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KSP2 Release Notes
Posts posted by VenomousRequiem
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1 minute ago, CobaltWolf said:
Meanwhile, as I was quickly checking what the real LK looked like...
Coincidence? I think not.
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First one!
@davidy12 i think the first one is more accurate, but I'm not too up to date on Soviet lander a from the cold war.
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5 hours ago, Third_OfFive said:
Those clouds tho....
What mods did you use?
That's SVE, Scatterer, and TextureReplacer, my guy.
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3 hours ago, raidernick said:
I guess you didn't even attempt the read the last few pages of comments, or the version number in the title of the thread huh?
rekt
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Twenty points if you can guess my first test of the RCS backpack based on this picture:
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9 hours ago, Zarbizaure said:
NEW PART: LE-5! with four different configs
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Obviously, the texutre is really, really placeholder, but this is just to prove I can.
@OTmikhail aren't you proud of me
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18 hours ago, Belerafon said:
What I found out with a (hacked) K.E.R.
I can't believe this joke hasn't been used yet. Shame on you guys!
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59 minutes ago, Creideiki said:
This is the most wonderful pack I have ever used in KSP. Hell, it's unseated KW Rocketry from my "must have" list; because this has all of the parts I've wanted. I haven't had a chance to try out the newest version; right now I'm on the quickfix for 1.1 that was mentioned in the thread a while back, the most current version can be gotten via the GitHub, right?
I can't decide if my favourite rocket is the Atlas D or Titan I. And I absolutely love the AVCO Mark IV re-entry vehicle for the Titan I and Atlas (well, it should be on an Atlas E or Atlas F, but Atlas D is close enough); when North Kerbin Dynamics updates to 1.1 I'll take a stab at seeing if I can make that AVCO Mark IV do it's originally intended job...
I asked him if we could make actual warheads and he's really against the idea.
I'm glad you like it! It's replaced a lot of my "must have" mods as well, which seems kinda well... self centred of me to say?
Update:
I just testing this out. If you update CAL and Firespitter and BDArmory, North Kerbin Dynamics works fine in 1.1. Not sure about 1.1.2... I'm sure it won't get the same results, but some things didn't break with 1.1.2! Maybe it still works.
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Woah, I just had a wicked idea!
Is there any way to add the functionality that allows you to limit how far the cargo bays can be deployed to solar panels, such as the Zarya solar panels? That way we can have the ISS with Zarya's solar panels about 50% deployed as they are right now IRL.
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5 minutes ago, Sgt.Shutesie said:
I uhhhhh, won't go @CobaltWolf crazy, but can I get a list of those visual mods?
I have literally the most basic setup.
- EVE (Default configs...)
- Scatterer (Default configs, except for me disabling the ocean shaders and the god rays because... My computer runs like garbage sometimes..)
- Distant Object Enhancement
- And of course RealPlumes
And I'd like PlanetShine but it's broken in 1.1.2 last I checked.
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4 hours ago, Jso said:
I'm a little distracted at the moment - my new computer arrived. Haven't seen my jaw since it fell on the floor.
Isn't it great? Welcome to the club, buddy.
I tried to play without these visual mods, but there's something about stock Kerbin that drew me back. It of course doesn't run nearly as well, but a solid ~45 frames it totally tolerable if I get to use these and still get it.
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1 minute ago, Tekener said:
Confirmed, all fine - just CKAN won't let you install it at the moment due to the missing 1.1.2 version marker.
You're going around a bunch of threads talking about CKAN? Why not just install it manually if all of these mods are giving you trouble?
Please, do yourself a favour. You miss so much if you only use CKAN.
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1 hour ago, EliasDanger said:
Nah, I'm going to step in and summon @VenomousRequiemto explain his elaborate name.
Ahem... I'm not a "him".
21 minutes ago, Dman979 said:Yeah! I wanna hear it too!
@VenomousRequiem, explain! Please?
No.
@CobaltWolf Tell them to leave me be. ;-;
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6 minutes ago, KerbalFanatic1 said:
when do you think it will be till we get it
When it's done.
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1 minute ago, CobaltWolf said:
Your RAM.
Yeah, in 64x, if you've got at least 8GB of RAM, you should be able to fit any mod you need or want into your install, but it'll still take forever to load.
There is a limit, yeah, but you may never actually hit it. I have a lot of mods, and I've not had any memory problems. I run on a laptop with 6GB.
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Wooo! Congratz on the release!
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2 hours ago, Teslamax said:
...snip...
Oh, lord, that's a lot.
Yeah, Skylab, Apollo, Saturn, Apollo ETS things, Saturn ETS things, SpaceLab... All on the road map, albeit not for a very long time. You'll get it, don't worry.
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11 minutes ago, davidy12 said:
Nevermind. I didn't properly install the BDB pack.
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1 minute ago, davidy12 said:
@CobaltWolf: Why'd you remove the retrotrons?
I could have sworn they were still there. Maybe he misplaced them.. It happens.
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On 4/12/2016 at 2:55 AM, SpaceBadger007 said:
Hows it all going?
12 minutes ago, SpaceBadger007 said:Any progress?
Not only is it against the rules to bug for updates, but it's also obnoxious. Don't be that guy.
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I've never had to say this before but... let's keep the memes to a minimum and keep everything professional. This is me administrating because @CobaltWolf is busy tonight.
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21 minutes ago, Jso said:
I propose we convert everything to inches to avoid further confusion.
I refuse to use imperial standard! I'll just get my facts straight next time.
[1.8.x - 1.12.x] Soviet Probes & Soviet Rockets - R7/N1/Soyuz/Proton/Zenit/Dnepr/Kosmos/Tsiklon - 7-24-21
in KSP1 Mod Development
Posted
He literally just said he wasn't going to make one. Please think before you hit "Submit Reply." Or maybe it was misunderstood, and he's just not working on one at the moment.