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KSP2 Release Notes
Posts posted by VenomousRequiem
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14 minutes ago, legoclone09 said:
Oh my god.
It's finally done.
YES! YES YES YES YES YES YES YES!
"Done" is sort of a relative term...
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22 minutes ago, Rory Yammomoto said:
Hey, I have an idea - put up the upgrades (block II, AARDV) in order.
that way, we can get the game models the way we got (or would get) it in real life!
:^)
It's call a roadmap and we already have one.
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10 minutes ago, legoclone09 said:
Loving the SIV-B, Cobalt! Looks great so far! Can't wait for it to be done.
I might need to get the mod a birthday present. I might make a model or something. I'll try. Or do something partially productive to it.
He specifically said not to use it.
Please, we have more models than we can handle... A better present would be some UV maps and Textures, or compatibility configs.
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5 minutes ago, MaverickSawyer said:
Okay, field test report time.
Found an interesting feature on the Dina engine... after a random interval between 20 and 100 seconds, it will suffer an "internal failure" and promptly overheat. Test stand runs of up to 441 seconds duration have revealed that it generates enough heat to max out six of the medium deployable radiators before reaching an equilibrium point at about 1767K internal.
Can't wait to see where else this little feature crops up next.
every tantares engine... #spacerace2016... @Beale...
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Just now, cxg2827 said:
High Visibility Lime Green
Let's get an answer from someone who isn't Cxg
I'm kidding I'm sorry
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How do we feel about colours? I was thinking that the F1 should have the distinct Rockomax oramge, and the J2 should have the same blue highlights as the RL10, but Cobalt was thinking orange all around. What do you guys think?
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8 minutes ago, Kartoffelkuchen said:
It's the Center pusher, introduced on the Falcon 9 Full Thrust, making stage seperation more reliable by supporting the other three you can see on the outside of the interstage.
6 minutes ago, liquidhype said:It's the interstage pusher-rod that literally pushes on the nozzle manifold in order to increase the separation distance between the upper stage and first stage for a quicker 1st stage boostback procedure. I spent a lot of time reading about it the other day. Interesting stuff actually.
For when Ullage/retro motors aren't enough.
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30 minutes ago, Kartoffelkuchen said:
Yes, I did.
What is that..?
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5 minutes ago, Rory Yammomoto said:
is it up on github?
Check?
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25 minutes ago, pheenix99 said:
Jeb volunteered to perform a flight test and land the dual stage lander on Munar soil.
Every RP config I make eventually breaks. :l
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Ugh... I cannot for the life of me figure out GitHub. I'll just stick this on here until I do. I updated the RealPlume.cfg to include the new engines.
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10 minutes ago, falken said:
I'd quite like to see a stubby CSM for the Apollo, like this:
We'll have one of those in BDB pretty soon.
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9 minutes ago, Neil_Kerman said:
Hi guys,
Can you please, please, please, tell me how to use spawn marker? i tried rotating it in every possible directions but still my rocket flips upside down when launched from LC-41... RIP to my slim, trim and cute rockets...!!!
That'd be for the Kerbal Konstructs thread.
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1 minute ago, pheenix99 said:
I'm waiting to see IVA views (crew capsults) implemented....fingers crossed.
:^)
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3 hours ago, Warsoul said:
Nice job ! Love your textures. If you seek for a modeler ; i work has a freelancer and i can made some models for you has a cheap price.
Or even, MaErDa Corp is seeking for cooperation. If Bluedog Design Bureau want to cooperate with us, let me know.
For buyings cheaps models; i prolly start an new thread to sold basics models for modders on the Dev Section.
Or simply PM me.
Thanks, and I don't take credit for the textures, but I'm glad you like it! Between me and @CobaltWolf we've got more models than we know what to do with.
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I understand there's a lot of hype going on here, but let's keep the memes and talk about alcohol to a minimum... That includes you @CobaltWolf.
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Saturn V hype?? What the hell am I supposed to do with this then??
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3 minutes ago, RedParadize said:
Nice, I am a maya user. I use to be pretty good at modeling, even teached it back when modeling and texturing were not neceserly done by the same guy. I didn't export much stuff to unity... Working in the movie industry. Intresting twitch, I might want do my own mod at some point.
Id love to see it, mate.
I believe in you!
2 minutes ago, akron said:I actually use Maya 2014
:0
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4 minutes ago, RedParadize said:
Ah, a Maya user. 2014? Believe me you are not missing much...
Me, @akron, and @CobaltWolf all model in Maya 2016.
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26 minutes ago, CobaltWolf said:
It is time...
Mother of God...
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7 minutes ago, CobaltWolf said:
What? Still? I thought we had fixed that! @Jso @VenomousRequiem
We did... Twice...
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On 8/2/2016 at 5:38 AM, Kurld said:
I'll look into it sometime.
I'll make you a deal. I'll do it when I fix my PC but only if you keep up the good work.
Sort of a payment for doing our Apollo's BPC, eh?
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
It also needs some texture and model work done. Nothing involving Saturn V should even really be released yet.