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Svm420

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Everything posted by Svm420

  1. @hraban Can't wait to put it through it's paces on 6.4k with FAR.
  2. @sarbian Having a strange issue. The craft size limits for my SPH/runway are using the values assigned for the launchpad/VAB, and the VAB is using number i didn't assign e.g. 49.5 in the photo. Here is my config and pics checked the MM.cache and it look fine/the same. Any idea what is going on? KSP 1.0.5 latest silent build and latest CBK. Further investigating shows the limits for the SPH are the numbers assigned to the VAB see the last spoiler from my log file. Thanks!
  3. Would you mind sharing your improved dll?
  4. @BahamutoD I am having what i think is an issue with guard mode flickering rapidly between lock and no lock which kind of ruins missile without LOAL. Is this normal? I do have parts with rcsReductionFactor = .75, but jammerStrength = 0. COuld that be the cause?
  5. @strykersm Wanted to add I found the Hyperion cockpit is also unusable with FAR. Definitely needs fixed as well. Hopefully post 1.1 you can make these updates and re upload to spacedock since kerbalstuff is no more. Thanks!
  6. AFAIK it is a real fuels thing, and it it affects all rescaled parts engines too. It doesn't crash like before, but breaks the engine gui when returning to the editor or loading a previously saved craft with a rescaled part. You are obviously better at diagnosing than I. Considering last time I thought it was RF and it was a TS that needed changes. Pretty simple to trigger just rescale a part with a RF engine module and ModuleEngineConfig. Launch then revert to editor boom broken gui. LMK if you need more from me or if you want to do this on git. Thanks!
  7. Very awesome QOL update thanks again can't like that enough
  8. Good to know I will be reporting such offenses in the future
  9. You must not frequent the popular mod threads. Maybe only few now, but tolerating the attitude only perpetuate the false assumption that that it is ok. That is whwy I said I would love for more of the most popular mods to adopt this idea. If only Egg Robin beautifully sums it up. Straight from the horses mouth.
  10. How long did it take you to get the mod? Is that really such a significant amount of time? How much time do you think the author spent on the mod? If you can't be bothered to spend that much time to get the dl why should the author spend any time to help you or anything else you might want from them. You think your time is more valuable? If you see no value in being forced to stop the gimme gimme now now now! attitude so many demonstrate toward mod authors then I have nothing left to say. You just don't get it or don't want to. It also would seem obvious to me that mass consumption/distribution isnt Eggrobins goal. So why should he do something that would obviously be antithesis to his goals, just for you or other who want it NOW? lol
  11. Keeps the riff raff out and encourage reading which so so many these days avoid. It encourages communication with the author. I am sure there are many other benifit I am not thinking of too.
  12. Seeing who and what mod authors deal with everyday I think it is a system worth adopting for more mods
  13. @-ctn- The panels are definitely broken for me. Here is pics to demo. Notice panels facing opposite the sun or flipped over wrong side up are the only times I get power from yours. Notice the Ven stock revamp stock panel is generating power in the same orientation that your do not. IDK how it could just be me, but there it is. The only change on my end is a resized the model via rescale factor to 2.3 as I have done to all other solar panels in my game that work perfectly fine 100% normal, and to add if it was the rescale factor that is the issue then everyone would have the same issue with tweakscale.
  14. Because people like you who think their time is more important than the authors . Read what he/she has written, and then maybe you'll find what you're looking for. IF not too bad
  15. Your operating system e.g. WIndows 64bit bit doesn't matter it is the game .exe file that matters. I can assure you you are using KSP 32 bit
  16. Just jets? I would love it for all engines. Too bad we can do nothing without it being released by Baha
  17. @-ctn- It may just be me, but I think the transforms(?) are backward for the solar panels. Everytime I use them I only get power gen when they are facing away from the sun. If they are dead on they gen 0 power. Anyone else experince this or have they been working fine?
  18. Has little to do with engine heat and more to do with environmental heat. And due to the fact that either way insulation isn't perfect so it was more about keep any heat out not engine in particular not sure where you got that idea.
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