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KSP2 Release Notes
Everything posted by Aelfhe1m
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Think about the size of the radio dishes at the KSC, the HG-5 (and all the other antennae parts) are absolutely tiny in comparison. The KSC dishes are a lot more sensitive than anything that can be carried on a satellite, so they have much more range.
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A couple of small typo in the patch I posted (KerbalEVA is case sensitive as a Module name and I should have included a ,* on the delete statement. Revised (and tested) patch: // patch to remove eva chutes from the list of default kerbal inventories // Author: canisin, slightly modified by Aelfhe1m @PART:HAS[@MODULE[KerbalEVA]]:FINAL { @MODULE[ModuleInventoryPart] { @DEFAULTPARTS { !name,* = deleteall name = evaJetpack } } } NOTE: if you have the persistent inventories option enabled in game settings then this will only apply to the initial inventory load out when a new kerbal is hired. Adding or removing items from each kerbal's inventory will be remembered in your save.
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The original KerbinSide was All Rights Reserved but this mod KerbinSide Remastered is CC BY-NC-SA 4.0 (changed in v. 1.0) Edit: As soon as I posted, it struck me that the stated license might not represent the whole picture so I dug a little deeper and while the mod is CC BY-NA-SA, the "Disributed Static Assets, Artwork & Models" are All Rights Reserved. So anyone wanting to "fix" a given static would need to remodel and implement it from scratch as a new KK Static, then replace the instances in the configs with their replacement static unless they could get permission from the original author to modify their originals.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Aelfhe1m replied to Angelo Kerman's topic in KSP1 Mod Releases
That's a KAS problem, not Pathfinder. The following (old) post and the one after it talk about some work arounds for when this happens - to my knowledge no complete fix was ever made (at least there's nothing in the releases changelog that looks like it addresses this issue):- 3,517 replies
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[1.9.x] Contract Pack: Bases and Stations Reborn
Aelfhe1m replied to linuxgurugamer's topic in KSP1 Mod Releases
Depends how cheaty your willing to play it. Easy but very cheaty way is to convert the specialist to a non-tourist type by editing your persistent save file (TAKE A BACKUP) then EVA them across to the "base". It shouldn't affect the contract's ability to remove the kerbal once all the requirements have been met. Not too hard but a bit cheesy - I see a Pathfinder icon, so you probably have KAS/KIS installed. You could send up a supply probe with some KAS parts in inventory (remember a wrench or screwdriver) and use your crew kerbal to link the lander to the base using a RTS-1/JS-1 connections - unfortunately the max pipe length is 30m, so you'll also need a couple of pylons and extra RTS-1's to bridge the 70m gap to the base. But once they're connected up and the links are changed to dock, the base and the ship become one vessel and that should satisfy the requirement for your specialist to be on the base. [minimum parts in inventory 2xground pylons, 3 x RTS-1, 1 x JS-1, screwdriver/wrench] If you don't have KAS or think transferring crew through tiny little pipes is too cheaty (some mods do supply larger pipes) then the stock method would be to send a crewed rover (with cabin not external command seats) with a three docking ports (1 for docking and two spares to attach to the lander and base [if it doesn't already have one]). Use stock construction to take one port off the rover and attach it to your lander. Dock rover to lander and transfer specialist to rover. Drive over to base. Attach other docking port and dock rover. Wait for specialist's mission timer to complete. Undock rover. Drive back to ship and dock again. [Warning: docking rovers to grounded vessels/bases can be very fiddly] -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Aelfhe1m replied to Angelo Kerman's topic in KSP1 Mod Releases
Perhaps you reconfigured the omni-storage to hold some other resource and didn't split the storage to include space for inventory? If so you can adjust the mix of storage through Omni -> Reconfigure Storage.- 3,517 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Aelfhe1m replied to pap1723's topic in KSP1 Mod Releases
That's weird. That text (SuborbitalRocketplanes) does not appear anywhere in my ModuleManager.ConfigCache, nor was I able to find it searching RP-1's current GitHub source code. My version of the first hypersonic contract (hold 2000m/s for 2min below 40000m) and the follow up optional contracts ask for program: EarlyXPlanes . Perhaps a copy of your ModuleManager.ConfigCache and logs/modulemanager/modulemanager.log might help find what's causing the problem for you? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Aelfhe1m replied to Angelo Kerman's topic in KSP1 Mod Releases
The video link: video- 3,517 replies
