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Svm420
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Everything posted by Svm420
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Did squad add like a glow texture to the IVA navball? It seems like since 1.05 hit the IVA navball has a second set of number overlaid on it that don't match up with the texture I use as a replacement. I will get pics if need just wondered if anyone knew for sure, or had a similar problem. Thanks!
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It keeps the stock ones they are just renamed to the real world counterparts
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Looking For a "Lost" RCS Block Pack-Found!
Svm420 replied to Svm420's topic in KSP1 Mods Discussions
Thank you @Fury1SOG That was the mod I was looking for. -
I am looking for a mod I can't seem to find. It was an rcs pack that had every rcs combo with 1,2,3 and 4 or 5 nozzles I believe, and in 90* and 45*. It was the most comprehensive and all inclusive RCS block pack I have seen. I recall the textures being pretty stock alike. It was released awhile ago and I can't recall the author's or mod's name. Thanks in advance!
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
Uh I don't see that you have the configs for the plumes installed on that log... I searched for the word PLUME anywhere in your cache and got 0 results make sure you have the configs installed. @blowfish I appreciate you are trying to help, but I can handle this I have had the issue with this before. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
Let me know if it does not work once that is removed. CKAN FTW FTL -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Svm420 replied to rbray89's topic in KSP1 Mod Releases
@rbray89 Still getting this issue with the camera. Are you aware this is still happening? -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
@SovekAre you using the stock real plume configs? If so remove them. I am only going to help once you confirm you don't have that installed. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
I am the one who did all the engine plumes for this mod. I have fixed quite a few plumes and added many more so here is a zip with the most updated files. If you are using the stock real plume configs delete them. They aren't intended to be used together and I am not going to troubleshoot or try to help anyone using both sets of configs. These are intended to match the fuel being used on the engine the stock config just use whatever plume they want. Next I will only be adding engine plume for engine I use. The fix for engines without effects or sound is to add/make plumes, so if you have engines you want to add effects back to do it yourself. It is not hard just takes some time. Here the tutorial everyone uses to add plumes. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Svm420 replied to ferram4's topic in KSP1 Mod Releases
If you improved the mod care to share the .dll with your changes?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Svm420 replied to bac9's topic in KSP1 Mod Development
@StarStryderIt's likey the wheels, but it is being made worse by aerodynamic forces. Once you start to sideslip you are going to have a hard time recovering. If that tail is all moving replace it with a larger tailfin with a control surface at the edge. That may improve yaw stability. As well as some dihedral angle on the main wings. Make sure to give the tail enough control authority so it will be useful at low speed. If you want more advice go to the FAR thread in the spacecraft exchange NOT the main FAR thread that is not for craft discussion. -
[Plugin][See active fork] B9 Procedural Parts Modified
Svm420 replied to 01010101lzy's topic in KSP1 Mod Development
Any news? Is the mod close to useable/stable? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Svm420 replied to bac9's topic in KSP1 Mod Releases
@blowfish Are the jet pylons going to be available still as an individual own part? I use them for more than just the engines here... Though I wouldn't mind the pylons being able to switch between raked and straight as one part.- 4,460 replies
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@NathanKell Next time you update will you please make a release of SolverEngines, and compile against that? I currently can't use Realfuels with the latest dev version of AJE due to the updates @blowfish made to SolverEngines for AJE.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
I swear if one more person quotes the entire f'n post. Jesus people do you not see how annoying it is to have to scroll past that giant wall so many time ffs. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
@Shadowmage Open the FAR GUI in the editor go to the transonic page. Click show debug voxels . I really appreciate the proactive FAR support!- 14,073 replies
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- aerodynamics
- ferram aerospace research
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@Yemo You can reduce the rewards received from the world's first. Just use MM and make a patch for the contracts n the squad folder. I did and made it a max of 10k for all the records.
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More testing seems to indicate it is in fact all tweakscaled engines/SRMs. I found that it is sometime possible to launch once without the NREs, but upon reverting to VAB and relaunching any engine that has been tweakscaled will cause the spam.
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Got some kind of weird NRE spam happening. It seems to be coming only from the sepratron SRM. Whenever I tweakscale the SRM I get this spammed in my log. Not really sure why it would be only that part as I tried other SRMS and regular rocket engines and so far no others have caused the issue. I am a a loss as nothing is really different for the part config from any other part AFAICT. Thanks! NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.StopFX () [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.FixedUpdate () [0x00000] in <filename unknown>:0 MM.Cache Log
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Svm420 replied to rbray89's topic in KSP1 Mod Releases
+1 to ASET props being blurry. -
Why use it over base kopernicus? You are very very unlikely to get anyone to use your pack with the outdated and unsupported kopernicus tech.
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Why are you using KopernicusTech‽