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Everything posted by Starhawk
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Life support problem
Starhawk replied to Rauko's topic in KSP1 Technical Support (PC, modded installs)
Thread moved to Tech Support for Modded Installs. Happy landings! -
Well, whaddaya know. Who knows? Maybe @Starwhip Happy landings!
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Good luck! I did a Jool-5 using several Wolfhound engines after MH was released. That 412 ISP was magic. How many landers are you going to use? ISRU? Happy landings!
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Welcome to the forums @Nefertoum! The Gamedata directory is the key to installing mods. Every mod will have a folder (and often some other files) that must be copied into that Gamedata folder. That's generally all it takes to install any mod. Sometimes, when you open the zip file for a mod the author has put a Gamedata folder into that zip file. In these cases open that Gamedata folder and copy its contents into you Gamedata folder. As far as the versions go, it's best to read the thread for the mod in question to see what version it's updated to and which other versions (if any) that it will still work with. It's fairly straightforward and most mods will include some simple installation instructions (which mirror what I said above). Happy landings!
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Hi Starwhip! I just returned from a two year absence myself. Welcome back. Happy landings!
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Well, I just finished catching up on the last two years of Kerbfleet's latest saga. I really missed these while I was away. Wow this is a great story! There's just so much to love here. I'm enjoying the philosophical facet of the tale most of all. There's too much to respond to and I haven't even read the the comments yet, just the comics. I will say... R.I.P. Gregmore - you are remembered. Thanks, Kuzz. Happy, thrilled, terrified, sad, filled with wonder, thoughtful landings!
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Guide for optimizing staging
Starhawk replied to Tyko's topic in KSP1 Gameplay Questions and Tutorials
Well, I did read that point and wasn't quite sure why that would be the case, so I set it aside in my mind before writing my reply. Upon further reflection I realize that my blanket statement about it never being a good idea to throttle down is wildly inaccurate. I should have said that it is never a good idea to throttle down when you are ascending directly upward. And it's less of a good idea the closer you are pointed to upward. OTOH, the more horizontal your heading the less it matters if you throttle down (other than spending longer in atmo). So, if you're throttling back later in the ascent I believe it doesn't make any significant difference in gravity losses. I definitely understand the convenience factor of locking SAS and just worrying about the throttle. Also, I see you mentioned a TWR of 1.35 (which I originally missed). To me this is a very low TWR for launch. Anyway, your ascent method is much more of a true gravity turn, whereas I just force my craft into what seems like an efficient trajectory. Happy landings! -
Guide for optimizing staging
Starhawk replied to Tyko's topic in KSP1 Gameplay Questions and Tutorials
This technique has never worked for me. I always find that I need to steer the craft somewhat during ascent to get the curve right. The difference between start and end TWR for a given stage and the sudden change in TWR when staging seems to be the biggest reason why I can't just lock prograde. I never worry about my time to apo as long as it's greater than 45 seconds. I will second what Snark and bewing said about it never being a good idea to throttle down during ascent. I noticed that you didn't indicate what TWR you like to use for your lifters. I find the TWR makes a significant difference to the ascent profile. As, of course, does heat tolerance. Anyway, I will always choose to steer the craft rather than throttle down during ascent. Happy landings! -
No skool like the old skool. I've found that I've got used to building asparagus staged craft without fuel lines. The biggest downside for me was that I had to open and monitor the PAW for a tank in whichever stage was active to know when to stage it. Now, with the new dV readouts, that is no longer an issue. The upsides are lower drag and part count. Plus, it seems so much less finicky to set up. YMMV. Happy landings!
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It started from 703 m. The pic shown is after the first pair of boosters have been staged away Happy landings!.
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Yup. It was a rather long trip back to Earth for me, but at least it didn't involve any probes. Happy landings!
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Which is harder, Eve land and return, or Jool-5?
Starhawk replied to Norpo's topic in KSP1 Discussion
This thread makes me look back at the enormous changes to KSP since I first started playing. When this thread was created and when the bulk of the discussion took place KSP's aerodynamic model was extremely simplistic compared to the current version. Back then there was no heating in atmo despite the pretty visual plasma effects. This meant you could aerobrake any ship at any atmospheric body. The drag values didn't use any data about the ship's orientation so you could perform aerobraking/aerocapture with your ship at any attitude whatsoever. The atmospheric drag model back then meant that you never used nosecones as they were completely cosmetic and added mass and part count. You could build huge pancake ships held together with dozens and dozens of struts and still fly them straight in the atmosphere. Engines back then modelled the lack of efficiency due to atmospheric pressure as an increase in fuel consumption rather than a decrease in thrust (as in real life). In the current version only specially designed engines offer any efficient thrust in a high pressure environment, so only a few of the engines in the game are useful low in Eve's atmosphere. Back then, I designed an Eve ascent vehicle with approximately 12 000 m/s of dV. Nowadays I use something like 8 000 m/s as a rough guide. Back then, I made ridiculous looking pancake ships. Nowadays, drag is everything so I make pointy, tall, smooth ships. Back then, as indicated above, I would just smash the ship into the atmo to capture into orbit. Nowadays I don't even consider aerobraking at Eve. (I had a few bad experiences while they were tuning the aerodynamic and thermodynamic models). Getting through atmospheric entry and aerobraking is now a significant part of the design challenge for Eve. Back then, piloting an Eve ascender to orbit was easy because the atmo didn't push your ship into different orientations. Nowadays, even with a good design, careful piloting through the ascent is critical. There was no ISRU in the game so Eve ascent ships had to land fully fuelled. I still don't generally use ISRU at Eve, but it would make the trip down the atmo somewhat less dramatic, I suppose. ISRU changes everything about Jool 5. One of the biggest design challenges was always about bringing enough fuel for all the maneuvers and all the landings. I could go on (and on). The changes to the game have dramatically altered both of these challenges in so many ways that the original reasons given for considering one or the other more difficult don't even exist anymore. And the original was definitely an apples-to-oranges comparison. Or Gaga-to-Sinatra, if you prefer. Happy landings! -
I have to say how impressed I am with the dV readouts in the latest release. My most recent craft was ascending from Eve the other day using three pairs of boosters in asparagus configuration. It's really very nice how the tank priorities are automatically set when I configure the staging. But even nicer is the fact that I don't have to keep the PAW open for whichever tank is currently draining. The dV meter for each stage correctly goes to zero as its tanks empty, giving me the cue to stage them away. Here's a pic during ascent. Happy landings! p.s. It's good to be back!
