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Svm420
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Everything posted by Svm420
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
This hasn't been fixed and all mention of it has been ignored the past 2 pages. Is this known @ferram4? Not trying to be a pest just want some acknowledgement that you know it is still an issue. Thanks! Reproduction steps fresh install of latest dev FAR, latest MFI and MM. Load any plane or make a new one place a control surface make it a flap. Run Aero analysis. Select a flap setting in aero analysis and rerun. Note lack of any change in analysis and lack of visible flap deflection.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
I believe that's on purpose as he expects most to use his small ui for all that till unity 5. -
Yes
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoD Any tips for replicating a unguided rocket such as this one? I wasn't sure what guidance or lack thereof would work best for an unguided air to ground rocket. Thanks! -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Svm420 replied to Felger's topic in KSP1 Mod Releases
Well with all the info you have provided I don't know how anyone couldn't help. -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
Svm420 replied to Orionkermin's topic in KSP1 Mod Releases
B9 Procedural wings -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Svm420 replied to bac9's topic in KSP1 Mod Development
No -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Svm420 replied to K.Yeon's topic in KSP1 Mod Releases
Is that available anywhere? The cockpit that is. Thanks! -
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Svm420 replied to sarbian's topic in KSP1 Mod Releases
@sarbian I think the FAR module failed to build. -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Svm420 replied to Boris-Barboris's topic in KSP1 Mod Releases
Yes- 972 replies
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- autopilot
- fly-by-wire
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
I'll save ferram the typing the answer is NO.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[old thread] Trajectories : atmospheric predictions
Svm420 replied to Youen's topic in KSP1 Mod Releases
Thank you for all your time and effort in fixing the issue with FAR. The dedication is greatly appreciated as well as the status updates! -
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Svm420 replied to sarbian's topic in KSP1 Mod Releases
@sarbian Would you please recompile for the latest FAR and Km gimbal. Thanks! -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Svm420 replied to AlphaAsh's topic in KSP1 Mod Releases
@Joshwoo69 Any way you can upload it to G drive, dropbox or mediafire? I can't get your link above to work have been trying for the past 15 minutes. Thanks! Edit and now it works smh- 872 replies
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100% for squads sake .
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
@ferram4 Is flaps not working in the aerodynamic analysis going to be fixed any time soon? Thanks!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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@toadicus I see someone else was discussing this above, but I would love quantum struts to be longer. They aren't unlimited. I am trying to build a b52 so my wings are 2 of the largest b9 Pwings I can make and the struts don't reach from the fuselage out to the second wing panel. With longer struts this mod would be perfect! Thanks!
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@toadicus I was wondering if moduleanimategeneric animation speed/duration could be a tweakable. I have some small cargo bays I am using for missile bays. The animation for the bays is painfully slow and would be much better if I could control the speed or time it take for the animation to play. Not sure if that's possible or already been thought of so pardon if so. Seemed like a good candidate for a tweakable. Thanks!
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As Nathan said had no issues with engines, but RCS is broken with tweakscale. This does depend on using the dev version of tweakscale from Git.