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Everything posted by V8jester
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
See now that's just cheating Nice job hook! I don't believe you had done a space battle yet had you? -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
I love the Normandy engine shrouds. -
So the Pipes are for fuel transfer not fuel flow. Think of them as the refueling truck. Not the fuel injector for your engine. The idea woul be send another ship to that one. Either use KAS to install a docking port on that ship and dock another one to it to transfer fuel to its tanks. Or if it was landed use a pipe to connect two ships together. And again transfer fuel from one tank to another. The fuel lines in the VAB and the KAS pipes are used for different applications.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
How would this be any different from the current JDAM? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Don't give up on the F-22 just do what the real one does. Push the missiles out of the bay using IR so they are now firing from outside the bay. Here's one I built. I don't show it very long but you could probably get the idea. IR Extendatron, IR Pivitron and that's really it. Then set the speed however fast you want. -
Well The basic outline sounds kinda cool. I will not touch on my personal opinions of a certain Kerbal's life choices... (Nuf said) Yeah romance and KSP would be really tough
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Well when you're up that. PM me a server login and I'll see if I can help you out. I still need a headset but I can be the silent creepy dude for now I guess
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Actually I have a really sweet MC on/off fireplace door I tried to do a tutorial on a while back. Took it down and now I lost the whole video Maybe we could build that together for a lets play. Be a change of pace.
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That's why I'm a bit gun shy to start adding dialogue. You can really make or break the cinematic parts with cheesy dialogue. Well hey if you need some help / tips or whatever when you start your channel let me know.
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I appreciate that, thanks! Well I'm kinda stalling right now to get as much feedback from everybody as I can. Got a few complaints about the music. But I think there were more people that actually liked it. Music is such a pain using the free stuff sometimes. "Space pirates" hu hmmm we are stealing a lot of material from another certain "Martian" movie..... anyways I digress.
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I like your idea of Finding other things living, But I am not good at building big giant IR robot monsters. Achroma wins hands down on that one My other hang up is finding something else "living"... I wish there was a mod to make "aliens" I mean the Kerbals are already alien, but you know what I mean. And the dead kraken is on the Mun so that doesn't work out well either. Now Jool is a big ship killing monstrosity so there could be something that goes wrong with the Odysseus there.... Just spit balling here really. Kinda feel like I'm spinning my wheels. I've got the props just not solid story to use them in. So far everybody likes the subtitles (surprisingly) I honestly assumed everybody would hate subtitles. But English speaking Kerbals also looks kinda funny I know Thanks for the suggestions, I'll add it to the blender of thought spinning around
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
Well yesterday was an early day at work (4:00am) and I was zonked when I got home. So I didn't get anything productive done. But, with some new stuff from, and with Spanner seal of approval. I think we may just have something. (Something outstanding) There will probably be a substantial change to the guns this time around. As I feel there will be plenty of great replacements to existing rescaled BD Weapons. I am leaning toward dropping the rescaled weapons in favor of Spanners far superior guns. There will be a weapon or several to fill each niche of the initial FPS pack. But if you have any ships with the old guns in flight. I may be breaking them. -
Not tryin to be a yutz here but.... You can also use two uncontrolled IR Pivitrons and an RKE Kanadarm docking port. You'll also need Quantum or Active Struts to secure the hitch when disconnected or else it will drop / turn out of Wack. I guess I didn't do a great job of showing it but, here's a video with that hitch.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
V8jester replied to FreddyPhantom's topic in KSP1 Mod Development
That's unfortunate. Well hey thanks for the update man. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
So due to the lack of a headset, and also story material.... Here is the first "episode" of HAB: 6062. I started a thread for story ideas if anyone would care to throw in there two cents. Series Thread -
Thank you IgorZ. That'll be a great addition to KIS.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
V8jester replied to bac9's topic in KSP1 Mod Development
What Blowfish said. No problems on my end either and I run 80+ mods.... So I rest my case -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
V8jester replied to bac9's topic in KSP1 Mod Releases
HX is broken out separate from the main B9 mod. All the packs (Core, HX and Legacy) are available here though (1 page back BTW).... Github Link- 4,460 replies
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First "Episode" Still no dialogue as I am still working out a storyline.
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
That's pretty cool! -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
What's that? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
V8jester replied to bac9's topic in KSP1 Mod Development
The link is literally in the post above yours..... -
[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
V8jester replied to V8jester's topic in KSP1 Mod Development
I think you've become obsessed my friend -
When you want huge IR parts. Copy the cfg for the part you want supersized. Place this new cfg in the same place you copied it from. In the copied cfg change it's part name as well as description name so you make a "new" part. Then change the line scale=1 to something larger like 3 Play with that and you will have custom enormous IR parts