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KSP2 Release Notes
Posts posted by VenomousRequiem
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3 minutes ago, Rory Yammomoto said:
what's in it?
Nothing with that attitude.
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6 hours ago, lrd.Helmet said:
I probably messed it up somewhere. I'll reinstall and check it again in the near future.
EDIT: It is working just fine now. I don't know what happened.
Did you by chance install it through CKAN? It's my goal in life to blame everything on CKAN.
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I can already feel my FPS decreasing... Very nice, friend!
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3 minutes ago, DECQ said:
I'll check them again, when they interrupt worked well and I did not notice the problem ...
Should I be using FAR? Try deploying the parachute less than 5km. I'll reinstall and try again in the morning...
Also I'd like to mention that the RO config doesn't resize the engines for Angara, and misses the RD-191 completely!
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5 minutes ago, DECQ said:
If the rocket is turned at you every time then you something is not done so, the missile flies very well, parachutes have to open very early, as shown in the video.
So what you're saying is that the parachutes are useless for abort procedures? I think maybe it was messed up somehow and it's issues slipped through the cracks during your testing. Shouldn't parachutes work at all altitudes? (Except maybe 3 feet from the ground...)
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20 minutes ago, lrd.Helmet said:
I just re-installed this pack. And I love it! It is insanely huge, but after looking through the manual and making some subassemblies, it is really amazing.
I have just one request, would it be possible to give the parts their real life counterpart tags like tantares does? I think it would be really nice if I were to search for Atlas, I would get all the Muo parts for example.
I'm glad you like it!
It... should already be like that? Oh god @CobaltWolf did we do all that work for nothing?
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I used both of the parachutes after an abort (Because the rocket flipped, as it does every time, no matter how I fly it) because the main ripped off after violently throwing the capsule around, and then the emergency chute did the same. All three crew members perished.
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Hey, that looks super nice! Ping me when it's released and I'll do an RP config for it.
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3 minutes ago, Rory Yammomoto said:
I think the new RL-10s need RealPlume Configs. with Realplume and Cryogenic Engines, the new extending RL-10 uses LiquidFuel (though Cryogenic Engines already has one, so this isn't much of a problem) with a stock plume, and the new non-extending one has no plume.
Also, a request: why not make an LR-87-LH2? (a LH2 variant of the titan first stage engines)
There's no need to request RP configs, as they come out with the engine typically, no matter what, but I've been having issues with these new engines. Don't worry, you'll get it eventually.
There's a single-chamber LR87 in the mod that runs off of Hydrolox, will that work for now?
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Can we please move discussion of @hraban's X-20 to Contares? It's not ours and I don't want anyone to get confused, as BDB will not be including an X-20 Dyna-Soar at any point in the near(or far) future.
Thank you, have a nice night/afternoon/morning.
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1 hour ago, Rory Yammomoto said:
thank you. should've read. Cannot wait for 10.7.
(WOAH THAT WAS FAST. you have boosters on your fingers to make you type fast?)
Instant email notifications on my phone, I don't particularly have much of a life (save I guess my gf being here right now) so I usually respond immediately if I have anything to respond with.
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2 minutes ago, Rory Yammomoto said:
erm... you might want to update the DMagicScienceAnimate that goes with BDB. It was the thing that buggered up. updating helped immensely.
We don't advertise as updated for 1.1.3, mate. We know what we're doing, it just hasn't happened yet.
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2 hours ago, hraban said:
The X-20 will be a special and unique KSP ready model with textures and configuration for BDB. Includes 2 parts: The 'hraban' like X-20 and the stage-adapter for the Prometheus.
UNITY-Shot
-snip-
That looks super nice, mate! Shouldn't you be updating it's progress in your own thread, though..?
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1 minute ago, Sgt.Shutesie said:
I'm the only one doing X-20 in the BDB group as far as I know. I must decline the offer, as I am doing X-20 as my own, first, project for modding KSP. It's a nice model, but I'm happy with doing my own, thank you.
It's good that you could make it in an hour, I can model X-20 in anywhere from 1-3 hours, depending on how much detail I put in.
I mean, there can be two, right?
@hraban maybe I misread the post as I was just waking up. Are you just posting that you're doing it or are you actually offering the model to us? I'd love to see your rendition of X20 in Contares.
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4 hours ago, Randazzo said:
I'll have a look at adding it. I seem to recall it was fairly painless for Custom Clusters.
Might be a week or two though.
I might be able to manage that if you'd like.
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3 hours ago, hraban said:
Hello Cuddlewolpertinger and the BDB-Team.
Are you interested in a one-part X-20?
The model is calculated to fit on 1.875 Prometheus (with adapter). The diameter of the fuselage is 1.25m.
It's not textured, only colored in Wings3D.
@Sgt.Shutesie (buildtime 1 hours)
...yes please...
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20 minutes ago, davidy12 said:
On a 16 GB RAM, 2 GB GT 720, and an I7 3GHZ processor setup.
10 minutes ago, BolleT said:Thats cute
R E K T
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Just now, hraban said:
As often stated: No supports for FAR! If you want to do that, welcome.
Does FAR support need an extra config? I thought it was super fancy collided bashed aerodynamics and it figured out how things acted automatically?
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Just now, ultraviolet150 said:
I'm talking specifically for ProceduralFairings (the mod). Not for the stock 'procedural' fairings.
Yeah, I know what you meant. I think it's linked in Jso's signature, actually. Look for one of his posts here on the thread.
It's a small mod that adds all of the fairing bases from BDB as PF bases and adds a few custom textures for PF, and you can switch them via Firespitter.
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2 minutes ago, ultraviolet150 said:
I must say, I've been using this pack and I have to congratulate all of you on an astounding job. I have a sort of strange suggestion/request; I love using procedural fairings, yet I fail to always get a matching texture. Would it be possible to create a Procedural Fairing texture for BDB parts?
I thought we already had that..? @Jso?
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No, you guys, @akron is right. Keep the memes to a minimum. Please cut it out. :^)
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What does it say on the side on the latest screenshot of Fregat..?
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Yes, it's my understanding you're not supposed to use reaction images on the forums. Let's tone it down.
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50 minutes ago, Nnimrod said:
What's this bit do?
useThrustCurve = true
thrustCurve
{
key = 0.0 0.30
key = 0.01 0.30
key = 0.07 0.60
key = 0.85 1.28
key = 1.00 1.00
}It's thrust curves, mate.
The SRBs will have different thrusts depending on how much fuel they've used, because the inside of the SRB is carved out like that.
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
in KSP1 Mod Releases
Posted
Your head will literally explode. The second you launch the game with both installed.
No seriously, the mods are pretty much meant to work together.