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Everything posted by V8jester
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Assign an action group to toggle the desired weapons. Or simply right click and toggle the desired weapons in flight. Then simply point shoot, grin repeat. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
Forgive me but it's SpaceX!! They stuck the landing!!!! -
Really! That sounds pretty flippen cool! I'll have to look that one up. I've never heard of the KC-46 before.
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What are the parts clipped in the sides of the main hull? and are there any parts clipped in we can't see in the pics? On my carrier, I actually surface attached and offset additional hull segments under the main hull to provide additional floatation, Just a thought.
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Oh, I hope that didn't come accross wrong. When I said "real wold" I just meant besides what we can observe in the game, Like more engines, possibly more stability due to those extra engines. By real world I meant things like you mentioned the hydraulic fluid, operation systems and what not. Well very cool! Now I can say I hand an actual tanker crew member on my thread
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Really!? What are some of the difference in the real world besides the onvious. More engine redundancy, shorter take off and what not. Always cool to get real world info.
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[WIP] [1.1/1.0.5] SDHI Strobe-O-Matic Warning Rotator Light
V8jester replied to sumghai's topic in KSP1 Mod Development
Thanks @sumghai -
Have you also seen some of his more long term projects like KONQUEST? @alexustas has really made some amazing things!
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I would be surprised if he moved on. His updates are usually spaced out a bit but consist of earth shattering results. A lot has change with 1.1 and I'm sure he is taking his time to see what broke and what he can add. Seeing as Alcor was the reason RPM came to be. There are a lot of bits and bobs to check. Also I am not sure just how much has changed with the new part tools so that may put a kink in working on all the IVA portion. (But like I said not sure everything that changed)
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Use hanger extender to move the boat to the side of the hanger. When you launch, it will actually spawn in the grass an not explode the runway. Then I suggest using BD's Vessel Mover to then move the boat to the water. Tends to work much better. The tail flopping is a weird node bug I have seen on other parts. Just build the sub again and it should go away. Just don't move the main sections of the sub once there nodes are attached to each other and you have saved the craft.
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That looks amazing! Really nice job on all the little details!
- 535 replies
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Dude! That's fantastic! Hey The last version for 1.0.5 (CT v1.5.1) Did anyone else have "issues" getting Camera Tools to cooperate in orbit? I am aware of the "orbit" check button. But overall. It was just acting strange like The camera start position was unpredictable as well as often would not start in the same position repeatedly. I got it to "work" but it just seemed a bit off. I don't want to call it a bug yet as I am heavily modded (100+). And I want to keep tinkering with a stock 32 bit install before I wine like a big fat baby.
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
V8jester replied to Gaalidas's topic in KSP1 Mod Development
I'm willing to help with some of the grunt work. And I could chip in a few bucks. I'm just grateful you stuck around Lo-fi -
"Real life scenario" - Loose power on a main engine.... Forced to abort. Either allow astronauts to plummet do there death... Or, provide a way to escape just like the current Orion capsule can escape during lift off and land safely. At which time a rescue mission from earth / Kerbin would then be in the works and the astronauts would need to go into "Mark Watney" mode.
- 535 replies
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
V8jester replied to Gaalidas's topic in KSP1 Mod Development
Well I have faith you guys will once again reinvent the wheel, and blow our minds with holy rolly awesomeness! I just hope you don't land yourself in a padded room trying to undo everything they have done this time around. -
Just wanted to share the amazing things this mod is capable of! - We're starting to miss ya @spudbean
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I'm Sorry to hear that Eagle.. I've only really caught that once myself. To post a pic. just click the "Insert other media" button on the lower right corner of the message window. Add the link there and it should imbed the image. Sometimes there are issues imbedding videos with internet explorer on Win 10. Edge usually works "better" for videos. Just post the "share" link from YouTube and a video should auto imbed.
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Robotics in space
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
V8jester replied to Gaalidas's topic in KSP1 Mod Development
Oh! Yeah now I ge it. Yeah the new forum just doesn't seem as versitle as the previous one. Thanks for straightening me out and puting me back on the tracks again -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
V8jester replied to Gaalidas's topic in KSP1 Mod Development
Well, I'm going to put myself on the chopping block and show my ignorance again... (I genuinely don't know) What's the difference? -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
V8jester replied to Gaalidas's topic in KSP1 Mod Development
Just hit the (+) next to "quote" for each person you wish to quote. A small bubble will appear in the lower right corner of your screen with a number for how many quotes you are about to use. When you have them all click the bubble and start typing. -
@Proot I wanted to stop in and say thank you for continuing your amazing work! KSP has never been the same since you Astronomer Blackrack and Rbray stepped up. Really appreciate everything you guys have done for all of us!
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- renaissance compilation
- visual enhancements
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
I wonder if Mechjeb's rover auto pilot, coupled with BDA's guard mode would provide the desired result? -
[1.1]Hullcam VDS - mod adopted by linuxgamer
V8jester replied to Albert VDS's topic in KSP1 Mod Releases
Did you have any quantum struts or active struts on this craft? They will act all buggy like that if you attach them to a physics less part. Also was this in 1.0.5 or was this 1.1? I don't have 1.1 yet so I won't be much help there.