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Svm420
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Everything posted by Svm420
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Svm420 replied to ferram4's topic in KSP1 Mod Releases
What are real life gimbal ranges like?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Svm420 replied to FreddyPhantom's topic in KSP1 Mod Development
Please add a hatch to the Mirage. I have a kerbal stuck in orbit inside the cockpit. I use Tac LS and she is running out of air and EC :C. I don't know what to do as I don't want to lose her or fail the contract. - - - Updated - - - Welp a little quick thinking and hyper edit saved the day. But please consider the impact of release future cockpits without hatches. Or at least put a huge red warning that it may result in stuck/lost kerbals. No hostility intended just was a hair raising moment not knowing how to get her home. I don't see kerbal as expendable as most do . Plus I really love the cockpit one of the best single seat mk1 cockpit I have seen so a hatch would be a must. Hopefully sooner than later?... -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Had a thought can you use your MFDs but have them display ASET pages? I have no idea if this is possible just a thought. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
Thanks for the post . Glad I didn't offend I didn't intend to. The concept is such a great one I just really want to see it come to be. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Alright I can dig that. I am hoping for AoA gauges, dynamic pressure, IAS, flap and spoiler control, mach number gauge, temperature gauge, and would absolutely love if the ascent graph page worked like ASET and had dynamic pressure graphed as well. Makes for a really nice readout and shows max Q nicely. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
Svm420 replied to enneract's topic in KSP1 Mod Releases
Any chance anyone else would contribute to get this at least compatible with KCT we have waited so long and hear time and time again that work is being done, well github still has no new commits so unless all the work is hidden on a home computer progress really isn't happening . Don't want to be negative, but I would love to actually use the mod and maybe before the next major update so it could be used while mods are being updated. If the author is unable or unwilling to continue just state it that would be better than feeling led on. That way too maybe someone would feel more comfortable to step in and help/take over. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Please consider ASET props and avionics. You gauges are nice but there is still a lot more needed to have a fully functional cockpit. Please consider an ASET patch optional for those who have it also installed. I love the new parts and updates just download recently and really like the new jet engine models. Would you consider a Gemini style 2 man pod? The current one feels too similar to the mk1-2. Especially being the same form factor. Consider most who would be mad about an non stock size for the pod say 1.875 would probably not use the pod either way as they seem to want absolutely no extra non stock parts. Either way great work Ven love your style! -
I don't think I am the only one, but I plan to be a major contributor as much as I can at least to get the balance mod back to the greatness it was, so don't think you'll go it alone. Just waiting for the opportunity i.e. GitHub. So here is hoping 1.1 is at least not worse . Honestly though if you give up I think I will at least have to come up with something to preserve the spirt of SETI barring anymore major post release patches. I mean I still use most of the old configs from it hacked and patched for 1.04 works ok, but not what it once was.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Svm420 replied to Raptor831's topic in KSP1 Mod Releases
Realfuels issue Nathan already knows -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Svm420 replied to SuicidalInsanity's topic in KSP1 Mod Development
Are you ever going to get that he makes the parts he wants at his pace? Your post do nothing but make you seem quite immature and demanding like a child would be for a new toy. I hope you understand this at this point.- 863 replies
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[Closed] Nupols Mk2 Additions (free blendfiles)
Svm420 replied to Nupol's topic in KSP1 Mod Development
Looks interesting! Nice work -
Would you consider using ASET props for functional IVAs when you get to that stage? No rush just wanted to know if when the time comes you would consider it. Looks great so far! Depending on how Beale handles the Gemini this may be have the pods I want. HAve you considered a big G extension to your 2 man pod?
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Hmm I had this same issue today. I ended up having to turn off flares for a bit. It worked great at first, but as I zoomed in more the flares kept turning on and would turn off if I unzoomed a bit. Is there any sort of range limitation I do play with a increase system size 7x SMA? Another thing was the flare was stuck on in the telescope and I had to enable then disable again for it to finally disappear. Then the whole planet, Jool, disappeared. Not sure what caused that and I didn't even get it to go back during that test. Will play around some more and hopefully get some decisive info. Really love the mod so I hope I get it figured out. Thanks!
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I am still experiencing the issue with this mod and Pfarings when attaching the top decoupling node of an insteage adapter to the bottom node to a NON cylindrical Pparts tank. After saving and loading the interstage is moved up from its original position and is clipping into the Pparts tank. I know this issue was addressed and fixed in the past. I wondered if that fix may only apply to the cylindrical tank shape as I can not reproduce the bug with the cylindrical tank shape. However when i use the cone shape the glitch happens upon reload. I will provide more info if needed, but hoped this may prompt a quick look at the code to see if tank shape could affect the outcome of the fix. I know for a fact i am using the latest Pparts and Pfairiings. Thanks! - - - Updated - - - Also no errors in the log to speak of just the glitch itself
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Svm420 replied to Pak's topic in KSP1 Mod Releases
Hey not sure if my post was missed or not So I am quoting it hoping the OP sees it.- 2,351 replies
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- space shuttle
- parts
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
I am getting a NRE I think from this mod. Here is a log and the error in question. It is right at the bottom of the log and it starts when dock. It continues after undocking, but will cease if I quick save then load or cause a scene change. let me know if you need more info. Thanks NullReferenceException: Object reference not set to an instance of an object at PilotAssistant.FlightModules.SurfSAS.Update () [0x00000] in <filename unknown>:0 at PilotAssistant.FlightModules.AsstVesselModule.Update () [0x00000] in <filename unknown>:0 -
I have at least dozen of satellites in LKO with repair panels on them literally every sat I launch has one on it. However I have never gotten a repair contract. Over 300 in game days have passed in my career. I wondered if there is anyway to increase odds of getting one. I try to avoid scene changes do to stock mem leak, so maybe that's why? Thanks!
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Svm420 replied to KillAshley's topic in KSP1 Mod Releases
Loving what you've done KA, so keep up the awesome work. New Eve look great and I can't wait to see your vision of the solar system. Always pushing the limits of what kopernicus has to offer -
Massive log spam-Solved
Svm420 replied to Svm420's topic in KSP1 Technical Support (PC, modded installs)
Solved credit to Starwaster :D