : mild anomaly spoilers I've always used FAR for the challenge and sake of realism, but never really flown a plane because of the difficulty of such a thing and because I focus my KSP games on career, which have you very rapidly leave Kerbin's atmosphere for farther and oddly shaped horizons. Sure did I attempt a few test flights to get my hands on it knowing I would want to fly spaceplanes at some point, but even with a handful of tutorials for designing and flying planes (and understanding the UI) and a good amount of practice, I never managed to land anything. Problems during take off are easily solved and flying an eventually balanced plane is not too difficult with a joystick, but landing with FAR was a nightmare and all my test flights would end up in a ball of fire. So I ended up giving up and decided to postpone flight mastery to another day. I just installed the Anomaly Surveyor contract pack yesterday and one of my first missions involved going to a location close to the KSC, the abandoned airfield. Well, it has to be it, I guessed. No rocketing around that time, we'll have to fly there with a plane. Jeb swiftly hopped into my previously designed early career plane and took off (forgetting to embark Bill and Bob, but we won't need to reset experiment anyway, isn't it). I could have practiced my landing, but thought you know what, I might as well try and land there, if I get tired of failing, I'll parachute Jeb and the contract will be a success anyway. Against all odds and after a couple of tries, I actually manage to land there with only a little trip outside the runway! I taxied there, obviously Ok, great! Amazing achievement, I should call it a day and recover the plane, right? But I have quite a bit of fuel left (randomly added to balance the airplane) and I want to keep going, I can do that, it's easy now I'm not at all overconfident! So where is the next anomaly? There's one quite close on the other side of the KSC and one about 600 km south east. Let's go for the latter, I want to try out a long, high altitude flight. So I accept the contract and here we go. Do you have time to talk about scatterer? Totally anticipated it would be night time when I arrive and not at all cheating with the luminosity with Planetshine Oh, mission control must have forgotten the part where the Monolith is on top of a huge mountain peak... What do I do now? Land in the highlands and attempt to climb? That would take days. Abort and go back to KSC? I might not have enough fuel and how disappointing... No. There is only one thing to do in that situation with Jeb piloting and that crest on the right looks like a perfect, smooth and leveled runway! I do not want to miss and fall into that... Here we go, slow and steady. By that time, I learnt there actually is a trim in (stock!) KSP, it should be feasible. The secret recipe was to lower the throttle and play with it and the flaps position for speed control (I would inevitably stall at flaps 3 even at full throttle) and to set the elevators control deflect to very high (30 instead of 7 with my settings) in order to be able to touch the ground parallel to the slope with a huge pitch inclination just at the limit of stalling. Perfect landing! Nothing wrong, nothing special to see, the left wing and the tail were removed for the sake of parking stability on the slope. Aaaand we made it! A gentle touchdown under 50 m/s at a 30° pitch on a 30° slope, followed by a gentle braking with no slipping, no destroying half the plane or anything! And on the first try, not at all after a few dozen attempts! Totally unrelated pictures All and all, I learnt a lot today. I definitely will be flying more often with FAR and am considering giving GAP a try. Any other recommendation from FAR users? Yes, Jeb, you can go home, now.
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1. Frenziedly gesticulating Kerbals sliding their way down a Munar hill with a superimposed image of a herd of wild horses running in a prairie and Rossini playing in the background is likely one of the weirdest things I've seen on the internet in 2019 so far. 2. I did dance the Munslide*. 3. That liquid background in pinkish colors had me stop dancing the Munslide. 4. Despite all the above, this video is of the highest scientific interest for unveiling a great ill-documented physical phenomena. 5. You should conduct a comprehensive series of tests on all the Kerbol system in order to determine if the Polslide and the Mohoslide are a thing and to elaborate according choreographies. *Although I was not actually on the Mun sliding down a slope, so it was not technically a Munslide, but that was the idea.
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Your problem is your 11° of inclination. From where you are, you can only encounter Kerbin if it happens to cross your orbit at the same time as you reach an ascending or descending node, which is not the case, thus this distance. You'll have to wait until you reach your ascending node to correct it and then plan for an encounter. Edit : Hmmm, this is wrong.
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I didn't play between 0.90 and 1.6.1 and the difference is night and day. Despite heavily modding the game, I haven't experienced any crash yet, while in the past no game session ended without a crash (I have a decent computer now, though). Besides, the dV readings in the VAB indeed makes vanilla playable alone.
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Hmm, that's strange, I have the feeling that I already saw that at some point... Anyway, my guess is that it most likely is not related to the mod, given what it affects and how it does (as far as I understand, EVE adds more of a "post processing effect" over the image the game renders and should not affect texts and trajectories). Did you check that this removed/reset the settings.cfg? Anyway, I'll paste mine this afternoon, I don't know if it can fix your issue, but who knows. Just be sure to properly backup yours if you don't want to lose your preset (if you are afraid, know that you can have multiple copies of the game on your computer by just renaming your folder and downloading again from steam).
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Around Kerbin in 80 days - Triop's adventure, a live blog.
PunkyFickle replied to Triop's topic in KSP1 Mission Reports
Please, send a helicopter or something to Edberry. He nearly lost his life to save Jeb, you cannot leave him to walk through a whole continent! By the way, why don't you use Persistent trails? It would be nice to see the path your different buggies and rescue missions took. (Although your MS Paint drawings are very informative and accurate) -
Welcome to the forums! Hmm, I use the same mods, with a different texture pack for EVE, and never had that issue. EVE indeed changes the planet colors and can look weird if ill configured, but a clean install of the mod should fix that. And afaik it doesn't affect trajectories nor the texts in the menu itself (although the latter can be affected by changes made to Kerbin in the background). Would you mind posting a screenshot, please? Did you uninstall via CKAN or manually, i.e. by removing the folders in steamapps\common\Kerbal Space Program\GameData? I don't use CKAN, so I am unsure about if unchecking their boxes in the mod GUI is enough and actually removes every . If removing the mods wasn't enough, try verifying game cache integrity with steam. Here's how, if you don't know : Or indeed uninstalling through steam and then reinstalling. Deleting the files by yourself won't be enough. One last (and very unlikely) possibility is that your issue is caused by your hardware or windows. Check if it affects other games.
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Laythe water landings?
PunkyFickle replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
A seaplane is most likely your safest bet indeed. As for knowing wether it will float on Laythe, the simplest thing you can do is to test in on Kerbin. After all, its oceans and atmosphere are very similar to what you get on Laythe (and the hydrostatic doesn't vary from one planet to another in the game, as far as I know). About going back to orbit and reentering between each and every biome (if that is your plan), that sounds extremely inefficient. Remember about the science storage and the fact that scientists can reset experiments. -
I call an unfortunate gas leak.
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Back in something like 0.24, I was planning my first interplanetary trip to I think Duna with a "huge" multi-part ship meant to be assembled in orbit. It had everything I would need. Several Remotetech probes to establish a network, Scansat probes, a lander, a rover, a few landed facilities, precisely calculated amount of life support, a power generation, etc. It took me days to tweak and test every part of it, I was so dedicated to it that I even shared a modular spreadsheet for LS calculation on the forum after spending so long perfecting the one I wrote for that very mission. But when I considered myself close to done, the game, which was rather unstable at that time and on a quite poor laptop decided after an umpteenth crash to definitely corrupt the save and none of the subpart of my magnificent ship ever left the VAB. I don't know if I was angry or just disheartened, but that day is the day I stopped playing KSP for about five years.