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Excerpt from Pathé news 29th June 1957 “After a week of very thorough inspections, Puck Aerospace today declared their replacement high performance jet (another HSXJ-01 Kestrel from Hawker Siddeley) to be ready for its first test flight and pilot Marguerite Laurent climbed into the cockpit and took off, heading south along the French Guianan coast. Mlle Laurent reported that the jet performed flawlessly as she took it up to high altitude and pushed the speed up to nearly twice the speed of sound. After flying down the coast for about ten minutes, she slowed and turned back to the airport. Unlike her fellow pilot’s unfortunate crash a couple of months ago, the plane landed smoothly and was immediately taxied into a nearby hangar to be examined closely by the waiting ground crew. “But apparently, despite a seemingly flawless flight, the observers from Hawker Siddeley were not quite satisfied and have asked that Puck Aerospace schedule a repeat of the flight to gather a second set of performance telemetry.” Excerpt from Pathé News Monday 1st July 1957 “Having fully recovered from her near disastrous crash a couple of months ago, Puck Aerospace pilot Mdme Bertrand was undaunted as she once more took to the skies at the controls of a plane. This time she was back in the cockpit of the HSXR-03 The Flying Scotsman, setting yet another record for altitude, climbing an astonishing 73,046 metres above the Atlantic Ocean before flying back to Kourou for a flawless landing.” Excerpt from Pathé News Wednesday 24th July 1957 “Despite pushing the Kestrel experimental jet to even higher speeds in her test flight today, Puck Aerospace test pilot Mlle Marguerite Laurent was reportedly a little disappointed that overheating warnings on her plane’s engines prevented her from pushing the plane above Mach 2 as she had hoped. “By contrast, the engineers from Hawker Siddeley were much happier with the flight and declared it to be a complete success. Information gathered today and in the earlier flight will apparently be instrumental in developing several upgrades to the engines that should see them capable of pushing for significantly higher performances.” Excerpt from Pathé News Monday 11th November 1957 “After being grounded for a couple of months while its engines were upgraded, Hawker Siddeley’s experimental jet was once more being put through its paces at Puck Aerospace’s facilities in Kourou, French Guiana today. The new engines reportedly performed flawlessly and pilot Marguerite Laurent was able to hold the plane in a Mach 2 supersonic cruise down the South American coastline for several minutes before returning northward at a slightly more sedate Mach 1.3.” Excerpt from Pathé News Monday 30th December 1957 “Test pilot Marguerite Laurent finished 1957 with a bang – or at least a sonic boom or two – as she once more flew down the coast of French Guiana from Puck Aerospace’s test facility near Kourou. She held her Kestrel experimental jet above Mach 2 for over six minutes today, before throttling down to conserve fuel for her return to the airport. Both she and the engineers in charge of the plane are reported to be very pleased with its performance today.” ==== Gameplay notes and screenshots
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Aelfhe1m replied to TriggerAu's topic in KSP1 Mod Releases
OK, just had a quick look and Alternate Resource Panel is installed wrong (and possibly twice) At line 1550 in the log: Folders and files in GameData: 000_ClickThroughBlocker 000_TexturesUnlimited 000_Toolbar 000_USITools 001_ToolbarControl AlternateResourcePanel AlternateResourcePanel-master There should only be one copy of ARP and it installs into the GameData/TriggerTech/KSPAlternateResourcePanel Look at this folder path from the log: AlternateResourcePanel-master/PlugInFiles/GameData/TriggerTech/KSPAlternateResourcePanel/Icons/Aluminium Drill down to the nested GameData folder and move it's contents (i.e. the TriggerTech folder) up into your main GameData folder. I'm also not seeing any reference to the DLL for AlternateResourcePanel in the log. It should be at path TriggerTech/KSPAlternateResourcePanel/KSPAlternateResourcePanel.dll If it's not there then you need to download it from GitHub or SpaceDock make sure you get version 2.9.3 - later versions may not work with 1.7.3 since there was a change in the version of .NET framework that KSP ran on somewhere around that time and code compiled for the newer framework may not work on the older (depending on what it's trying to do - sometimes it does) -
Beyond: Kerbalkind's History of Space Exploration
Aelfhe1m replied to Kerbalsaurus's topic in KSP1 Mission Reports
Yes, CS1 had me hooked for a while too - I still return to it every now and then (and Skyrim, Witcher 3 and a few others) but KSP1 is once more firmly entrenched as my goto form of relaxation (even if it's often more frustrate than relax at times - still enjoyable in a weird masochistic way). Glad you're back. -
I'm not sure it's quite that simple. TLDR: I think this is an RP-1 UI problem, not something easily fixed by a checklist item. All the checklist config options seem to be check for part, check for module, check for resource, check for minimum amount of resource and so on. And looking at Checklist.cs in the code seems to confirm this. The best the config could do would be: Do you have any parts with avionics (Y/N) or a manual check item for "Have you checked you have enough avionics?" and a manual checklist item wouldn't help with forgetting to update the avionics on stages. Well other than giving you a list of things to check before build/launch the craft anyway. To do a proper check for avionics in RP-1 would need a computed check. Basically is the mass of the vessel at that state of staging less than the configured capacity of the avionics on the vessel (repeated for multiple stages). At the simplest this could be mass of vessel at launch (minus launch pad parts) < lowest most avionics mass limit. But I don't see a way to specify something like that through the configs. I think this would better be a consideration for the RP-1 mod authors. They already modify the stock checklist to warn about un-tooled parts, so adding a warning for insufficient avionics (especially as they already calculate it in a different part of their UI) shouldn't be outside scope - of course it might not be a priority for them either. There are a lot of other things they are working on after all.
