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Svm420

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Everything posted by Svm420

  1. What about just using max crew capacity as a max for a slider that can be set from 0 to the crew capacity an old mod KerbalMass I believe did something quite similar. Just another thought I don't really care either way.
  2. @TMasterson5 If at all possible it would benefit recreation if the nozzle had a second animation for a 45* setting as the real F35 engine sets at 45* for short takeoffs.
  3. @Shadowmage If your open for suggestions I want to suggest the most suggested item from the adjustable landing gear thread. Side/lateral folding landing gear. For me I would want it to be similar to the mig 21 landing gear. Other suggested like the p51 or spitfire. This may sound like an unnecessary extra but no one has made something like that especially not with the great features of ALG, now KSPWheel/Kerbal Foundries. I can post pics, but a simple Google search will show what I mean. Thanks for the best wheels on Ksp!
  4. @TMasterson5 All right link to the album since we can't embed them. I think I know what the issue is, but it could be 1 of 2 things. The thrustTransfom is, most likely to me, rotated improperly. If you look at the last image in the album and imagine a clock face with 12 o'clock being the top of the craft nd 6 o'clock being where the nozzle should point in VTOL mode I think it is rotated to just past 6, just to the left of true center. It could, however, be offset and not a rotation issue. It could be incorrectly offset slightly right. As both issues are corrected for by offsetting mass to the right it could be either problem. Hope that makes sense. My test environment was quiztech, Firespitter and RCSBuildAid to see the torque.
  5. That was quite some time ago So, I am going to go in the game and get some pics and confirm the exact problem. Really appreciate your help!
  6. Thank you. I should mention I first noticed it with Kerbal Konstucts while trying to get that button unhidden, so those 2 mods at least.
  7. Why 1.1.3? I run both those mods fine in 1.2.2 AFAICT. OT: I am finally running 1.2.2 playing with planes and BD now that ALG got a update/upgrade.
  8. Hey @linuxgurugamer, I am trying to unhide a toolbar button I set to hide everywhere. So I clicked the janitor closet button and Mod(Alt for me)+ right click the button and it appears to return to the toolbar, but if you click the janitor closet button it is still there and in the config file the entry for the button remains under hidden. Is this intentional? If so, it would be infinitely easy to unhide a button by editing the config file if the entries had some indicator/name for the mod they represent. If not I think there is a bug. Logs and more info available at request. Apologies if this is known or already being fixed I skimmed the thread but definitely didn't read it. Thanks!
  9. @sarbian Alright, I tried it again and it only seems to work if I click both left and right button at the same time and only intermittently. Perhaps Mod+ left click instead, or I would love a manual entry field as it is still 180 click at 10px/click to go from the left to right side of a 1080P screen. God help those using 1440P or 4K . Thanks for the fixes and continued support! Another idea click and drag to place the FPS and memory readout, or a button to reload the .cfg if I make changes without having to reload the game. That would be as good as a manual entry field for most. Just some alternative ideas.
  10. Not sure if you mistyped, but Shadow didn't mean docking mode, he means fine controls AKA Caps lock(not on Mac). Not docking mode. So Wanted to clarify if you mistyped or misunderstood. I have tried fine controls myself and confirm what shadow said.
  11. What did you mean by this? I tried clicking with every mouse button I have everywhere on the mod and didn't notice any difference. Hope it is just me being dumb. Could you provide clarity and not be quite so cryptic.
  12. Would you consider adding a toggle? I was using FBW so if the only limit is angular V then that's want I want to avoid. I don't want that for my planes, namely fighters I have already chosen limits for them with your wonderful mod, and don't want that extra if I could toggle it. Thanks!
  13. @Boris-Barboris Would you consider adding the ability to toggle the "extra moderation" that engages when using fine control? I want to slow down my input with fine controls without having a new stricter set of limits placed on AoA, G, etc. If I you just added a checkbox enabled by default for current behavior I could take that feature off for the planes I use. I love this mod so much! Must have with FAR.
  14. @Enceos The tanks seem to be broken in mirror symmetry. Pics below . FYI I am running a heavy mod setup, but i do not believe that is a contributing factor as I have had 0 issues with other parts. The first sleeve is surface attached the rest are attached via the stack nodes. The wristband tank breaks the worst as it doesn't even show up seen in the first pic best. I believe @SuicidalInsanity had similar issues when making the chines for his mod. Hope this can be resolved. Thanks!
  15. @MOARdV Is a release of FAR for 1.2.2 the only thing that prevents the 2 from working together? I ask because I am using a dev build of FAR and the RPM integration is not working. I wondered if you had to get a copy of 1.2.2 FAR to target your build from, or if changes were needed in the code (yours or his) for functionality. I understand you waiting for an official release to work on the two. I thought if it was an easy fix I would do it myself.Thanks!
  16. That's a no go aesthetics wise. All else fails I choose the gear over the carrier.
  17. Damn, and I was working toward using those together maybe some remedy can be found?
  18. It may have been that or the button you could press to have the wheel auto level instead of having to manually adjust them. FYI I tried the FSAlignment module and it either broke in 1.2 or the wheels are so different it doesn't work. I think it is broken though as I had a ton of NRE in my log when I pressed F2
  19. Hey, @linuxgurugamer. I had posted about this issue a long time ago in the original thread. I was wondering if it is able to be fixed, or if we are SOL without the author's files. Thanks!
  20. I saw that there are fixes for some cockpit(s) with FAR due to be released. How far off is the next update? I would love to be able to use the mod, but can't if it doesn't play nice with FAR. If you still don't want to push a full update maybe just a temporary interim release on Dropbox or Gdrive that way only people affected by the issue will have to redownload this. Thanks!
  21. @sarbian This is only partially working for me. KSP 1.2.2 Windows 7 64 bit. Fresh install no other mods, but GCMonitor 1.4.7. The graph is broken for me and makes the config button unresponsive. It appears all white and causes errors in the log. Logs. More info available at request. Thanks!
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