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Everything posted by VenomousRequiem
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You should give Kvant like an engine shroud(Of course it's not an engine but you know what I mean...) on the top bit so we can do the orbital tug thing!
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- totm march 2020
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Speaking of the new updates... Here's a new RP config including the new engines. (Mercury LES and Retropack) This is of course for those of you who don't want to wait for those things to actually be released, and playing with the dev update. This will p̶r̶o̶b̶a̶b̶l̶y̶ be linked in to OP. Update: Also! Delta II stuff! Just to chip in on his Delta K mention...
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Woah, I just got an idea! What about the ability to half-deploy solar panels like Zarya's panels currently? They were retracted ~50% to clear space for the new solar arrays if I'm not mistaken. I say "New", but I guess that happened a while ago. Also, don't forget you guys! T-30 minutes untill CRS-4 is launched from SLC-41 in Florida.
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Very low FPS
VenomousRequiem replied to iTudor's topic in KSP1 Technical Support (PC, modded installs)
The first computer I ever played KSP on was back in 0.23.5 on a desktop with: 4Gb DDR3 RAM AMD ATI 1.4GHz dual core processor Radeon HD 7310 intergrated graphics All stuffed into a cheap Gateway SX2110. My average was about 10-15 FPS, with not a single part loaded on screen. But man, did I play that game anyways. I feel your pain yo. -
Very low FPS
VenomousRequiem replied to iTudor's topic in KSP1 Technical Support (PC, modded installs)
That doesn't make any sense... your computer is so much better than mine, yet I can easily get >60 frames while in orbit with 2 small vessels. Try running it not in OpenGL. I've heard lots of reports saying that OpenGL tanks your FPS bad. -
Now this... this needs to be a thing again.
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[1.0.5] EVA OK! - Prevent Accidental EVAs! v1.1 Out Now
VenomousRequiem replied to wrcsubers's topic in KSP1 Mod Releases
But... I like jumping out of a spacecraft going > mach 8! Edit: In the atmosphere of course. -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
VenomousRequiem replied to RaendyLeBeau's topic in KSP1 Mod Development
Woo! I saw you on the Launchers Pack thread with these originally, yeah? Been hyped ever since! -
I changed my mind. Mir construction got boring, so I'm renaming it. Ladies and gentlemen, introducing project Unity: http://i.imgur.com/JvYcF6t.png
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Sweet, because how could I play without this mod? I mean come on. I remember when you first posted this thread, and a for a couple months before that I was hoping to god that someone made a mod exactly like this one. Long story short, you're a godsend. Edit: I forgot to ask, are... are the APAS docking ports compatible with... you know... another APAS? I know you were talking about docking port genders. Edit 2: Oh, what a silly little sausage I am. Androgynous is in their name! That typically means they work together.