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Congratulations @Just Jim! Very well deserved. Happy landings!
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KSP doesn't see any crafts in VAB.
Starhawk replied to Riedel's topic in KSP1 Technical Support (PC, unmodded installs)
When I've seen this behaviour before it's always been due to a single corrupted craft file in the directory. The craft files are just text files and can easily be opened and viewed. When I've experienced this, it has been easy to tell just by looking at the various craft files which one was corrupt. I had to delete the corrupted craft, but all the others were fine. Hope this helps. Happy landings!- 2 replies
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Already taken care of.
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The log file has been placed inside a spoiler to make viewing the thread more bearable. As indicated, a third party file sharing site is the appropriate way to share that large a volume of information on the forum. Long posts such as the one in question seriously mess up users on mobile devices and create huge lag for almost everybody. Thanks for your understanding.
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Hello RandomGuy1824 and welcome to the KSP Forums! Glad to hear you're enjoying the game. I'm afraid I'm not familiar with BDarmory. You should probably start by looking around on the BDarmory thread and go from there. Happy landings!
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What will Kenlie do? Brave self-sacrifice or daring plan? Both? What will Lisa do? Clever ploy or spill the beans to Val? They'll both probably do something else entirely. Thanks Kuzzter! Wonderful building of anticipation. Happy Concerned Worried Nervous landings!
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Hello Ohm is Futile and welcome to the KSP Forums! I look forward to having the time to peruse your videos. In the meantime, I'll say that I'm glad to have you aboard. Happy landings!
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Space is hard. Space is also cold and deadly. Physics is unforgiving. Something funny and friendly is exactly what is needed to make many players feel good and comfortable with the game despite it's difficulties. Kerbals are soft, friendly, enthusiastic, and funny. The Kerbals are what opens the market segment. Happy landings!
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No, but we do have an IRC Channel. The link is at the top of the page. Happy landings!
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The Eve Surface Transport has safely landed carrying Burdorf, Cambles, and Gilry. They now have a very long journey ahead. First, they will travel to the anomaly which was detected from orbit. Then, they will visit the original Eve Landing Site where Val, Bill, and Bob became the first Kerbals to ever walk on Eve's surface. This stop is mostly because it's right on the way. Third, after a long, long drive they will arrive at the location of Milry and her wreckage. Fourth and finally they will proceed almost all the way to the North pole to arrive at the Eve Rescuer. Joan: Eve Surface Transport, report. Burdorf: Burdorf here Ma'am. The EST is performing well and we've covered over eighty klicks already. No tire issues whatsoever - looks like Gilry will have a boring ride. The craft is somewhat underpowered, however. It won't climb any slope that's more than ten degrees. That means we will be unable to get data from the Impact Ejecta or Peaks biomes. Perhaps more significantly, this trip will be a lot like the one in 'The Dunation'. We will have to stop regularly to recharge the batteries. More often earlier and later in the day when the sun is lower. This will continue to become more significant as we move away from the equatorial region. Joan: Thank you, Burdorf. The entire science division is extremely excited to learn about the source of the unusual sensor readings. Hopefully that will make up for their disappointment at missing out on that data. I know we've already discussed this, but use caution. Do not take any risks with that rover or you will have a very long walk. Burdorf: No problem. None of us wants to cover that distance on foot in EVA suits! ...many purple rolling hills pass underneath the rover... Burdorf: All right science fans. We are closing in on the source of the anomalous sensor data. Burdorf: We should have visual contact in just a minute or two. Joan: Good work, EST team! Every scientist in the system is watching this feed. Burdorf: OK, just have to crest this rise and... Barbart and Samby (science team in Whoopstooshort's lab): ... Cambles (scientist aboard EST): ... Joan: What?! ...several minutes later... Wernher: ... Linus: ... Cambles: The object appears to be identical to the one on the KSC grounds. All sensor readings confirm. I don't believe it. We've come hundreds of kilometres out of our way to see something we can study in comfort back home near all the labs. What a disappointment! I really had hoped we would find something new and exciting. Sorry folks, I guess it's back to your microscopes, telescopes, and test tubes. Joan: It figures. I knew I should have focused on the rescue. Well, at least you'll pass through more biomes on the way. Carry on. Make best speed to Milry and her wreckage. So the rover is enormously underpowered. Not enough panels to run the wheels and the craft is fairly heavy with that Mk2 cockpit which means the thing can't climb any significant slope. At least not with any combination of the advanced tweakables for the wheels that I could find. The wheels don't seem to pop anymore. Not a single wheel repair has been required. And here I thought I was being all clever putting a small retractable landing gear under the nose to protect the rover wheels from shocks. It has turned out to be completely redundant with the new wheel physics. And I was disappointed to set myself up to drive a rover all that way only to see another obelisk. C'est la vie. The adventures of KRRAKC will continue. Happy landings!
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Hello Mitosudaira and welcome to the KSP Forums! I am pleased to welcome you aboard. This is indeed a great forum. Happy landings!