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Everything posted by MacLuky
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacLuky replied to Theysen's topic in KSP1 Mod Releases
Gameplay question, though I might be in the wrong topic for play tips here: my first sounding rocket had a thermometer but I cant transmit the science due to "no hard drive space available" am I missing something? I have a link now and a science core in the procedural thingy. I followed the wiki for the first rocket but am not getting any science from my fruits of labor ;-)- 2,213 replies
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I noticed that my RSS/RO game (1.8.1) is using 2.14 as defined by CKAN. Can/should I update this?
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Hmm, it seems to crash my RSS install. Most likely because B9Switch is at 2.16 whereas 2.14 is the 1.8 version. Not sure if I can just force a newer B9 over an older game
- 409 replies
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- decals
- totm july 2020
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Hi, For those who want to pull everything from a script for installing (like using ckan) I've added this to my install script that might be of use to you: # non CKAN stuff function github_load { #location KSP_LOC=`ckan ksp list|grep Kerbal |cut -d " " -f 12-` # get the file curl -L $1 --output archive.zip unzip -n archive.zip "GameData/*" -d "${KSP_LOC}" rm archive.zip } github_load https://github.com/drewcassidy/KSP-Conformal-Decals/releases/download/0.2.7/ConformalDecals_0_2_7.zip
- 409 replies
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- decals
- totm july 2020
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacLuky replied to Theysen's topic in KSP1 Mod Releases
Ah ok, at Madrid I reach 3km and get a link. I think I start to understand- 2,213 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacLuky replied to Theysen's topic in KSP1 Mod Releases
Hi, So I tried launching my first sounding rocket from Lelystad, but can;t get a VHF connection to the rocket. After moving to FR Kourou this still didn't work on the telemetry unit. Do I need to go to Florida or am I missing something?- 2,213 replies
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No, this is what I did. It seems to scale okay and weight is in line with the normal science labs: @PART[StnSciKib|StnSciKibJr|StnSciCyclo|StnSciExperiment1|StnSciExperiment2|StnSciExperiment3|StnSciExperiment4|StnSciExperiment5|StnSciExperiment6]:FOR[RealismOverhaul]:NEEDS[StationScience] { %RSSROConfig = True %rescaleFactor = 1.6 %scale = 1.0 @mass *= 2 !MODULE[TweakScale] { } } @PART[StnSciZoo|StnSciSpectro|StnSciLab]:FOR[RealismOverhaul]:NEEDS[StationScience] { %RSSROConfig = True %rescaleFactor = 1.6 %scale = 1.0 @description ^= :$: Contains O2 supply for it's scientists, however there is no food or water allowed in the science facility. Ships with 1 day supply, able to store 30 days.: # @mass = 12.5 MODULE { name = ModuleFuelTanks volume = 750 basemass = -1 type = ServiceModule TANK { name = ElectricCharge amount = 43200 maxAmount = 43200 } TANK { name = Oxygen amount = 2520 maxAmount = 75600 } TANK { name = CarbonDioxide amount = 0 maxAmount = 1200 } TANK { name = LithiumHydroxide amount = 3 maxAmount = 90 } } MODULE:NEEDS[TacLifeSupport] { name = TacGenericConverter converterName = CO2 Scrubber StartActionName = Start CO2 Scrubber StopActionName = Stop CO2 Scrubber tag = Life Support GeneratesHeat = False UseSpecialistBonus = True SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 conversionRate = 4.0 // # of people - Figures based on per/person INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 0.00589121 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.01 } INPUT_RESOURCE { ResourceName = LithiumHydroxide Ratio = 0.0000085683 } OUTPUT_RESOURCE { ResourceName = WasteWater Ratio = 0.0000046828 DumpExcess = True } OUTPUT_RESOURCE { ResourceName = Waste Ratio = 0.0000257297 DumpExcess = False } } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = -0.2 //200W for life support base } } }
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Hi, I noticed there is no RO patch for StationScience. Before I give it a go: did anyone make a good one? (before I make a lousy attempt for nothing ;-)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacLuky replied to Theysen's topic in KSP1 Mod Releases
Hi, I noticed there is no RO patch for StationScience. Before I give it a go: did anyone make a good one? (before I make a lousy attempt for nothing ;-)- 2,213 replies
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LinuxGuruGamer's Mod Updates Needed for 1.11, also Bugs
MacLuky replied to linuxgurugamer's topic in KSP1 Mods Discussions
Sweet! I noticed JanitorsCloset was still on 1.9.0 on CKAN but rather than bugging I can keep an eye on this page. Thanks! -
