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Starhawk

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Everything posted by Starhawk

  1. A crewed flyby of Duna is not a mission profile I would recommend. This is because the transfer window from Duna to Kerbin does not occur anywhere near the time when a craft arrives at Duna from Kerbin on the first transfer window. My recommendation is to plan to get into Duna orbit and stay for a bit. Happy landings! Edit: Upon seeing the thread title, it occurs to me that my assessment may have been incorrect. Good luck.
  2. Hello SpaceCarmelo, and welcome to the KSP Forum. We have a very active, massive, and interesting modding community. I'm sure you will have no problem finding projects on which to work. Happy landings!
  3. Starhawk

    Hi y'all!

    Hello VQkr, and welcome to the KSP Forum! Come in from the cold, lurker. Happy landings!
  4. Hello jnbspace, and welcome to the forum! Squad has just revamped their website and there have been a few growing pains. The game is available directly from Squad at the 'Store' section of the website. It is also available through Steam and several other outlets. Network connectivity is not required to play, even if you purchase from Steam. Try: https://www.kerbalspaceprogram.com/store/ Happy landings!
  5. There would indeed be no point then. Yeah, I wasn't really concerned with the why, more just that it bugs me like the hanging down node for the Cheetah bugs you. Thanks, Snark. There was no harm in asking anyway. Thanks, Tyko. With the CoM change it will be close enough to use, at least. Happy landings!
  6. Hmmm. It's almost as if the Wolfhound and the Skiff had their stats switched. Happy landings!
  7. Among the peculiarities of certain Making History parts, this one still remains and bugs the heck out of me. It just makes no sense. Not only is it nonsensical from a physics point of view, the RCS ports don't work properly with CoM way down there. Do you have any interest in providing a correction to the CoM as part of the optional tweaks in this mod? Happy landings!
  8. This topic has been moved from Gameplay Questions.
  9. Hi @CirCit1 and welcome to the KSP Forum. The link at the top of the forum seems incorrect at the moment. Try this: https://www.kerbalspaceprogram.com/store/
  10. That's interesting. I hadn't realized the lower boundary was quite that low. Is that straight vacuum dV? Eve landing and return is the 'final boss' of the stock game. I understand the sentiment, though. I wrote a little parody of a song some time ago about the difficulties of Eve. Happy landings!
  11. Since there hasn't been a post from the original poster for over five years, I imagine that user has since moved on.
  12. Hmmm. Well, I guess that would have to be my workhorse mining/refining/tanker craft. It has been built anew in every version since I first created it. The original version was built a long time ago. I think in 1.0.5. It had a Poodle as the main engine. The version currently in service has a Wolfhound as the main engine and looks like this: Happy landings!
  13. Eve Lander 1 Eve Lander 1a Eve Lander 1b Eve Lander 2 Eve Lander 2a Eve Lander 3 Eve Lander 3a Eve Lander 3b ... Happy landings!
  14. I'm not sure what this is, but it is not discussion of KSP. It has, therefore, been moved here. Carry on. KSP Moderation Team
  15. Hey monstah. Good to see ya! Happy landings!
  16. Older versions back to 1.0.5 are also available through the KSP Store. Happy landings!
  17. Hello Sm1234, and welcome to the KSP Forums! This is a very different little corner of the internet here. We have a pretty friendly, helpful bunch of folk. Space and science enthusiasts make up a large section of the members. And, of course, we enjoy living out our space exploration fantasies through this wonderful game. The learning curve is steep, but the community is here to help. Happy landings!
  18. For some reason, user Greenfire32 is associated with that sig in my brain. I could be wrong, that user has a different sig now. But maybe this is the user you're looking for. Happy landings!
  19. Hello Sky The Heck, and welcome to the KSP Forum. Yeah, planes are a whole different ball of wax compared to rockets. Glad to hear you got one flying. Happy landings!
  20. Hello jeb1, and welcome to the KSP Forums! This thread asking a question about playing the game has been moved to the Gameplay Questions section of the forum. KSP Moderation Team
  21. Hello Sundaygloom, and welcome to the KSP Forums! As far as must-have mods go, I would recommend Kerbal Engineer Redux and Kerbal Alarm Clock. I'm not using any visual mods atm, so I have no advice on that front. There are lots of friendly and helpful users willing to assist you in learning the game. Happy landings!
  22. This question about development of an add-on has been moved to the Add-on Development section of the forum.
  23. Hello jnbspace, and welcome to the forums. Very cool job you have. There is lots to learn about KSP and there are lots of people here who are happy to help. Really though, don't your tutees deserve the best? The full version is very much worth the price in my opinion. Happy landings!
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