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Svm420

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Everything posted by Svm420

  1. [quote name='Kagame'] To the OP: Oh thank you thank you thank you! Can you update it to 1.0.5? No functionality would need to be added, just a quick recompile. I'm looking to use this mod in some sort of challenge.... thing that I'm not terribly sure how to explain, but this would keep me from having to use entire mods just for their cockpits.[/QUOTE] There is nothing to recompile its a part mod...
  2. Have you considered using ASET avionics/props for an authentic functional cockpit? If you are going to make your own IVAs that is. Really like that cockpit :) nice work.
  3. Tested today and the cloak alone does not prevent, remove or affect radar locking at all.
  4. Will you fix the old cockpits before adding new stuff? I.e the hatches?
  5. [quote name='Tomato29']Hello there, I've seen lots of times in youtube videos fire particles emmiting from broken parts, And I really wanted to try it out. Does someone knows how is that mod named? Thanks, Me :)[/QUOTE] Maybe this [url]http://forum.kerbalspaceprogram.com/threads/109952-1-0-x-Destruction-Effects-(flames-and-smoke-on-joint-breaks)[/url]
  6. [quote name='Alshain']Google is not good for finding mods, your very 'link' resulted in outdated mods as old as 0.25. This forum exists for mod requests and not your ugly sarcasm. The OP did what he was supposed to.[/QUOTE] It still work and is what he wanted :)
  7. Would you be a bit more specific about squad engines having bad effects with RealPlume or HotRockets and Non-squad engines may have effects looking wrong due to change? I made the configs for rf stockalike for aje and I want to ensure compatiblity. Thanks!
  8. [quote name='smjjames']Nope, still happens in 1.0.5. I grabbed a fresh download of KF as I wasn't completely sure on the version (theres no version file) and checked with the small wheels and the bug is still there. [URL]https://www.youtube.com/watch?v=XCyotQRz2uk&feature=youtu.be[/URL][/QUOTE] Oh wow was just coming to report this.
  9. I disagree on all counts I have wanted this update since I read about it. Modders may have a vision of what passibility they want, but this is a single player game and those who want what they want will get it regardless of what modders want. This just makes it easier than having to do it in configs. So big thanks to Papa for this update
  10. Hey I had a crazy idea that is in a similar principle to the thrust reverser. I was reading about the x-31 test plane NASA flew. The interesting thing about the jet is it uses a non thrust vectoring nozzle engine, but has thrust vectoring capabilities through the use of three plates on the sides of the engine that redirect the exhaust. Thus giving it the ability to redirect thrust. Here is my question is it feasible to make a part or parts that can be attached to a engine to give it thrust vectoring? More advanced could it have independent control variance for the pitch and yaw. Like this having a deflection angle and percent of that angle to be used. Hope that makes sense. Thought more about it and maybe somehow it just being a part that functions exactly as the gimbal module would be the simplest form.
  11. Wow seriously he last updated a month ago if that is quite some time you are obviously quite young. He does this for free in his free time. He make the parts in his style not just to make them look better. I see no reason he has to go out of his way for people who just criticize in a non constructive manner such as that, but hey Ven probably a better guy than me. You spend your time to get what you want from the free mod he made for you I am sure you have more than you know what to do with if you have the time to complain. /rant Ven can't wait to see what new surprise you will have for us when you do update.
  12. Awesome to hear! I actually thought of another compatibility issue. With FAR i use flap for take off and during dog fights. So having AI aware of flap setting and using them would be phenomenal. Otherwise I always have to swap between all the planes before the fight starts to at least drop flaps 1 setting. Again if it's already planned I apologize for repeating it. Great stream by the way.
  13. I don't know how feasible this is, but would you be able to configure the AI to only use 66% throttle if AJE is installed and only use 100% throttle when they really need speed? That really the only flaw when using AJE with this mod. With AJE 66-100% throttle is the afterburner and 0-66% is the regular throttle. Again no idea how feasible this is, so feel free to shoot it down.
  14. Will AI be able to follow other AI? Sorry if it has been covered a lot.
  15. I wanted to know if you could make your new module work with the stack inline lights from that mod. They used to have the model change color like you changed your lights to do. They lost that functionality when they went from a custom plugin to the stock module. I don't care about changing crap in flight I don't want any more menus on parts in flight I just want the model to match the color coming out. What you did to the surface lights I wanted on the stack inline lights. Didn't know how possible it was.
  16. Bump is it possible? I want to be able to use free cam in orbit
  17. Literally the post above your so you didn't even read a thing.
  18. That is awesome! can't wait t see what you do for nav lights. Not sure if you've ever heard of t, but another mod with a similar idea was ASET stack inline lights. Do you think you could give this functionality to those parts? They used to have to through a custom module as well, but it fell to lack of maintenance. Either way great work!
  19. There is a variable you can change to get rid of rep penalties for declining. i think you have to manually edit the save game file to do it though.
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