I guess it has something to do with this: SUBTYPE { name = LFOLong title = LFO, Long primaryColor = ResourceColorLiquidFuel secondaryColor = ResourceColorOxidizer descriptionSummary = LFO Wyvern Engine Pod, Long <br> An LFO version, primarily designed for Orbit Maneuvering and/or Propulsive Landing. Balanced so that 4 pods are the equivalent of one Terrier. Each has the same atmosphere curve of a Terrier at 1/4 the thrust. No fuel is carried, so a fuel tank attached to the command pod is needed (Pay attention to cross feed restrictions) descriptionDetail = Isp = (ASL), \n\TWR = (, 4 eng. combined)\n\DOES NOT INCLUDE AN INTERNAL TANK defaultSubtypePriority = 0 allowSwitchInFlight = false addedMass = 0.01 addedCost = 200 // resourcesTweakable = false tankType = LiquidFuel TEXTURE { texture = ArcAerospace/Assets/Engine/ArcAero_Wyvern_EngineLFO_DIF } TRANSFORM { name = B9_scaling scaleOffset = 1.0, 1.0, 1.01 } MODULE { IDENTIFIER { name = ModuleEnginesFX engineID = Mono } DATA { maxThrust = 15 heatProduction = 50 EngineType = LiquidFuel powerEffectName = running_LFO engageEffectName = engage_LFO disengageEffectName = disengage_LFO PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 345 key = 1 85 key = 3 0.001 } } } } However a module with id ModuleEnginesFX does not seem far fetched. I cant spot another error at first glance
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I'm seeing an odd error: B9PartSwitch has encountered a serious warning. Initialisation errors on ModuleB9PartSwitch(moduleID='variants') on part ArcAero.Wyvern.Engine subtype 'LFOLong' Could not find matching module Initialisation errors on ModuleB9PartSwitch(moduleID='variants') on part ArcAero.Wyvern.Engine subtype 'LFOShort' Could not find matching module Any thoughts?
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soyuz:CKAN macluky$ ckan search --all KerbalConstructionTime --detail Found 1 compatible and 3 incompatible mods matching "KerbalConstructionTime". Matching compatible mods: * KVASS (2.0.2) - KVASS - Kerbal Very Simplified Simulation and Planning by flart - Additional payment for a simulation, and planing is required before a real launch. A simplified KRASH and Kerbal Construction Time alike. No new GUI - used Kerbal Alarm Clock timers Matching incompatible mods: * KerbalConstructionTime (1:1.4.8 - KSP 1.8.0 - 1.10.1) - Kerbal Construction Time by magico13, westamastaflash, linuxgurugamer - Unrapid Planned Assembly * KerbalConstructionTime-173 (1.4.6.24 - KSP 1.6.1 - 1.7.3) - Kerbal Construction Time-1.7.3 by linuxgurugamer - Unrapid Planned Assembly * KerbalConstructionTime-RP-0-Config (v0.36 - KSP 0.25 - 0.90) - Kerbal Construction Time RP-0 Config by RP-0 Group - A Kerbal Construction Time configuration meant to be used for RP-0 Interesting, should I read it as follows: its not showing up for 1.9.1 and 1.11 because its not 1.10?
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Hi, I have a hard time finding Kerbal Construction Time on CKAN. Can you help me what I am doing wrong? soyuz:CKAN macluky$ ckan compat list Version Actual ----------- ------ 1.11.0.3045 True 1.9.1 False soyuz:CKAN macluky$ ckan update Downloading updates... ckan search kct Updated information on 813 compatible modules soyuz:CKAN macluky$ ckan search kct Found 0 compatible mods matching "kct". Also, browsing the source code I noticed that some options have additional arguments which are not listed in the help. Is there a resource that lists all of these? Nevermind, ckan <command> --help does the trick
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[1.12+] Less Real Than Real(ism) - RP-1 With Less 'R' [v2.0.6]
MacLuky replied to Pehvbot's topic in KSP1 Mod Releases
This looks interesting! I managed to get RSS on 1.11 and most of RO, but failed at RP1. Will give it a go! Is it on CKAN? -
Thanks! I got hooked on factorio for a while, but with the second season of "for all mankind" coming up I rewached season 1 and discovered the beardy pinguinaut and N9's series on youtube and it rekindled the spark. Haven't fired up KSP yet, but am studying RO/RSS/RP-1 since I have never played that
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"This thread is quite old. Please consider starting a new thread rather than reviving this one." Neah, lets just pick up where we went into hibernation. I found these in the archives: https://kscarchives.wordpress.com/2021/01/12/the-history-of-necro-bones/ It's probably still the only delta-v map of the Cooper system:
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
MacLuky replied to Angelo Kerman's topic in KSP1 Mod Releases
It's a thing of beauty. Thank you for creating such awesome mods. -
Just teasing this here. Three chapters have been written, game play is lagging the storyline now. That is new ;-)