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Aelfhe1m replied to TriggerAu's topic in KSP1 Mod Releases
It's a long time since I played 1.7.3, but as I recall it worked the same way in that version as well. It's likely you've got some sort of installation problem - we might be able to diagnose further if you posted a link to your KSP log. -
Yep sorry, thought this was a different thread. You can use the latest version of Sigma Dimensions: https://github.com/Sigma88/Sigma-Dimensions/releases And then a config file something like this (I haven't tested this, so some of the numbers may need to be tweaked to work at this extreme scale): @SigmaDimensions // (1/10th scale) { // Base Settings @Resize = 0.1 @Rescale = 0.1 @Atmosphere = 0.5 @dayLengthMultiplier = 1 // Advanced Settings @landscape = 5 @geeASLmultiplier = 1 @resizeScatter = 1 @resizeBuildings = 0 @groundTiling = 1 @CustomSoISize = 0 @CustomRingSize = 0 @atmoASL = 1 @tempASL = 1 @atmoTopLayer = 1 @atmoVisualEffect = 1 @lightRange = 1 @scanAltitude = 0.5 }
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Aelfhe1m replied to TriggerAu's topic in KSP1 Mod Releases
Yes it works in 1.12.x. See my previous post on how to get it by default: -
Not to my very limited knowledge, Contract Configurator allows you to specify the unlocking of a tech node as the reward for completing a (custom) contract, which could include collecting science from a specific experiment. So possible through a contract pack.
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Excerpt from Pathé news Wednesday 2nd January 1957 “Puck Aerospace began the new year with the announcement of several new hires in key positions as they continue to expand their operations. Most noticeably, the hiring of Mrs Moira McKenzie-Poitier, a manufacturing processes efficiency expert who will be working to streamline the various processes involved in assembling and preparing rockets and space planes at their facilities in Kourou. Mrs McKenzie-Poitier graduated from Stirling University in 1929 and worked for McVitie & Price in Edinburgh. During World War II she worked in various bases throughout England as a quartermaster, before getting a posting as a production manager in the Avro factory in Chadderton where many of the Lancaster bombers were made. Following the War, she worked in various posts within Avro and their parent company, Hawker Siddeley, before her recruitment to Puck Aerospace today. "Mrs McKenzie-Poitier has reportedly already identified several areas for improvement and the production of future rockets, equipment and buildings is expected to be measurably faster as a result of her innovations.” Excerpt from Pathé news Tuesday 19th February 1957 “Puck Aerospace Chief Administrator, Vincent Glasgow, today announced that they had hired their second test pilot. Madame Arlette Bertrand is a veteran test pilot who has recently worked on the new high performance hybrid jet/rocket planes being designed by Sud-Est. She had previously worked for Sud-Ouest, as a jet fighter test pilot and had been a technician in a Vickers aircraft factory in England during the latter part of WWII. Mr Glasgow stated that it was her wide-ranging experience with testing various planes that led to them offering her a place with their company. Mdme. Bertrand is currently settling in at Kourou and undergoing training on the operation of the HSXR rocket planes.” Excerpt from Pathé news Saturday 13th April 1957 “Puck Aerospace today launched their second artificial satellite. Slightly heavier than the first at 81kg, this satellite carried a Geiger counter to monitor radiation in low space and small solar panels to help recharge its batteries. Even with the panels however, it will eventually run out of power as they are not large enough to fully satisfy the probe’s electricity requirements. “Puck Aerospace stated that both their own engineers and several of the companies that they contract work with are already working on researching improved panels, that