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KSP2 Release Notes
Posts posted by VenomousRequiem
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3 hours ago, CobaltWolf said:
pics or leave
fine
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7 minutes ago, davidy12 said:
@CobaltWolf: Will the 260s be a 3.75m Diameter? (IE: Saturn INT-05)
8 minutes ago, CobaltWolf said:Yes. Likely both length variants. @VenomousRequiem already did a rough model for them IIRC.
Yes sir I did, and yes they're 3.75m in diameter.
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12 minutes ago, davidy12 said:
HOLY F**KING S**T!!!
7 hours ago, Foxxonius Augustus said:(P.S. Please be kind to the thread and snip the pic!)
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please write счка блять somewhere on there please
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11 minutes ago, awsumindyman said:
@CobaltWolf, what does that Russian text on the bottom of the S-1C say?
Now I'm not fluent in Russian, but I believe it says "engine". Real creative, Cobalt.
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3 hours ago, Sgt.Shutesie said:
Notice the text and the no horizontal stripe at the base of the first stage.
Would you chill out about the stripe and the text? I like the way it looks.
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3 minutes ago, skyhawkmlt said:
Anyone else not getting textures on the Sarnus parts?
Sarnus 1 or Sarnus V? Sarnus V is unfinished and doesnt have textures.
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Just now, SpaceBadger007 said:
Wow very quick replie thank you!!! I have been considering it and contemplating it but then ill start having too meny parts, ill end up having 2 apollos/saturns (sstu,bdb) 2 gemini/mole (mole/bdb) and double ups on engines like the f-1 and j-2
I mean... Yeah. BDB can easily be chopped down to just whatever parts you want. Just delete everything in the Bluedog_DB/parts except the Titan folder. If you're interested I can help you over at the BDB thread. I don't want to hijack @Shadowmage's thread.
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Just now, SpaceBadger007 said:
Any chance in adding in some of the titan series rocket engines?
I mean, BDB has Titan parts if you'd like.
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Just now, IronCretin said:
Does the new "Boar" engine in the part revamp affect your plans for the F-1?
why would it? That's way weak for an F1, I think we need our own.
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Just now, Rory Yammomoto said:
Please Don't. They are terribly useful- I use one as an expansion for my Saturn 1C (TWR forbiding) It is one of the few short, 2.5m tanks that don't conflict with the Saturn line when scaled up. plus, in the even that we need a bigger 1.875m centaur-type stage, the modularity is much appreciated. (plus, it helps with bumping your part mod above the total number of parts squad has in the game.)
Just now, legoclone09 said:I think he's going to add some more parts to the newer Centaur. Not sure, though.
He's not removing them forever, in fact he's not removing them at all until new Centaur parts are done. At least that's what @Jso and I voted for. :l
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2 minutes ago, minepagan said:
@CobaltWolfthere seems to be a problem with the short 1.875m tank for the Inon upper stage system - it only has Liquid Fuel (180 units). Anyone else having this problem? To be safe I deleted BDB and re downloaded, but the problem persists.
Edit: I belive it is the Inon 400 but I am not certain.
Sounds like a weird mod conflict to me. Could you give us a mod list?
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2 minutes ago, Rory Yammomoto said:
erm... can you put MP and LFO into the SIVB adapter?
You can! It's very easy.
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That's funny. I don't remember this being a democracy. :^)
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32 minutes ago, StevieC said:
Squad is still faster than VALVe.
But at what cost?
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@legoclone09 @CobaltWolf Keep the memes to a minimum. That... Doge... Thing... Is a little across the line.
@davidy12 Watch your mouth young man.
This is a more or less professional environment. Let's all keep it that way, at least to an extent. I shouldn't have to tell you guys this all the time. I don't want our thread to be closed before 1.0 even sees the light of day.
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1 hour ago, davidy12 said:
@CobaltWolf: A couple things.
1.) I think you should put attach points for the fins on the mounting stage because there's something wierd with the symmetry
2.) Be sure to put a SLA version where the panels detach.
3.) The engine fairings in the first stage had retros. And also the S-II to S-IVB has no Solid Fuel
4.) And for some reason the Ullage rockets keep flying off the Interstage. My recommendation: Make 3 variants. One with 4 rockets, one with 8 rockets, one with none. (That's what I did for my KW Sarnus V). BUT keep the Ullage separate as well.
5.) The ullage rockets on the S-IVB would jettison 9 seconds after firing so I'd add a option for whether or not to decouple them.
EDIT: Also, DAMNED OCD
Though it may be just because this space would tear the rocket apart.
Its literally unfinished. It's just up for me and Jso to do our configs.
1) I noticed that too, and it's... Weird... But I'm sure it'll get fixed ASAP(when it's done)
2) I feel like having more than one variant would be silly. We should just decide on one.
3) I second the retro motors, but again it's unfinished. ( @CobaltWolf I'm also expecting RCS on the CM. :^) )
4) I noticed that too, and I'm sure it'll be fixed. Making several variants would just clog up the parts list even more than it already is with BDB installed.
5) It'd be awkward do add too many modules to one part, especially something so small. I'd be weird to have a decoupler AND and engine in one part because one of those options would have to be activated via action group.
6(edit) Reiterated: quite unfinished.
wow that was weird to type out all on mobile
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12 minutes ago, Joeybafoey said:
1.2 isn't out for pre-release is it? There's no option for me to play it in "Betas".
I really feel like this isn't the place to be discussing this...
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1 hour ago, [email protected] said:
Just curious Cobalt, for the S-IVB, where you planning on including the pedal adaptor fairings or will they be blown clear like the modifications made after Apollo 7?
IIRC it'll be a lot like the one from KWRocketry, so like the first picture.
@CobaltWolf Is it possible to do like the one from FASA anymore without FAR? If we include a cargobay module will it properly shield it? I like the one where the four bits are blown clean off like mentioned above. I don't think @Jso cares as long as it'll weigh 15 tons.
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1 minute ago, Foxxonius Augustus said:
For those of us who think tweeting will suck out our souls, any idea when "soon" is?
It's not Beale's responsibility. There's probably a proper thread for it somewhere.
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3 minutes ago, hraban said:
Beale,
do it like Lego and make one Nozzle and one Base with 5 connection points. so you have only 2 parts and all posibilities
ok, you need a new bulkhead profile with XXS size
That sounds hard to do because they'd be so damn small.
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1 minute ago, legoclone09 said:
I was mainly asking Coatl if he would allow it on.
You don't "allow" it, I don't think. They handle it completely, even if you don't want it. :l
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9 minutes ago, legoclone09 said:
Maybe we could get this on CKAN? What could possibly go wrong?TM
Please keep CKAN questions on the CKAN thread.
@akron you're not responsible for anything to do with CKAN, they do it themselves on their own thread.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted