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Bubbadevlin

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Everything posted by Bubbadevlin

  1. Ok, so scatter was working fine for me until I went to pilot my SSTM (only ~150 parts) and then I got HORRIBLE lag, It is positioned on lathe's North Pole. It was very strange, since I could run everything else just fine that wasn't on lathe. (ok only had one other craft, also on the north pole) I was just wondering what that was about, and is it unique to the north pole, or just all of lathe in general? Or is it just my computer (just got a fairly new one)?
  2. I am currently a freshman in high school, and i am in my high school's STEM program, but dont really know what I want to do ( basically anything science/math prob)
  3. Well, i was going for all stock If i had used mods, i would have definitely used tweakscale, would have save quite a few parts
  4. I made everything as accurate as possible, so the entire thing is 110m tall
  5. Ah, thank you GusTurbo, as well as Motokid And no, the TWR isn't that low, the craft is just very unwieldy and hard to control with the first stage, go ahead and try if you want to!
  6. 3/10 I think I have seen you before..
  7. Ah, Should have known . I am sure it will be great! Yea, some real time went into the lander, thanks!
  8. I would actually love to see some WIP pics of that, it really sounds like an awesome replica! I bet the level of detail is pretty high already!
  9. Umm... 3? Well here is one I actually had on a math test F(X) = X2 + X Now solve F(F(X2))
  10. Granted, you will sleep until the year 2050, then feel so good you will run a marathon in your underwear. I wish for no lag in KSP
  11. Hmm.. This looks fun, I may just have to make a few battleships! I really need to look around these forums more, although the title confused me, as they are in space..
  12. Yea.. fairings are buggy as can be. I actually just released a stock Saturn V http://forum.kerbalspaceprogram.com/index.php?/topic/129023-stock-saturn-v-replica/ It is huge and impractical, but the lander is quite detailed and not too high part count (not quite sure what your asking for)
  13. Ah yea, I guess. I think it looks pretty cool using the septratrons, but yea, not as realistic. The problem with moving stuff out of the way is, you still have the lower stage engine under there. In fact, the center is mostly empty in my replica, as all the fuel is stored in the round -8 tanks
  14. Odd, I have those sepratrons in there for the exact reason that my engine was overheating the lower stage, and for me it doesn't overheat. If you notice though, the sepratrons are angled outward away from the lower stage
  15. Well before when i had my old computer, it was complete ***** The first stage would take ~30 minutes to burn through, (with .5 FPS) then in most testing, it would end up blowing up on staging After I got my new computer, it wasn't too bad, taking like 5-10 minutes to burn the first stage, then after staging it was much better FPS. (like 5) Still no joy, but with my new computer it was doable. Then I ended up screwing up just about everything with my landing and even started to orbit the other way, luckily the lander was only moving about 100m/s, it it was overbuilt
  16. Oh, you really dont have to, I just suggest it because pitching is really hard with such a large rocket, and it may cause instability
  17. Thanks everyone! And yea, Majorjim, everything in this replica was heavier than the actual rocket, as there was alot of weight in looks, and ksp fuels are really really dense. The lander is ~220 parts, and I probably could have made a rover, however the part count was already very high, and KSP was already doing very wonky things. For the separating payload bay, I just kinda forgot to take good pics :/, and I docked the LEM and CMS after decoupling the last stage, because of how the lander was attached. The lander's sub-assembly snap point is that top docking port, and i put it on the lower decoupler, then turned it around to face upward. This made the docking port seem covered in the eyes of the game, so it was impossible to dock until I got rid of the last stage. The thing about retro rockets is, you wouldn't see them really, as all the smoke from the SRBs that heat the fairing would obscure them all (darn KSP fairing bugs), and I also couldn't really do inter stage separation for the exact same reason, fairing bugs, or deal with even more insanely high part count with a custom fairing I honestly didn't really think about Ullage rockets, and I bet I could add them in thinking about it now
  18. I finished my Saturn V rocket, right on the deadline, ok, ok, 30m after my deadline (midnight 12/31/15) http://forum.kerbalspaceprogram.com/index.php?/topic/129023-stock-saturn-v-replica/
  19. Bubbadevlin Presents The Saturn V Replica The Saturn V (spoken as "Saturn five") was an American human-rated expendable rocket used by NASA between 1966 and 1973.[6] The three-stage liquid-fueled launch vehicle was developed to support the Apolloprogram for human exploration of the Moon, and was later used to launch Skylab, the first American space station. The Saturn V was launched 13 times from the Kennedy Space Center in Florida with no loss of crew or payload. The Saturn V remains the tallest, heaviest, and most powerful rocket ever brought to operational status and still holds records for the heaviest payload launched and largest payload capacity to low Earth orbit(LEO) of 310,000 pounds (140,000 kg).[4][5] - Wikipedia DOWNLOAD Ok, I will start this off saying Happy New Year! This is a rocket that I have been working on for quite a while now, and have finally completed. It is a fully functional super realistic model of the Saturn V rocket, and the Apollo Mission. The craft is actual sized, at 10m in diameter, and has over 1,100 parts. This rocket has been quite the experience to build as I seemed to encounter EVERY glitch in the game. It was most of the time a case of one step forward, two back, but somehow I got it into a working condition. From it I learned how fairings are the glitchyest ***************s in the world, that my new computer is way way way better than my old one, and that heat shields make great decals. On to the flight plan, and it is luckily a simple one for you. Just fly it like any rocket, but keep RCS on during the ascent. I highly suggest that you do not turn while the first stage is firing, and also be prepared for low FPS, again over 1k parts.. Due to fairing bugs, i had to implement an explosive staging system, so just don't activate the engines until you see the fairing on the previous stage blow up. Toggle 0 for the antenna in orbit, and abort is for activating the abort tower (will come off on its own if not used) Just to give you an idea of the scale of this thing, (if the pics were not enough), the first stage is powered by 35 Rhino engines, the second is powered by 10, and even the third requires two. The main large hull is a 3m fuel tank surrounded by 12 Mk3 space plane fuel tanks, and also the capsule is actually a 3m fairing around the 3 man capsule. Anyhow, I hope that you enjoy the rocket! (sorry for the massive album, I was pic crazy, [just installed visual mods]} Dangit, the forums still say this was posted in 2015, hmm.. I do wonder what time zone the forums are based on
  20. Ok, so i finally seem to have my Saturn V working I am installing scatterer for beauty shots now (just upgraded my computer, so i can actually run it). The craft should be released later tonight, if there are no problems It has been a 3 week commitment to making this thing, and i hope everyone enjoys it
  21. Wow, how did i miss this challenge until now? I think I can modify my constellation VI quite easily for this. It is a SSTM (ISRU equipped), would I get anything special for that? Also I really don't want to uninstall hyper edit, is it OK if i just include a ton of pictures?
  22. Lol nice launch tower and nice ISRU I dont think that extended ladders have hit boxes thought, as i know that kerbals can walk right through them
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