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KSP2 Release Notes
Posts posted by VenomousRequiem
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35 minutes ago, Incursore said:
Hello, I love your work! Is the mod up to date? CKAN say that is out to date.
1 minute ago, Siege said:I'm curious about the same. I did an export of my CKAN mods and a fresh re-install to bring some other (manually installed) mods up-to-date. After handling the manual mods, I was shocked my game was hosed because almost all my crafts were missing parts, only to find that Probes Plus wasn't re-installed because it wasn't in the CKAN list.
CKAN issues should he taken to the CKAN thread.
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1 hour ago, Jack Wolfe said:
The long walk.
Je suis prêt.
Nom this plume, baby!
Sweet release.
A Titan I engine can lift all of that..?
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3 minutes ago, Virtualgenius said:
How did you get this into KSP
Well if you can download the models from the website, all you have to do is export it into the game through Unity, and write a config for the parts.
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Built up again from scratch, this time completely UV mapped and ready for a texture and to be exported into the game.
*Cough* @CobaltWolf *cough*
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1 minute ago, Joeybafoey said:
I've looked at it, but I'm usually not usually not a fan of huge parts packs, with the loving exception of Tantares. What I want to do is fly the Saturn V and N1-L3 in the same save file at the same time for an RP, but I can't have more than one big parts pack (Tantares) and a few enhancements (Realchute, Procedural Fairings).
I think we'll be breaking it up into smaller packs soon, but I think this discussion would be better suited for the BDB thread.
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23 minutes ago, Joeybafoey said:
Would it be stockalike? I've been looking for that for so long.
Oh dear, you haven't seen Bluedog Design Bureau have you?
Yea, it'll be stockalike. We've also got the whole Saturn family lined up, with Saturn 1 already done.
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I actually used the Delta II for something useful!
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1 minute ago, hraban said:
I'm thinking about. It's eventually ready when BDB launchers convey the real predetermined maximum payload in KSP physical minimum orbits between 75km and 130km without after that to accomplish a trip to Mun or more. Can you manage that in the foreseeable future?
Hey, if you have a problem post it over on the BDB thread and we'll see it get taken care of. I was merely suggesting you make things easier on people. There's no need to bash on us when I enter your territory.
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I meant the computer issues. You guys can talk about Gemini all you want here.
Update: Hey, we should all talk about Cobalt's new mod him and @AlbertKermin just released! Simple and small, but very effective!
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1 minute ago, Rory Yammomoto said:
Heat shut down for me is 100. I run on an Idiot-Proof Linux Thinkpad. It can almost run games...
Before I cleaned it games ran my processor at about 145 degrees Celsius.
This is a discussion for a thread that isn't here, however. I hope you understand.
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Just now, Rory Yammomoto said:
ooh. OK. It's too big for the LEO, then.
If I'm not mistaken you can change the scale of an IVA view through the config file, but I've never messed with it.
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Just now, Rory Yammomoto said:
yeah, the Spica. the gemini pod. Isn't that what it's called>
Spica was Tantares Gemini. It's Leo.
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2 minutes ago, Rory Yammomoto said:
YOU THINK THAT IS BAD? I keep OVERHEATING if I even DARE run too many mods...
Oh please, running a game my processor idles at around 125 degrees C. I know the feel.
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You should consider adding the real life spacecraft's names in the tags in case someone like myself can't remember their in-game names.
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TFW I try to play at all recently:
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Isn't @Beale already working on the IVA for Leo, though?
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1 hour ago, LibertasAequitas said:
Hey all! Just thought I would share a little commsat I made using a few parts included in this pack.
It's the cheap and easy way to set up an adorable, local communication network!
That's... Adorable...
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4 hours ago, IronCretin said:
Thank you so much for explaining that to me. All I really want is to launch my S-IVBs. That reminds me, will you be doing Skylab? BTW, I really love your mod. It's probably my favorite historical part pack.
4 hours ago, Sgt.Shutesie said:Here, let me direct you to this.
^^^^ I mentioned the roadmap in the OP to you earlier. Skylab is on the To-Do.
18 minutes ago, Rory Yammomoto said:where can you point me to these S-IVBs?
I really hope you're not talking about the S-IVbs in BDB.
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3 minutes ago, IronCretin said:
Looking at it, the Saturn IB Is basically the Saturn I first stage (not actually the same, but close enough), and the S-IVB From the Saturn V, so I should be able to build one with those two
The Saturn Ib first stage and the Saturn I first stage are literally the same, and technically the Saturn V has the S-IVb from the Saturn Ib.
Edit: @CobaltWolf the Saturn V S-IVb had 3 of the ullage motors instead of 2, and it had 4 of the APS packs instead of 2 if IIRC.
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2 minutes ago, IronCretin said:
I was asking if we would get it in this Saturn/Apollo dev cycle.
I'm pretty sure he was talking about the next immediate update in that post. There's also a roadmap in the OP if you'd like to take a look, and the Saturn family wasn't supposed to come until probably after this summer. I'd say we're on a pretty good schedule already, eh?
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3 minutes ago, IronCretin said:
Will we eventually get a Saturn IB?
It's in the works. Did you not read any of the thread before posting that?
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6 minutes ago, ultraviolet150 said:
Using 0106b from Github
Maybe that was before? I updated it to use the right plume a month ago it says. If you don't get the updated version now, it'll for sure be fixed in the newest release.
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6 hours ago, ultraviolet150 said:
I found an issue with the realplume on the bluedog_LR87_SingleChamber. It seems as though it doesnt work,,,, any ideas?
Edit: seems to be Hydrolox-Red effect, if i change it, it seems to work.
Are you by chance using an outdated version of the mod? I fixed that weeks ago.
[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)
in KSP1 Mod Development
Posted
I was on my phone, so this ability wasn't particularly available, my apologies. Here, no need to get snippy.