will hopefully be both lighter (critical for space craft) and provide more energy.” Excerpt from Pathé News Monday 15th April 1957 “At Puck Aerospace’s French Guianan facility today, The HSXR-03 The Flying Scotsman was once again carried several hundred kilometres out to sea by its carrier jet. It is perhaps ironic, that once again the pilot today was not Scottish (nor indeed a man) as French new hire, Mdme. Bertrand, took the cockpit. She flew the rocketplane to set new speed and altitude records when it climbed over 43½ kilometres into the sky. Unfortunately, the weather at Kourou had unexpectedly deteriorated during her brief flight, and visibility was poor during her approach to the runway. But luckily there was a break in the clouds just as she approached and she was able to see clearly during her landing. The after-flight briefing highlighted a control issue in the very rarified atmosphere at the heights achieved today. Experts at Puck Aerospace and Hawker Siddeley are already working on a system to use compressed gas jets placed in strategic locations around the aircraft to compensate for this.” Excerpt from Pathé News Friday 27th April 1957 “Disaster was narrowly avoided at Kourou in French Guiana today, when test pilot Marguerite Laurent took Puck Aerospace’s new HSXJ-01 Kestrel for its maiden flight from their facility. Despite the aircraft performing flawlessly during its initial testing at the Hawker Siddeley factory in England, something went catastrophically wrong during her landing today and only her fast reflexes and a last-minute use of the ejection system allowed Mlle Laurent to survive, when the plane swerved violently to the left and began to tumble immediately following touch-down. Such low altitude ejection is always a risky prospect, but the doctors who examined her after the incident are confident that she will make a full recovery. “The wreckage of the plane is being examined to try and determine the cause of the incident and a replacement jet has been ordered from Hawker Siddeley’s factory in England. Fortunately, they had a partially constructed plane available and it is expected to be completed, tested and delivered in mid-June.” Excerpt from Pathé News Saturday 12th May 1957 “The new thruster system on Puck Aerospace’s experimental rocket plane were put to the test today as Mdme. Bertrand once again set new altitude and speed records, reaching just over 68 km at the peak of her flight and almost 1250 ms-1. She reported that the systems were a great success and she was able to position and orient the craft effortlessly even at those extreme altitudes.” ==== Gameplay notes and screenshots:
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[1.12.x] Near Future Technologies (September 6)
Aelfhe1m replied to Nertea's topic in KSP1 Mod Releases
MKS on its own requires EVA engineer to perform maintenance on the reactor, NFE on its own requires them on the ship but you can activate the PAW option without them on EVA (fuel transfer button). The combination of MKS+NFE inherits the NFE behaviour and finally MKS+NFE+System heat seems to revert back to stock resource transfer (in my admittedly very brief testing earlier today). I did not test whether the engineer was required on vessel for the triple combination. -
[1.12.x] Near Future Technologies (September 6)
Aelfhe1m replied to Nertea's topic in KSP1 Mod Releases
I just did a test using CKAN to install NFE + MKS + System Heat + System Heat Nuclear Reactor Config into a new test instance of KSP and start a new sandbox save. Sure enough the Transfer Fuel button results in the error message as stated. BUT, with the PAWs for the reactor and the fuel storage container both active I was able to use the stock transfer buttons to transfer EnU. If this is not working for you then there most likely is another mod interfering somewhere. This is a sandbox test save on normal difficulty, with multiple 5* Engineers on board. -
ChatGBT + a newspaper generator + a couple of screenshots = fun!
