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Svm420

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Everything posted by Svm420

  1. Alright I added some debug.log lines, and did what sarbian posted though I unfortunately don't know enough about coding to use it to help myself , to the code and I know the issue is in the OnUpdate() section. As it runs through the code it something ends up null. Still way too new at this to figure out anymore. Here is a copy of the latest code... ...and here is the what I got in my log. After that it just repeats over and over. Hmm looking closer line 108 is this if (PartmoduleModuleEnginesFX.throttleLocked == true) And the log says that is where the NRE came from? IDK how that would happen can anyone advise?
  2. Really the problem is the choice to have 2 kerbals in a 1.25m form factor. That's the price you pay to play nice with stock. Compromises have to be made and Beale has done the best he can with a difficult situation.
  3. Hey don't feel rushed a bunch of kids are storming the forum for mods since they don't understand the pre release isn't for them to play normally/with mods it is for modders to have time to update and for bug reports. Really appreciate that you have been active with KIS and KAS your addition/maintenance has been absolutely great. Whenever you update it will be appreciated whether it's a few days or few weeks. THANK YOU!
  4. the different steam .dlls and folder? Then yeah should be fine, though looking at my installs I did just copy those as well.
  5. Copy your KSP folder elsewhere and just run it from there. That way steam won't auto update the install. Make sense?
  6. Hello I am trying to add fnctionallity/compatiblity between the mods Advanced Jet Engine and Davon Throttle Control. I believe I have the code setup correctly, but in game I am getting a NRE when activating DTC. I am very very new to coding and am not sure where or why I am getting this error other than something is null instead of what it should be. Any help is greatly appreciated. Thanks! I will provide any info requested. Forgot to say this is the latest build of 1.0.5 NOT 1.1 Error Code
  7. I don't see why the ban on asking for release dates shouldn't extend to modders. Instead poster are allowed to pester and annoy any mod autour they want with the only repercussion being hey please don't. Makes me sad to see what modder have to put up with...
  8. @blowfish Would ambient temperate affect rotor thrust as well? I am getting only ~83kN and ~33Khp from the f135 lift fan even though it is 90kN and 35kHP in the config. Though the thrust I am getting is pretty spot on for RL. Just curious as I am trying to get a functional f-35b. Thanks!
  9. It isn't and hopefully won't be. The pre release is for modders to prep for the real release not for end users. I am sure when 1.1 actually release FAR will be compatible.
  10. Enjoy 1.1 then your favorite mod will be ready when the time comes
  11. Maybe when 1.1 is out it is a pre release don't go bugging modders let alone with the first few hours. Jeez
  12. @01010101lzy The mod seems to be pretty stable right now. Great work! I was wondering if you could change the Sweep angle front and back to have units of 1* instead of the fractions of a degree. I don't think I need that level of precision 1 * is more than accurate enough. Is there an easy way to re implement the upper limits on size for my personal copy? i have no issue with compiling myself, but I am just not sure where I need to make changes to re implement upper limits. I just can't think of a use I would need wings larger than the 40m limits for. With 40m wings I could make the largest modern aircraft in the world the An-225, so anything greater feels useless, and just leads to me sometime going way over the length I need. I don't expect you to change that for the mod now if you don't want I justs want to change it for myself if that is possible. Really just wanted the sweep angle controls you added that was a huge help in making wings. Thanks for continuing the mod!
  13. On it! I will upload pics in a few minutes. I appreciate the response! Pics show yours is hollow mostly FAR doesn't like that. That makes FAR see the area/volume as dropping rapidly leading to lots of drag. The second pic is from inside the engine showing the extent of the hollowness. If that was a solid closed collider I think it would work better. I am no modeller so if that doesn't make sense I am only going by what i heard. Similar issue back with Quiztech details here. The b9 f119 engine was probably a bad example because IMO it too needs updated more solid colliders to better work with FARs voxelization, but @bac9 is very busy and isn't around much, so I hope your may turn out better.
  14. @Crzyrndm I know semi-saturable RWs was never meant to be true to life, but I was curious of the possibility of have a button to despin the rws that would apply the necessary torques to the vessel that could be then cancelled out by say switching on SAS or mechjeb and engaging RCS. I know this isn't a common usage, but was curious if this could even be done. A small bonus of this is it would allow any RCS fuels to be used with Realfuels instead of 1, not sure if multiple are allowed, hardcoded fuel and Isp. I personally play with zero bleed and massively nerf RW strength and love it, and that is why I would want it at all, and it seemed like a more fun/interactive method at the time. Post 1.1 of course Thanks!
  15. Start here. LEarning to examine where one may have went wrong is a great skill for KSP and computer in general. Understanding that will solve 75% faster than you could ever ask. I think an old proverb needs a modern rendition. Debug for a person they will have no problems for a day. Teach a person to debug and they will solve problems for a lifetime.
  16. It doesn't use that toolbar, which is blizzy's, it uses the stock toolbar only.
  17. Easier solution would be look up large cargo planes IRL and look at their placement. Flaps definitely help when used correctly, but they arent going to magic you to take off at super low speed if you craft is designed poorly. Use the graphs to see how much they help you can run the stability servitude to see how much less AoA you need to maintain level flight with flaps engaged. Then again you maybe over doing it and just adding excess drag. Why don't you post some pics to the FAR craft repo where FAR craft design is supposed to take place, not here.
  18. @martinezfg11 Major issue with your dual f119 mk2 engine. It voxelized incorrectly with FAR . It need solid closed colliders as I think not having that is causing the issue. FAR sees the nozzle areas as hollow which incorrectly adds obscene amounts of drag. I can get pics if needed, but if you look at how every other mod/stock jet engine voxelized you will see the difference with yours. I think the collider is the problem as I have seen the issue before with quiztech engines which is mentioned in their thread if an example helps.. I love the mod and hope that can be fixed b4 1.1, but I understand if you want to wait. Thanks!
  19. Checked the mk1 version in hopes of using that, but it has the same issue with the thrust vector being offset when engaging VTOL mode.
  20. Are those retro rocket/engines built into the heatshield? Looks really good.
  21. After A bit more trial I think the problem lies in the VTOL animation. I was able to get the com aligned with the engine in regular mode, but when switched to vtol it causes torque from the thrust vector being not centered after the animation plays. Which is actually worse than it being offset in both mode as it is now impossible to balance as if you balance for 1 mode when you switch your thrust will be off center. Hope that helps! I hate 1.1 for putting modders off of maintaining mods...
  22. @Quiznos323 After wasting too much time trying to fix a problem that I didn't cause. Your f-35B turbofan main engine has an off center thrust transform . Easily noticeable by placing the engine as the root part with RCS build aid you can see torque will be generated showing the thrust vector is not aligned with the CoM. Really quite frustrating as such a minor issue went this long unnoticed and absolutely renders the part unusable. Hope such a minor thing can be fixed without being delayed by whatever more substantial changes are needed for 1.1. Side note guess this makes my F-35 much more like the real one delayed for bad engineering that should have been caught by the manufacturer .
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