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Everything posted by SlabGizor117
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Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Ok, first, what rockomax adapter are you talking about? Where is it? Also, it would help to know the general goal of removing all that stuff, too. Is it just to move the CoM forward? If so, why not just move the CoL back? -
Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Well first, I do use OMS engines because I want the realism too. 3 Vectors and 2 Thuds(not thumpers, my bad) for OMS. I don't care about whether the SSMEs flip the shuttle, because I only use them when the EFT is still there. What I care about are the OMS engines, although that doesn't concern me too much either because I wouldn't want to use them in atmosphere like reentry. The only thing I said about them flipping me around was that they did so much more than they do normally. Also, I don't know what I could take off that wouldn't sacrifice the realism, as far as engines or the adapter. But I'm kind of getting confused with what you're suggesting, so, with realism in mind, that being that I don't wanna remove anything that would take away from the look, what do you recommend I do? -
Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Well I know none of the control surfaces have any problems. As I'm testing it now, I remember someone clipped in upside down vertical stabilizers under the engines, I'm gonna try that. The only other thing I have clipped in with the current version I'm testing is two tail fins in the cabin to move the CoL forward a bit, because I took all the overkill fins and wings I clipped in there out before, and then it had no maneuverability. Is there any place I could put the craft for download that I don't have to make an account for? I don't have any mediafire or dropbox accounts and I can't make one because my parents are kinda strict about email accounts because then they have to get notifications for all the emails I get from them. -
Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
I always cut the throttle, but as for the engines I've taken off from the runway for flight tests with them before, both SSMEs and OMS, so I don't know why they're lifting the nose so much now. The problem seems to be that it's just constantly stalling, whether floating horizontally or, like my more recent update(which it seems you haven't read) just flipping out of control. It doesn't seem at all to be a very good glider, and I don't understand why. I did make a tail fin brake but never thought to use it in pointing the nose down, I'll try that next time, though I doubt it'll have much effect. And I also do have two full size radial chutes, but they're usually used to land on my nose when I can't actually glide down. I don't understand what the deal is here, but it's really frustrating me.. -
Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Ok, so I tried a lower AoA and my shuttle was just completely uncontrollable. What the heck is going on? I've done so many flight tests with full fuel(which should've made it more unstable) taking off from the runway with my SSMEs and now all the sudden they just completely flip the shuttle all over the place. What the crap is the deal?! EDIT: After trying it some more, it also seems like it just has very little lift, I had a hard time landing in flight tests at lower speeds even with no fuel left. -
Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Yes, my shuttle is just the same as the real one, 3 Vectors and two Thumper radial engines for OMS. I guess I'll post pics, but I didn't think that was so important. The reentry you described is exactly how I did it, by the way. Album: -
First, if you haven't seen the movie yet, leave now. There are complete spoilers and it will ruin the movie for you. Anyways, I was honestly a bit disappointed in the movie. It was done very well but there are a few things I didn't like. First, that all it was was A New Hope all over again, with "Death Star 3.0", now 8 times bigger! And it can destroy multiple planets! But most of all that the Rebellion was still a Rebellion, even 30 years after the Empire was defeated. The Rebellion had plenty of time after defeating the Empire to start up the New Republic. And yes, it did, but they were still such a small minority. It was still the baby New Republic that couldn't keep everything together, instead of now being two equal factions like the Clone Wars were. Something more should've happened in the 20 years of silence they got before the First Order got up and running as well as it did. Second, Kylo Ren was pretty disappointing to me. The trailers and the hype made him cooler than Darth Vader, but when he took off that mask, I was super disappointed to see that he was just a whiny teenager, just like Anakin, and he was trying to be as cool as his grandpa, when, if the Empire is in such a majority over the Rebellion, they need someone who knows what they're doing more than him. Plus the Snoke dude is stupid too. Second-and-a-half, because this isn't anything deserving a whole paragraph, Captain Phasma was way overhyped for the screen time she got, but I'm sure we'll see more of her in VIII. What do you think?
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Shuttle problems
SlabGizor117 replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
Well, I know for a fact that the CoL and CoM are fine, but even with the CoL back far enough with no payload or fuel(or little fuel) I still have the same problem. And with maneuverability, it's either very maneuverable(but not too much so) or almost immovable when I move the CoL back further to try to let it nose down. I already said in the first part that I knew the CoL and CoM were fine. I know it's something else. -
So, my shuttle, when reentering had some problems. The CoM and CoL were fine, because I put fins clipped into the cabin at the front to move the CoL forward, but after I slowed down and tried to land, my shuttle would literally just float down horizontally at 80-ish m/s, and I couldn't get the nose down, no matter how hard I tried. If I move the CoL back though, it'll have bad maneuverability. What should I do? Would pics help at all? I don't really know what else you would need to know..
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Oh, well I thought he was just demonstrating that the staging worked correctly, because it obviously wouldn't have just fallen apart that way, and he was talking about staging too..
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I don't get it, what is so funny?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SlabGizor117 replied to BahamutoD's topic in KSP1 Mod Development
It just doesn't show up. I installed it along with other mods like tweakscale, RCSBA, etc. On windows, btw. Someone else suggested getting it from GitHub, I'll try that. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SlabGizor117 replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha, I'm sure this has been asked before, but I don't wanna go through 25 pages looking for the answer. Is there an ETA for updating to 1.0.5? It hasn't seemed to work for me in its current state. -
Hmm.. Not sure, you may just have to start from scratch again if you can't figure it out..
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The biggest problem is most likely the CoL. Can you show some pics with fuel in it? Even if the CoL is behind the CoM, those giant Elevons can really overcompensate. I had a few problems with my shuttle too, so I'd like to know the answer also..
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Could there be uneven drag? I realize it's the LLTV not a plane, but is their anything asymmetrical aerodynamically, but balanced, weight-wise?
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[old thread] Trajectories : atmospheric predictions
SlabGizor117 replied to Youen's topic in KSP1 Mod Releases
Awesome! Is there an ETA on the non-map trajectory prediction? -
Having trouble installing mods?
SlabGizor117 replied to SlabGizor117's topic in KSP1 Mods Discussions
Yeah, for all the mods I went into the mod gamedata folder and then pulled the file from there out into the KSP gamedata file. The mods are: Adjustable Landing Gear and the included BahaSP folder, BDArmory, KER, KJR, Tweakscale, RCS Build Aid -
Having trouble installing mods?
SlabGizor117 replied to SlabGizor117's topic in KSP1 Mods Discussions
Oh, so only RCS Build Aid and Adjustable Landing Gear work.. I know not all of them are updated but I was told they worked D: