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Svm420

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Everything posted by Svm420

  1. I hope you know all of that is like your opinion man. Many have no trouble making jet ssto
  2. Lack would you consider using ASET props and avionics for your IVAs? They make for a highly functionally experience. With the avionics you could replicate real aircraft cockpits as advanced or analog as you like.
  3. Wow. Moho in the second? The first hmmm not sure cause I see rings so a moon in the jool system? Both look great!
  4. Hey are you still going to add the J75-P-17 when you get a chance?
  5. Would you still release the intake less falken? I love it as a drone cone for hypersonic flight. Thanks!
  6. What on Kerbin are you talking about? That *WAS* *NOT* the latest release of nuFAR at the time of your post. The thread title alone proves you wrong. Euler is so old it's not even funny ITS FROM May, so check your facts and your attitude before "requesting" help
  7. I think to add more camera positions you would need to edit the IVA itself. Which I think would require the files used to create it? Better to ask someone who has made IVAs before either PM or start a thread. Maybe the unity project files on Tabakhase's Github?
  8. If your still open to suggestions for prop placement, and if the photo from your orevious post is still the layout: I would love to see these buttons for action groups, where I wrote buttons. Then some gauges so as to free a screen from always being on the resource page. To the right where the coffee is currently maybe these small info panels. IDK if you can, but It would look awesome to replace the default panel in front of you with ASET equivalent props just for consistency. Your the one doing all the work so entirely up to you just some suggestion since I missed it the last time. thanks again Here is a quick mockup in paint to better visualize the area I mean
  9. Third time's the charm . Seem to work great appreciate the rebuilds. Will I have any issue using the current version of your heat pump mod with this release of RF? I thought you posted something about it with this , but I can't find anything now so I may have imagined it.
  10. I would take even 1 seat if someone updated to the latest ASET. I do miss that. Plus someone had added sound muting for it since you should hear the rocket in MC. I wish everyone would use ASET just for the sheer functionality of it.
  11. Yep . MM cache Logs LMK if you want anything else.
  12. Alright now Starwaster this is your second strike it is still spamming I have logs and Mm cache if you want them but it is still the same from before.
  13. Hmm any chance this error is related to trying your update Starwaster? MissingFieldException: Field 'SolverEngines.ModuleEnginesSolver.actualThrottle' not found. at SolverEngines.ModuleEnginesSolver.FixedUpdate () [0x00000] in <filename unknown>:0 at RealFuels.ModuleEnginesRF.FixedUpdate () [0x00000] in <filename unknown>:0 I get this spammed on the launch pad and can't use any engines thought it may be caused by updating real fuels without solver engines? If not a bug hunting I will go...
  14. Thanks for the replies. Experience always trumps what we think. I was poking my nose is something without any knowledge and kinda wasted time so sorry for that, but glad you still made it clear.
  15. So would the entries for structural and ballon need the loss rate removed ? //Structural TANK_DEFINITION { name = Structural highlyPressurized = False basemass = 0.000039 * volume TANK { name = LqdOxygen mass = 0.000014 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 loss_rate = 0.000000005 note = (lacks insulation) } //Balloon TANK_DEFINITION { name = Balloon highlyPressurized = False basemass = 0.000001 * volume TANK { name = LqdOxygen mass = 0.000014 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 loss_rate = 0.000000005 note = (lacks insulation) }
  16. Question about the RealTankTypes.cfg you have with it. Under deafault type your lqdoxygen entry has no loss rate is that inteded? name = Default highlyPressurized = False basemass = 0.000016 * volume TANK { name = LqdOxygen mass = 0.000014 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 note = (lacks insulation) } Then your crygen entry has no insulation parameter for lqdOxygen //Cryogenic TANK_DEFINITION { name = Cryogenic highlyPressurized = False basemass = 0.000019 * volume outerInsulationFactor = 0.025 TANK { name = LqdOxygen mass = 0.0000112 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 temperature = 90.15 note = (has insulation) } Do you have something against lqdOxygen Starwaster???
  17. GO to the editor. Load the craft set the module to whatever. Save the craft in game. Load the craft file in a text editor. set that frequencyModulation to the right frequency. Save the craft in the text editor. Reload the craft while still in the editor without saving. Should now display the correct value needed. Save the craft again in game just to be sure. Now your ready t launch. Do not try and change it via the R click menu now as it will snap back. I have done this countless time flawlessly LMK if this doesn't work . - - - Updated - - - And if you still can't get it upload the craft file I will make the changes and upload it back. Just will have to tell me what core and frequency.
  18. Truly my desire to see laythe was personal. I want to try it out on kerbin myself. I want to have a large system size, but hate how when using color maps results in flat terrain and attempt to increase reult in mesas more than mountain. Other than that I have played a bit with Kittopia in the past, but have no idea how to set up kerbin to play with procedural generation. I don't expect you to go out of your way to detail things as you're still working on it yourself, but if you have footage of Eve or kerbin I would love to see it when you have time.
  19. Wow that is the best look moon ever so familiar yet subtly alien. Amazing! Would you consider laythe for the next video I would love to see the creation on a body with water.
  20. It isn't that I want to cheat I had an issue where an engine was spontaneously exploding due to melted internals. It was a quick save in flight at 80m/s using the new small prop from SXT. I ended up editIng the save to turn the engine off and was able to load without explosion and turn it back on so I could land. I just thought that it would work with the cheat as NK has RealFuels set to obey infinite fuels and what not. Your choice my problem is solved so I have no stake in the outcome. Thanks for the reply though. - - - Updated - - - And while that's a band aid over a bug I don't have time currently to track the exact cause down. I will try to at a later time though - - - Updated - - - Also way too many mods to share a save file. Craft doesn't overheat at any other time of use and this is the first in a very long time I have had any issue QLing into an in flight craft.
  21. Ehh seems to close to 3.5 IMO. 1.875 is nice because it is right in the middle. Wish squad would adopt the size and give us a nice 2 man capsule
  22. Will engines ignore max internal temp if the ignore max temp cheat is enabled?
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