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Posts posted by VenomousRequiem
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14 minutes ago, Jso said:
I don't know why he made the config like that. How much deltav do you guys think there should be? We need to accommodate all skill levels. I was going to start with 1200 for the decent and 950 on the ascent.
I'm not really sweating the electricity on the decent module. You can always slap a fuel cell on it and make use of the unspent fuel.
The battery power should last roughly 24 hours, right? Isn't that how the real one functioned? No fuel cell, just batteries.
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15 minutes ago, AyeLmao said:
Do you guys have any Plans on making a cockpit for the LEM, or the Mercury and Apollo Pods.
Mercury is already release months ago, Apollo and the LEM are in the dev releases on Git, linked in the OP. :^)
EDIT: I may have misread. You mean IVAs?
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4 minutes ago, officialmugi said:
I really want to see a Realism Overhaul config for this!
Me too... @Niemand303 has some configs for the engines cooked up, but it's an update old and it's only the engines.
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2 minutes ago, akron said:
Ping me when that's in game. I'm thinking unsolicited RP configs.
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1 minute ago, CobaltWolf said:
... what do you need it for?
LEM-ing?
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2 minutes ago, EffOffM8 said:
So the LEM is Available!?
The Ascent stage is. Just the Ascent stage. It's also not finished.
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1 hour ago, hraban said:
Dassault Hermes, texturing in progress:
How big is that?
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3 minutes ago, Rory Yammomoto said:
(Oh yeah, I remember...)
A better question I guess is 'when is it coming out in a WIP form?'
I think you were better off asking the previous question
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2 hours ago, cxg2827 said:
I had no idea. Thanks for letting me know.
If it works it doesn't matter, right?
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1 minute ago, Rory Yammomoto said:
OK, and WOW that was fast.
I always jump at an opportunity to put someone in their place
please don't think I'm being serious
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Just now, Rory Yammomoto said:
I second the S-IV hab space idea. (I can do that, right?)
No
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4 minutes ago, Sgt.Shutesie said:
The problem with that is that I don't think it was ever proposed. The S-IVb had the whole, make it a habitat thing, but I don't think S-IV ever had something planned for habitat space. Even for proposed S-IV based space station, the stage wasn't used as hab space.
However, if you can find anything like that from real life, I'm sure it could be made.
Where's the imagination in that? Why can't we make something like it ourselves, without IRL reference?
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3 minutes ago, Abrecan said:
Can I ask about the progress on the S-IC/S-II, S-II/S-IVB Interstages and the SLA?
Nope.
In all seriousness, Cobalt has been pretty busy lately. The Saturn V first two stages haven't been started yet, and the S-IVb I think needs a UV map and everything. The LEM has been kind of difficult because from what I've heard Maya is giving him problems. We're a little behind schedule, but you'll get it all soon enough.
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1 minute ago, Rory Yammomoto said:
so... ETA on these saturns?
Oh don't do that
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Just now, Nukeproof said:
Ahh I see thanks, i'm trying to use the SSTU mod with it and want to be able to launch the Orion from that using the Ares!
There's an Ares in SSTU as well, isn't there? All you really need is a Shuttle booster with an additional segment, a J2x engine, and cryogenic tankage. Last I checked that's all there.
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20 minutes ago, Nukeproof said:
I'm not sure if this has been discussed but the upper stage engine on the Ares doesn't feel powerful enough, im searching the config with slight results, would all I have to change be maxThrust = 1307 or minThrust = 0 ?
EDIT: Also using the stock configs
Yes, just change the max thrust to be higher.
It's actually already got significantly more thrust than it should have. The real Ares 1 second stage has a pretty low TWR, and if you wanted to be accurate I reckon it should only have like 400-600kN of thrust. Kind of like the Centaur's RL10 with the stock configs. It's got roughly 400(?)kN, which I believe is 4x more than the real RL10. I think the common Centaur on an Atlas V has a average TWR of around 0.2, which yes, is impossible to fly unless you know what you're doing.
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8 minutes ago, [email protected] said:
Hey guys, new to the forum, definitely not new to KSP. Just wanted to say, keep up the awesome work Araym! I've been lost since the days of the FASA mod Saturn V. Recreating the Mercury and Gemini missions with your models has been fantastic!I can't wait to see your updates and hopefully I can find a way to help in the future.
Did... Did you just credit @Araym for the whole mod?
I think you're missing a few of us.
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2 minutes ago, hraban said:
The only absolutly required mod is Installation of RealPlume (contained engines use this mod only)
I mean, how could you play without it?
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Just now, _Augustus_ said:
You don't need CryoEngines, just the CRP, which you could bundle with BDB.
What do the CSM and LM look like right now?
I think we're trying keep the bundled plugins to a minimum.
You can just download the CSM.
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5 minutes ago, Siege said:
Just as a note... I can't seem to the the Dmagic magnetometer to attach to the RTG boom in such a way that it lines up with the struts that appear when I get it right on the attachment node: the only way I can get the struts to appear is by allowing the part to mount at a 90 deg. angle.
Nothing I do will get it to rotate to match the point while remaining connected (or connectable) to the actual node, for some reason...
I've always just used the rotate tool and it works just fine.
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33 minutes ago, cxg2827 said:
And this:
But that's another Russian moon mission. N1 already covers Russia.
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2 minutes ago, NeoFatalis said:
What happend to the S1B? I know BDB already have S1B but I kinda liked the J-2
We have an SI, but our S-IVb for the SIb will be finished soon enough.
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6 minutes ago, Abrecan said:
Hey all, sorry for the long delay but I think it was a conflict with some of the mods I was using, particularly imo was the DMscience animate, but a new install and fresh mods got it working
Good to hear!
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2 minutes ago, einstein72 said:
Wonderful! Is this included with the mod, or is it a separate config file, or is it included in the RO download?
It's included in RO. I'm pretty sure they were wrote with the previous update of the mod, so I don't think the Saturn engines are included, and it is just the engines. If you want more, I'm going to go ahead and throw @Niemand303 under the bus.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
I use Harder Solar System x2 and it works great. :^)