Aelfhe1m replied to SmugglingParts's topic in KSP Fan Works
Nice! Love the Moose Census too -
Excerpt from Pathé news Monday 3rd September 1956 “Yesterday, Mlle Laurent took her Puck Aerospace rocket plane up for its third test flight. In what was later described as another perfect text book performance, the engine lit on queue and Mlle Laurent climbed gracefully to just over 26,200m, hitting a peak speed of 604 ms-1 before throttling back and descending slightly to collect more performance data on the plane’s systems and handling. Once the plane was out of fuel, she once more glided back to Kourou for a smooth and uneventful landing.” Excerpt from Pathé news Wednesday 5th September 1956 “Puck Aerospace today announced another important hire, appointing Christopher ‘Kit’ Malcolm Carson as Director of Flight Operations. Mr Carson’s duties will cover managing both continued testing of high-performance planes and the launching of rockets. Mr Carson was born in Edinburgh, Scotland in 1917, and entered Edinburgh University in 1935 to study engineering, after his studies were briefly interrupted by service as a pilot flying transport aircraft for the RAF during WWII, he graduated in 1947 with a Master’s degree in aeronautical engineering. He went on to work at Vickers-Armstrongs (Aircraft) Ltd., as an operational manager in their flight research division. “When Puck Aerospace began to make headlines a few years ago, Mr Carson wrote several letters to the company outlining his thoughts on organising and managing the handling of rocket launches and proposals for dealing with more long-term operation once orbit could be achieved. The detail and thoroughness of his presentations suitably impressed Chief Administrator Vincent Glasgow and eventually lead to his appointment today.” Excerpt from Pathé news Tuesday 2nd October 1956 “Today’s flight of Puck Aerospace’s HSXR-02 rocket plane, again went smoothly according to plan, with pilot Mlle Marguerite Laurent following a very similar flight profile to her last flight at the beginning of September.” Excerpt from Pathé news Thursday 1st November 1956 “After another successful flight of their HSXR-02 rocket plane today, during which pilot Mlle Marguerite Laurent once more broke personal and company records for both speed (708 ms-1) and altitude (28,340 m), Puck Aerospace announced that they believe they have learned everything they can from the current plane. It will be retired pending the delivery of an upgraded replacement from Hawker Siddeley. Mlle Laurent is taking a brief sabbatical to travel to England to work with the engineers at Hawker Siddeley in the initial subsonic testing of a new experimental jet plane, before it is delivered to Puck Aerospace in French Guiana for a thorough investigation of its supersonic performance.” Excerpt from Pathé news Thursday 29th November 1956 “Puck Aerospace today launched their second orbital rocket. However, an ignition on the second stage engine prevented it from reaching space and the range safety controller activated the self-destruct system. This represents an expensive failure for the company and Chief Administrator Vincent Glasgow stated that the company would need to rearrange their budget and shift priorities to be able to afford a replacement in the near future.” Excerpt from Pathé news Thursday 27th December 1956 “After a break over Christmas, Puck Aerospace were again conducting high altitude rocket plane tests today. This time with their newly delivered HSXR-03 which they named The Flying Scotsman. The new plane features a number of design changes that Hawker Siddeley are keen to have flight tested, most noticeably the swept back wings and twin engines. These changes should enable it to fly higher and faster than ever before – and to support this the cockpit has been upgraded to maintain a survivable pressure for the pilot up to extreme altitudes. “Marguerite Laurent was keen to test out the new planes capabilities and after being lifted by the carrier plane to her launch altitude, she released her plane and after dropping a safe distance from the carrier, lit her engines and began accelerating rapidly. Pulling back on the stick, she continued to accelerate even while climbing steeply. However, conflicting goals for today’s flight soon came into play. The engineers at Hawker Siddeley were wanting to collect data on the plane’s performance in the Mach 2 flight regime, whereas the 'Kit' Carson, the Flight Director at Puck Aerospace was looking to set new altitude and speed records. In trying to satisfy the requirements of the HSD engineers, Mlle Laurent throttled back during her ascent to keep the plane’s speed within their desired parameters, but that did not give her enough speed before her fuel was exhausted to reach Puck Aerospace’s target 40 km altitude. She did however, set a new company 36 km altitude record and 1347 ms-1 speed record.” ==== Gameplay notes and screenshots:
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I'm not an expert, but from what I understand, PVG does a two stage ascent. For the first part it just does a dumb fixed turn based on the "Booster Pitch Rate" setting until it reaches some threshold (might be Q based? or altitude? or something else? - I don't know) at which point it switches over to using the actual PVG algorithm. If the algorithm detects that the rocket is not on the correct track to reach the desired orbit it will do a sharp turn to try and adjust it. If you see your rocket pitching down sharply it usually means your booster pitch rate is too low, if it pitches up sharply then it's too high. In my experience high TWR vehicles (based on the thrust profile throughout the first phase of flight, not just lift-off TWR) need higher pitch rates than low TWR.