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Svm420
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Everything posted by Svm420
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@blowfish IS it a known issue that setting thrust limiter has no effect on ModuleEnginesAJERotor in flight? I am unable to use the thrust limiter to balance my VTOL so this was rather disappointing . Hope this isn't intended as it appear to function in the editor but in flight I always have 100% thrust range. Thanks!
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The engines are not in any symmetry. It is a lift fan and a main engine. Checking logs I see no errors. I am uploading an some screenshots to help convey what is happening. Thanks for the help! Oh wow I just realized it is me... I can make more than 1 throttle limit action per engine. So instead of making an action for 100% and then changing it to 65% for a different action group make 2 distinct action for each engine. Not doing that causes the group set to 100 to go to 65%, but if I (now) obviously set up 2 action with different throttle limits they are work as intended. Hope that make sense. Thanks anyway for your time! I'll still attach the images as I am sure if you see them my error will be obvious, and maybe will help some other poor soul in the future.
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Hey @Diazo I am trying to set up 2 action groups to set the thrust limiter on 2 engines. I want 1 group to set the limit 100% for both engines the other to set 1 engine to 92.5 and the other 65.5. However when i use this mod to create the groups, and I switch between the 2 action groups it is as if it forgets what it was previously set to. In flight it only remembers the last thrust limit set. I can't get 2 groups with different thrust limits. Really kills my use for the mod to avoid having to manually set throttle limits for VTOL. Is it just me or is this working as intended?
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Hell yes for the 1.875 3 man Soyuz! Awesome! Would you consider cacteye telescope support in addition? Great work as always
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I am humbly requesting a mod for vtol engine balancing. There are currently some mods available for stock, but nothing that works with AJE. I would ideally love Davon Throttle Control to be compatible with AJE as it seems the most advanced, but the current author doesn't seem interesting in extending compatibility. Advanced VTOL control is another mod that was great and even synced engine throttle with pitch input. This was a great mod, but really needed a solution for roll control as well. If anyone would be willing to update/add AJE compatibility to either of those mods, or make a new mod it would be a great thing for all AJE users and you'd have my personal thanks Thanks!
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Svm420 replied to bac9's topic in KSP1 Mod Releases
Hey blowfish what is the name of the variable for this? I can't find it anywhere. Thanks!- 4,460 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
Its broken and not planned to be fixed any time soon. -
Anyone knows a mod for better reentry fx?
Svm420 replied to Philipp K.'s topic in KSP1 Mods Discussions
That video was from squad which you would know if you read the short description on the videos page. Plus how can you not tell that is the exact effects we have no LOL. No there is no other options available. -
[Plugin][See active fork] B9 Procedural Parts Modified
Svm420 replied to 01010101lzy's topic in KSP1 Mod Development
So it is working/stable now? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
@Ven Loving the newest changes/art except the return of shrouds as adapter for engines. This meant all my rocket being built with Kerbal Construct Time had to be open in the editor and have shrouds toggled off so they don't wreck aerodynamics ith FAR. Please consider and model swapping module like fire spitter or even better maintain Interstellar Fuel Switch. These both allow swapping of models without fuel switching options that way user control when they appear 100%. I figure you'd rather not add a dependency, but it really really would improve compatibility with already in progress games, but if there is a variable you can add to the module so the shroud defaults to off that would work just fine as well. Hate to always ask, but @NathanKell is there a way to make sure a shroud will default to disabled? Cryo Engines by @Nertea is a excellent example of this with gimbal assembly being togglable if you consider it. Thanks for the amazing mod! -
Don't use Tweakscale on any engines or RCS very broken known issue. No known ETA for a fix.
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I am getting a similar experience on linux with OGL obviously. Scatterer stops working when in ScaledSpace, which for me is above 120km, till 300km. Sunflare is missing in space, but present on the ground and I am getting the pink square following my vessel once I am above the atmosphere. Will update with some pics ASAP. EDIT: Seems the sunflare isn't working at all at in OGL not even on the ground.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Svm420 replied to nightingale's topic in KSP1 Mod Releases
Noticed that for a while maybe 2 or 3 reales ago. Not a big issue to me so I never came to post about it.- 5,225 replies
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Well looking forward to the next one then. Gratz
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Svm420 replied to DMagic's topic in KSP1 Mod Releases
Great update to the greatest science mod. Always showing what science experiments should have been! I am curious are any of the new experiments based around MOL? Seems at least similar. Thanks again -
@NathanKell Would you consider some buttons to drain all tanks, fill all tanks, fill selected tank and drain selected tank? This would save me so much time doing various things drainI got and filling each tank which are not always in a convenient place to click, not to mention that clicking to drag sometime several bars for various resources across multiple tanks isn't fun. I always finish by draining all tanks to be fueled on the pad, but then I remember I need to make a change to an upper stage and so I have to fill and empty them all again . Maybe post 1.1 with the gui changes coming? P.s. I have been loving the engine stability gui readout I.e. like parachutes. No more wasting time trying to click an engine on the dark side of the moon to check its propellant status only to have mechjeb wasting an ignition at best and staging at worse D: Thanks!
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Known issue don't tweakscale any engines or RCS.
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[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
Svm420 replied to BahamutoD's topic in KSP1 Mod Releases
How will you ever get by -
[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Svm420 replied to sarbian's topic in KSP1 Mod Releases
That's why I'm here -
No worries I am not afraid of getting in the configs myself. Great mod!
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@hraban Can't wait to put it through it's paces on 6.4k with FAR.