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KSP2 Release Notes
Posts posted by VenomousRequiem
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Okay, both of you listen.
- Close out of the KSP Forums
- Reach over, and safely hold the power button on your device
- Stand up, maybe walk to the kitchen and get a cold drink
- Go outside
- Return
- Sleep
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6 minutes ago, Sylandro said:
How can this mod exist when people know that we are lizard-men that fake out space programmes, that know deep inside that our eyes that don't exist?
/s
4 minutes ago, Sgt.Shutesie said:It starts when you stop believing everything you see on the internet.
Both of you go home
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2 minutes ago, Sylandro said:
How do you report an issue? I think i found a bug.
Let's hear it.
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1 minute ago, Drakenex said:
ohh I see! Take your time! Great Mod CO-Wolfie! (sorry to much chemistry @work)
CO-Wolfie..? Is that me..?
Or are you gonna throw nicknames around for Cobalt like @hraban.
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7 minutes ago, Drakenex said:
First of all, BIG thanks for your hard work, using this mod I was able to recreate the whole Apollo program, including Mercury, Gemini and Skylab. Yes FASA covers most of the parts but I'm not a big fan of the photo-realistic style. Just install this pack plus Tantares (and recently Habtech) = best stockalike experience on KSP!
Are you planing some Apollo stuff? I'm using KerbonTech Apollo capsule + Fasa SM + FASA LM + KW Rocketry for Saturn V and Apollo CSM, also Real Scale Boosters for Saturn IB. Also some Apollo program probes, like Surveyor and lunar orbiter (I've used one of the antennas and the camera in this pack for LO) aaand ... I can be here all day hahaha! Sorry, because of the quality is easy to have wild dreams!
Thanks again
I'm glad you like it! But uh... We don't talk about A****o...
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23 minutes ago, Calvin_Maclure said:
Wasn't pushing, was inquiring since I don't know. There is a difference.
CM
I understand, but if there was a 1.1 update, it'd say.
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44 minutes ago, Calvin_Maclure said:
Update for KSP 1.1?
Cheers,
CM
Technically speaking, pushing for updates is against the rules, strictly enforced by RedIronCrown.
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2 minutes ago, sp1989 said:
Forgive me it doesn't seem readily apparent how to install this?
Put the GameData in the GameData
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2 minutes ago, lagcity613 said:
Yep, just gave it the free tweakscale type, I've found it to be the easiest one out of all of them to use - at least in my opinion.
Woo! Thanks, man. Any plan on adding the manned capsules? I'd like to use the VA capsule for uh... Science, But it needs to be 2.5m.
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4 minutes ago, lagcity613 said:
... Where? I didn't notice one
Is it like... Free scaling?
If yes, than its different than the ones already here. Also if yes... I'm sorry, Curt...
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2 minutes ago, lagcity613 said:
Made a little patch to give everything but manned capsules tweakscale functionality. https://www.dropbox.com/s/iog5zzsa7hol0pc/FoxTantaresScalePatch.cfg?dl=0
Enjoy
There was already a TweakScale config.
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...I'm also using KJR...
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1 hour ago, Starbuckminsterfullerton said:
Most part-only mods keep working between versions, but they're often unbalanced because of changes to heat, aerodynamics, what have you. Since you've been playing it, did 1.1 do anything to merit changing part values?
No, I don't believe so. It's all... pretty much the same. Save some performance increases from the better physics handling of Unity 5.
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Oh god... Saturn Multi-body can lift 40 tons into LKO with with a x3 rescale... don't every change the balance... It's so beautiful... I was worried that they were going to be too weak to use in HSS, but by god, you've never disappointed me in the past.
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Hey, I don't mean to undermind your work, but I noticed a lot of the RSB engines were set using the wrong plume types. (RL10 using Kerolox, etc...) And call me picky, but that bothered me a little bit. So I took the liberty of changing all of the engines to use the correct plumes! Enjoy.
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1 hour ago, macintux said:
I am indeed, in fact I tried both.
I am using the 64 bit linux version.
I love the mod otherwise, gives me the ability to make some of the more obscure American rockets most mod packs don't cover.
I could have sworn we fixed that in the later dev updates... Is it just the booster fairing you've got trouble with?
7 hours ago, helaeon said:Heads up: something about the 4/24 dev update on Git breaks all of the science experiments in the game. Throws an error about sciencedef does not exist.
It's not the included DmagicAnimate folder (I'm using the one directly from DMagic's page). Reverting back to "MOL Beta" causes everything to work again.That's odd... I've got the latest version of DMA and one of the later dev releases (Not the latest one, I don't think...) and everything works fine. Is 4/24 the latest? @CobaltWolf could probably help you more.
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1 hour ago, sp1989 said:
Please please please don't misinterpret this because I have been a long time follower and I absolutely love and appreciate your work. However I saw this gif and I felt I needed to post it here because it not only represents the people waiting for you to get an official release for 1.1 but basically everyone else who wants to push their new found 64bit capabilities but have to wait for modders to update their mods. Please please please take your time and I know it will be worth the wait, but just know........
Yeah, that did seem a little backhanded. You'll get your grubby greedy little mits on the 1.1 version when it's done. No sooner, no later. Perhaps you've never tried to model and texture before? It's time consuming and people have lives of their own.
Besides, I've been playing with the latest dev release and it already works fine on 1.1. Hell, the latest official release on SpaceDock works fine with 1.1.
@macintux Are you using the latest dev update from GitHub or are you using the latest official release on SpaceDock?
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Yeah, Proton still flips... Not very good at getting rockets just right recently, eh? I believe in you.
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KSP, the Forums, and Spacedock. Or memes. I like memes more.
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1 hour ago, Beale said:
Does the payload or rocket have any reaction wheels or linear thrusters? I think I would recommend those due to all the aero problems.
Also, the Soyuz fins that were just released are a good fit for the proton in 3x or 6x symmetry.
The payload and rocket both have reaction wheels. I'll try the fins.
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Ahh! It seems the Proton now flips every time I launch it! It also doesn't look like the engines gimbal much, so that might be it!
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Just now, Uace24 said:
when will the stockcalike be released?
It's rude to ask for updates like that.
You guys are vultures, I swear.
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8 minutes ago, CobaltWolf said:
Oh baby... A triple...
[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update
in KSP1 Mod Releases
Posted
@benjee10 Care to add some parts from ETS when you're done with your current plans? More specifically the Freedom Space Station trusses as well as the box that it's mounted to the core.
(In case you don't feel like looking for it in the linked page...)