

Svm420
Members-
Posts
2,027 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Svm420
-
Yep search the real engines on google they should correspond pretty closely to the real world counterparts. Temp is listed in the part description.
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Svm420 replied to bac9's topic in KSP1 Mod Releases
read the thread- 4,460 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Svm420 replied to nightingale's topic in KSP1 Mod Releases
Alright upon loading in with the latest dev version the station science contracts are enabled in the setting menu. Meaning it is not persisting the disabled state. Let me know if you want more info or anything else. Thanks!- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Svm420 replied to nightingale's topic in KSP1 Mod Releases
Will do! Will be back ASAP.- 5,225 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Svm420 replied to nightingale's topic in KSP1 Mod Releases
Would this work for say station science contracts? I have to keep turning those off everytime I play along with Nehemiah's contracts. I tried the latest in dev version and that didn't seem to do it.- 5,225 replies
-
He means if you time warp with lights, if you are in a low orbit the whole planet your by lights up. I think I may have been wrong and proot may be talking about something else
-
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Svm420 replied to KillAshley's topic in KSP1 Mod Releases
Yep gotta be minmus next to kerbin. GD that eeloo pic look soooooo gorgeous. WOW -
If you get a chance would you put up some more screenshots of the cockpits with a bit better lighting. I think the 3 section glass is starting to grow on me, but I would love to see it with a bit better lighting.
-
I know the pack is called inline cockpits, but would you consider, at your discretion of course, a mk1 cockpit with a nose? Since 1.05 or1.1 will bring a redesign of the current mk1 cockpit it will no longer properly fill a fighter cockpit role/style. I would love it to have a similar profile to either of the 2 jets I referenced earlier. Just a thought. Looking really good and isn't it ironic you make something people suggest a change you do and people request it the old way. If you have a pic of the previous version upload it if you can. Either way definitely a good mod addition.
-
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Svm420 replied to SkyRex94's topic in KSP1 Mod Releases
Go into the SKY folder open the rescale config file. Locate the line with gilly. Under properties add a line titled sphereOfInfluence = whatever number you feel is good. Make sure spelling and capitalization is exact as that is a variable name and must be exact. I would try the stock value of 126123. I don't use this mod so this is just a guess. It could be the moon is outside the sphere of influence of whatever parent body it has. So if this doesn't fix it grab your Kopernicus logs and jump in the Kopernicus thread the experts there will quickly be able to diagnose the issue. If you don't know where to find those logs they are in the root game folder, along side GameData, title Logs. The Kopernicus log and the logs for the moon and parent body would get you what you need. That's all assuming this doesnt fix it. @Body[Gilly] { @Properties { sphereOfInfluence = [COLOR=#252525][FONT=sans-serif]126123 //For example this is the stock value[/FONT][/COLOR] } } -
[1.0.5]SKY - Scale-up Kerbalism for You - Kopernicus Rescale [v2.0]
Svm420 replied to SkyRex94's topic in KSP1 Mod Releases
Depends. There is an easy one if your comfortable editing the config file. -
i was trying to think of what was bit off about the mk1 pits and looking again I think that what you said is what it was.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
Hey Ferram, any idea how I can add this module to the animation overrides to avoid constant re-voxelization when the light is on. From this mod. My sticking point is there is no animation name field so I was unsure of how to make it compatible or if it would need something stronger done. thanks { name = lightnav_red type = PART parentUrl = AviationLights/Parts/lights/lightnav_red url = AviationLights/Parts/lights/lightnav_red/lightnav_red PART { name = lightnav_red module = Part author = RPGprayer, BigNose, Why485, GROOV3ST3R, JDP, J.Random scale = 1 rescaleFactor = 1 node_attach = -0.025, 0.0, 0.0, -1.0, 0.0, 0.0, 0 TechRequired = earlyAviation cost = 10 category = Utility subcategory = 1 title = Red Navlight manufacturer = Kerbus Lighting Department description = Standard aviation red navlight for the left wingtip. Use Action Groups to switch modes. attachRules = 0,1,0,1,0 mass = 0.001 dragModelType = default minimum_drag = 0 maximum_drag = 0 angularDrag = 0 crashTolerance = 20 maxTemp = 3200 thermalMassModifier = 5.0 MODEL { model = AviationLights/Parts/lights/model texture = model000, AviationLights/Parts/lights/model000nav_red } MODULE { EnergyReq = 0.005 name = ModuleNavLight Color = 0.50, 0.12, 0.07 IntervalFlashMode = 0 FlashOn = 0.5 FlashOff = 1.5 Interval = 1 } }- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
