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Svm420

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Everything posted by Svm420

  1. This hasn't been fixed and all mention of it has been ignored the past 2 pages. Is this known @ferram4? Not trying to be a pest just want some acknowledgement that you know it is still an issue. Thanks! Reproduction steps fresh install of latest dev FAR, latest MFI and MM. Load any plane or make a new one place a control surface make it a flap. Run Aero analysis. Select a flap setting in aero analysis and rerun. Note lack of any change in analysis and lack of visible flap deflection.
  2. I believe that's on purpose as he expects most to use his small ui for all that till unity 5.
  3. @BahamutoD Any tips for replicating a unguided rocket such as this one? I wasn't sure what guidance or lack thereof would work best for an unguided air to ground rocket. Thanks!
  4. Well with all the info you have provided I don't know how anyone couldn't help.
  5. I would lIke 1 and 3. I have a question. Would it be possible to activate sequences with an action group? Would andor donvience. Not sure of the feasibly, but wanted to ask. Thanks!
  6. @Elmotrix FFS! Do you have ModuleManger even installed?!? I see no trace of it in the log you posted.
  7. FWIW I switched the MM patch to this to make sure all cores got it even modded ones. YMMV. @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[0]]:FOR[zIRSequencer] { %MODULE[SequencerStorage] {} }
  8. Thank you for all your time and effort in fixing the issue with FAR. The dedication is greatly appreciated as well as the status updates!
  9. @sarbian Would you please recompile for the latest FAR and Km gimbal. Thanks!
  10. @Joshwoo69 Any way you can upload it to G drive, dropbox or mediafire? I can't get your link above to work have been trying for the past 15 minutes. Thanks! Edit and now it works smh
  11. Would it be possible to extend the action groups available if action groups extended is installed? This would greatly enhance the flexiblity of the mod. Thanks!
  12. @ferram4 Is flaps not working in the aerodynamic analysis going to be fixed any time soon? Thanks!
  13. @toadicus I see someone else was discussing this above, but I would love quantum struts to be longer. They aren't unlimited. I am trying to build a b52 so my wings are 2 of the largest b9 Pwings I can make and the struts don't reach from the fuselage out to the second wing panel. With longer struts this mod would be perfect! Thanks!
  14. @toadicus I was wondering if moduleanimategeneric animation speed/duration could be a tweakable. I have some small cargo bays I am using for missile bays. The animation for the bays is painfully slow and would be much better if I could control the speed or time it take for the animation to play. Not sure if that's possible or already been thought of so pardon if so. Seemed like a good candidate for a tweakable. Thanks!
  15. As Nathan said had no issues with engines, but RCS is broken with tweakscale. This does depend on using the dev version of tweakscale from Git.
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