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Gameslinx

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Everything posted by Gameslinx

  1. Congratulations everyone! It was only a matter of time until JNSQ was gonna be there - and for good reason
  2. Just kidding, Gateway is getting a massive facelift!
  3. Awesome, I'm happy I could help! Custom science isn't in the mod yet simply because it's an awful lot of time I have to spend writing definitions
  4. Interesting. I've not seen that before or had it reported. A lot of issues I've had myself have come from Kerbal Konstructs, and I see that you have it installed (it is a recommended, but in planning on removing it entirely because it's just too buggy at the moment). Can you try removing it and seeing if that helps? Thank you. The video really helped
  5. If you don't quicksave and quickload after cheating around any planet using any mod, things will break. The planet doesn't load properly and it can cause problems. Let me know if you experience this again even after a quickload
  6. I'm not able to reproduce this bug. Are you spring strengths set properly? Also, if you use hyper edit you must quicksave and quickload otherwise the planet won't load in properly.
  7. A video of the brand new rings coming to Beyond Home. No longer a solid colour, they are dusty, rocky and feel a lot more real!
  8. Thanks man. I've spent around 3-4 months straight working on this update and I want to make it the best one yet. There are so many features I want to show you all. Make sure to check out the teaser trailers I've uploaded onto YouTube!
  9. Introducing new Lond. New terrain and a lot of bugs fixed completely. And yes, it will have its own terrain scatters
  10. There are some bugs in this release that I want to address in the next update, but for now here is a patch for the atmosphere rim and sunflare: https://www.dropbox.com/s/4l0m4i48zlncxa7/Sunflare and rim fix.zip?dl=0
  11. There are still some bugs with the 1.8 version of Kopernicus, so it won't be released to the public for a bit longer. I don't know how long it will take, nor am I the person to ask
  12. New, fancier, rockier and ringier rings will also feature in the upcoming release! Here is Fury. They're subject to change but I'm in love with them. ( @Galileo thank you for the help getting these working )
  13. I'll take a look tonight. When updating from 1.3.1 to 1.7.3 the Kopernicus starlight code might have changed, so I might need to take a look myself.
  14. It costs 7,000,000 to unlock. You require Kerbal Konstructs. New teaser! Now on Anger.
  15. Can you upload your KSP.log and send a link to it here? Cheers
  16. 0 planet mods are compatible with 1.8. This mod will update when Kopernicus is released for 1.8.
  17. Took more than just today but finally It's ready... I added multiple cities to one of my planets.
  18. It's time we did cities properly. Welcome to Verna, where the last civilisation in the Kerbol system has come to spend the rest of their days.
  19. You're missing terrain textures. After Kerbin requires CTTP. Make sure you're using the most up to date CTTP.
  20. I've got a problem with a planet where the back is lit up when there is no other light source: A change between scatterer 0.053 and 0.0540 caused this, and the only fix is to rollback versions. Rewriting the scatterer config for this planet did not help, and neither did regenerating the textures. My configs: https://www.dropbox.com/s/4e3tnfrena4ewzl/Hydrus-Scatterer.zip?dl=0
  21. Hey all! Had a bit of a break but I'm back experimenting with the new 1.8 terrain shader. Here's some progress:
  22. That's okay! The furthest one on the right is the same as Beyond Home High. KSP doesn't like Kopernicus messing with those options (If you delete settings.cfg the correct names come back but don't worry, it works just fine )
  23. That's the one. Looking at the sheer amount of exceptions it looks like your install is unstable because of how many mods you have. It could well be a kopernicus related bug, but try again with just Beyond Home and let me know for sure!
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