If you have no desire for IVA functionality why do you care if there is an IVA at all? ASET props and avionics make for a highly functional cockpit please consider using them Nestor. If you decide against making IVA with these props would you consider making the files nessasry to make an IVA available for other to use. I am sure someone with the desire and knowledge would step up to help if the files are available to work from. If you make an IVA that is. Thanks for considering the cockpit I pitched
-
Those are mk2
-
Finally I have wanted some nice mk1 style cokpits. Would you consider making a inline with a .625 front node and an 1.25 back node? With the front extended a meter or so past the front of the window. Something like the Aero L-39 Albatros or the Alenia Aermacchi M-345
-
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Svm420 replied to Angelo Kerman's topic in KSP1 Mod Releases
Would you please post an update for the latest DOE. thanks in advance -
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Svm420 replied to KillAshley's topic in KSP1 Mod Releases
Man your use of koperncus is just phenomenal -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Svm420 replied to Angelo Kerman's topic in KSP1 Mod Development
Any news? -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
I have had a problem with the config generator for some time and I just want to clarify the issue. Whenever I try to make a config for an rcs block I get the result below. However I used to get something a bit different as seen below that. Which numbers for thrustPower on the individual fuel types are correct? MODULE { name = ModuleEngineConfigs type = ModuleRCSFX techLevel = 1 origTechLevel = 1 engineType = L origMass = 0.035 configuration = Hydrazine modded = false CONFIG { name = Hydrazine [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = Hydrazine ratio = 100 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2740 IspV = 0.7200 throttle = 0 } CONFIG { name = HTP [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = HTP ratio = 100 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1770 IspV = 0.4650 throttle = 0 } CONFIG { name = MMH+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = MMH ratio = 50.73477956613017 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 49.26522043386983 %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Nitrogen [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0 heatProduction = 48 PROPELLANT { name = Nitrogen ratio = 100 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.1001 IspV = 0.1950 throttle = 0 } CONFIG { name = NitrousOxide [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = NitrousOxide ratio = 100 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2000 IspV = 0.5250 throttle = 0 } CONFIG { name = UDMH+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = UDMH ratio = 47.82321899736148 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 52.17678100263852 %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9500 IspV = 0.9500 throttle = 0 } CONFIG { name = Aerozine50+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 heatProduction = 48 PROPELLANT { name = Aerozine50 ratio = 48.65771812080538 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } PROPELLANT { name = NTO ratio = 51.34228187919462 %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.9600 IspV = 0.9500 throttle = 0 } CONFIG { name = Helium [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0 heatProduction = 48 PROPELLANT { name = Helium ratio = 100 DrawGauge = True %ResourceFlowMode = STAGE_PRIORITY_FLOW } IspSL = 0.2030 IspV = 0.4530 throttle = 0 } } MODULE { name = ModuleEngineConfigs type = ModuleRCS techLevel = 1 origTechLevel = 1 engineType = L origMass = 2.75 configuration = Hydrazine modded = false CONFIG { name = MMH+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 IspSL = 0.4 IspV = 0.952 throttle = 1 PROPELLANT { name = MMH ratio = 0.51135562 } PROPELLANT { name = NTO ratio = 0.48864438 } } CONFIG { name = Hydrazine [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.578 IspSL = 0.23 IspV = 0.72 throttle = 1 PROPELLANT { name = Hydrazine ratio = 1 } } CONFIG { name = HTP [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.241 IspSL = 0.2 IspV = 0.465 throttle = 1 PROPELLANT { name = HTP ratio = 1 } } CONFIG { name = Nitrogen [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.225 IspSL = 0.1 IspV = 0.195 throttle = 1 PROPELLANT { name = Nitrogen ratio = 1 } } CONFIG { name = NitrousOxide [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.225 IspSL = 0.253 IspV = 0.5 throttle = 1 PROPELLANT { name = NitrousOxide ratio = 1 } } CONFIG { name = UDMH+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.993 IspSL = 0.396 IspV = 0.943 throttle = 1 PROPELLANT { name = UDMH ratio = 0.47823219 } PROPELLANT { name = NTO ratio = 0.52176781 } } CONFIG { name = MonoPropellant [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.578 IspSL = 0.243 IspV = 0.64 throttle = 1 PROPELLANT { name = MonoPropellant ratio = 1 } } CONFIG { name = Aerozine50+NTO [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 1 IspSL = 0.403 IspV = 0.955 throttle = 1 PROPELLANT { name = Aerozine50 ratio = 0.48657718 } PROPELLANT { name = NTO ratio = 0.51342282 } } CONFIG { name = Helium [B][COLOR=#FF0000]thrustPower[/COLOR][/B] = 0.013 IspSL = 0.203 IspV = 0.453 throttle = 1 PROPELLANT { name = Helium ratio = 1 } }