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KSP2 Release Notes
Posts posted by VenomousRequiem
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I kinda figured various fairings would be included in the next release nonetheless. I vote for Skylab and then some ETS stuff.
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I've grown pretty attached to this station, actually.
Update:
Ayyy, thanks guys. I wanted to get to 1000 at some point as a personal achievement.
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@Beale I was going through all of my Steam screenshots and i just figured you'd want to be reminded of cringy old parts
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Feels good man
Update:
Update#2:
I forgot I had a bunch of screenshots saved for the update album.
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1 hour ago, davidy12 said:
Didn't know that you were drinking.
It's to be assumed
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Sleep well... sweet prince...
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1 minute ago, davidy12 said:
Also, no one pointed this out, but ONE YEAR ago, BDB started.
Oh trust me, It's been acknowledged.
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19 minutes ago, Jso said:
It should probably be a little shove, otherwise you'll bounce around in there.
Any chance we know how the real one did it? If there was any force it'd have to be from 1-10. Nothing that could do like anything.
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2 minutes ago, Avalon304 said:
I mean... why have any force? Why not just use the RCS to extract? All you need to do is free the MEM (actually the same could probably be applied to the top node too... why have any eject force since realistically it would be the SLA petals holding the CSM inplace and they wouldnt impart force on the CSM when opening(.
@Jso I second this. It should all be 0 ejection force.
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2 minutes ago, -ctn- said:
Argh! I knew I would forget something!
And good catch with the missing face. I've noticed sometimes when I merge objects in Blender, some of the faces reverse direction - which is super annoying.
And also good catch with the new RCSFX. I'll wait to fix that until 1.2 is officially released though - I don't know if calling that while in KSP1.1.3 would cause issues.
Yeah, good call. Once you update RCS to use the new system, and change the probe core 1.1.3 functionality is completely gone. Again, PM me if you want help with 1.2 changes. More importantly, keep up the good work!
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Hey, some things I noticed about the new update.
If it's rated for 1.2, I think the probe cores are missing the new data transmitter, and none of the RCS use the new RCSFX system, so they look a little outdated. Another thing I noticed is that RCS blocks on Cygnus' right side is an awkward see-through, So maybe you accidentally deleted the face when modeling it. I'll fetch a screenshot of what I'm talking about in a second. If you don't know what to do about the 1.2 changed(RCS, Data Transmitter) you can PM me and I think I can help with it.
Update:
Double Update:
I also neglected to mention the several new categories added in by 1.2, which could also be utilized.
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8 minutes ago, MrMeeb said:
Sarnus hype got me like
For those of you who don't know, that is CobaltWolf.
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10 minutes ago, Jimbodiah said:
For 1.2?
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18 minutes ago, shizzak said:
rf
r
I am using realism overhaul and this happens all the time. It just freezes. Rarely, its able to get past it and actually load. Whats going on?
is... is this mod even supported by RO?
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7 minutes ago, awsumindyman said:
Is this for 1.1.3 or 1.2pre?
The SpaceDock release and the latest release on Git are for 1.1.3, and the GitHub repository is rated for 1.2 with the respective RCS, Probe, and Antenna systems.
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46 minutes ago, TimothyC said:
Alas, most info on it got pulled in the great NTRS takedown. Given that however, we do have this: http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20000033816.pdf
and this:
You're a saint... AJ260 coming right up.
Update:
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I'm having a really hard time with the AJ260 because there's so little pictures and orthographics, at least that I can find.
@TimothyC any advice? Any reference you'd like to throw my way?
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7 minutes ago, Drakenex said:
Saturn 1C?
Yes.
Also on a related note:
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You guys are freaking me out with this hype business...
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5 minutes ago, Jack Wolfe said:
Glasnost, baby!
Are those... LR-105s..? On the S-IV? At first I was thinking about what you did to my RP configs, then I realized it was a different engine.
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27 minutes ago, Noah_Blade said:
Hey @CobaltWolf will the Lunar/Munar Lander be Compatible with KIS so it can work with the ALSEP mod you worked on?
P.S. can some one please help me figure out how to embed imgur and fourm pages?
Yes
No. Not me at least. I've been stuck on mobile for a while.
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16 minutes ago, PhatZilla said:
Does anyone know if there is a MJ release available, or in the works for 1.2?
A) This is a question for the MechJeb thread.
B) In the thread does it say 1.2? Did you read the thread at all?
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
@legoclone09
Upon closer observations of the picture of the SM, I learned more about the shape and came up with this:
i can't remember who actually asked about Minotaur