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Svm420
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Everything posted by Svm420
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
Svm420 replied to fast_de_la_speed's topic in KSP1 Mod Releases
Maybe I am the only one as I run a bunch of mods so make its some conflict, but I constantly have the ground prix warning go off when my vert speed is a bit negative even several kilometers up. Doesn't bother me much as long as I have that switch . Have you or would you upload the config to make those changes to the inline? Thanks! I seriously love this mod can't wait to build some bd fighters once wheels get sorted out. -
@pellinor This is still an issue.
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Hello. I am have some strange result after trying to update the plugin Kerbanomics for 1.1. When I have the plugin present contracts get broken upon going into the editor and back out to the space center. Contracts will no longer be active and will have disappeared and must be accepted. This prevents any progress and completely breaks career mode. Here is the contract Scenario from my persistent.sfs file. Notice the repetition of some contract types. I believe this is what leads to contracts breaking. I have no idea how my plugin would cause this. Logs or any other info will be provided upon request. Thanks for any help in advance! Here is a link to a copy of my source and the dll I have been using, and the source below for quick viewing
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[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Click on the part with a rw open the RW window click the button to open the menu and you will see all RW in range listed click the small button next the the RW you want to discharge. No key or action groups. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Svm420 replied to kujuman's topic in KSP1 Mod Releases
Why do you post without logs? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
@ferram4 Figured out another "issue" with B9 Pwings. No tweakscale involved this time promise . It seems FAR takes the basemass from the part config, I.e. 50kg, and uses that as the mass it increases and decreases. So no matter how small and how low I tweak the wing strength slider they have a base 50kgs. I think that seems rather absurd for wings on a model rocket to weight an excess of 100lbs! So we can either ask the B9 maintainer to change mass in the cfg to 0, or rather insignificant amount like .001 in the presence of FAR simple, we(you) can make some changes to FAR code or we can have 100lb model rocket wings if we do nothing. For now I rolled option 1 myself will keep an eye out for any oddities. Thanks! This was can be tested with latest dev Far and latest release b9wings. 1 Go into VAB place mk1 pod. 2 Attach b9 wing in default shape. 3 check total mass before and after wing note total of 805kg difference. 4 check FAR slider for current wing mass reads ~755kg 50kg difference tweak it as small and low as the slider will go note total mass of at least 50kg.- 14,073 replies
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
Svm420 replied to Whitecat106's topic in KSP1 Mod Releases
@Whitecat106 Hey not sure if you are aware, but there is currently a pretty severe bug with obits decaying in stock only. So watch out that it doesn't add confounders to your debugging. Good luck! -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
@Crzyrndm Testing again and the MDT works, but enabling the setting discharge torque doesn't have any effect. When enabled, and upon activating momentum discharge it still drain the resources as if the torque discharge setting was not enabled. Other than that we are back to the pre 1.1 functionality which is good enough for me to use it in career. I hope I am understanding the discharge toque setting correct in that it should when enabled, and upon discharging the craft should have force applied to it equal and opposite of any torque applied to the vessel via the RWs. Necessitating the use of RCS to prevent a change in attitude. Correct? -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
coder life -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Tested the RW module work perfectly AFAICT however the momemtumdischargethruster is broken so I was not able to test torque discharging. It seemEd non functional because there was no button in the RW window to discharge, and activating an action group set to "toggle thrust", on a mk1pod which has no RCS so it was obviously the module, did nothing though the AG toggle has been broken for awhile if I remember right. I think it would be a great addition if you get that working correctly to rename he action group toggle for momentum discharge. -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Well glad to hear I am not crazy. I figured it was just a case of I was the first to actually test in game and found it. Good luck with the fix -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Hmmm strange the previously discussed issues I alluded to were apparent when using the mod with Tweaksscale, but were subsiquently fixed in the dev version of FAR and the latest Tweakscale. So you can try Dl the latest .dll from the FAR github if you know how and see if that fixes it, otherwise follow these steps to get real support. When you're at your computer of course.- 14,073 replies
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Svm420 replied to tomek.piotrowski's topic in KSP1 Mod Releases
Quite understandable. Thanks for the reply and again for the update. I look forward to any future progress. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
It depends on what mods you are using.- 14,073 replies
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Check out AoA tech.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Svm420 replied to tomek.piotrowski's topic in KSP1 Mod Releases
I see this issue for RCS Translation was removed from the 1.7.0 milestone when can we expect this feature to be implemented? It is relatively vital for ease of use with RealFuels/RO. I did check the changelog, but didn't see any mention of RCS , so apologies if this is already resolved Major appreciation to all those who made this update happen!!! THANK YOU! -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
@Crzyrndm Alright spent some time doing some testing and the mod doesn't work at all for me. Here is log and here is cache. This was on 100% stock 1.1.2 windows 64bit install. Latest RW, MM, and hyperedit No matter what I always had 0 torque available, but was able to move with RWs as if it was just stock with no loss of torque/saturation. Activating momentum discharge ,when I had that active, did nothing. The button toggled and remained that way till I toggled it back with no change in avail. torque or resource quantities. Hope I am not crazy, not sure why it would flatout not work for me. I tested with just a mk1pod on the Launchpad sandbox save. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
yes read the last few pages. As it is always a good principle.- 14,073 replies
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IMO post like these are kind of bad too. I would feel quite a bit more pressure to have people standing over my shoulder watching me waiting for my work. Let the guy have some peace another week of waiting won't kill you jeez. Nothing toward you Thorn. Just want to put in my 2c. He may not even feel this way again just IMO