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Gameslinx

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Everything posted by Gameslinx

  1. As I said - no more atmospheric planets. There are already 8!
  2. @TheWanderer05 and I were discussing this on the discord before!
  3. It will keep the same gravity! Just looks better I'm not too keep on adding any more atmospheric planets to the modpack, but would you want Scorch to be more red? (Scorch needs some extra detail anyway, soooo....)
  4. I mean it has always been a sub-star (I meant proper sub-star, not star), I'm just allowing it to emit light. I can't use the accretion disk because it has a lot of bugs which I seriously hope @Artyomka15 or someone else is able to fix/maintain.
  5. I've managed to fix the issue I posted above, but I'm writing this because it might become useful. I had to disable godrays. God rays from multiple light sources conflict and really do not go well together.
  6. Managed to get Olu'um to work properly!
  7. Coming soon... I managed to get Scatterer to stop playing up for the moment, so the update is slated for the next few days. It includes some fixes to Volux and Telos's atmospheres, plus Olu'um will be a star Unfortunately I have decided to drop Instantiator (the accretion disk around Olu'um) because the plugin is too buggy and overloads the log file with exception errors. I might use Sunflares of @JadeOfMaar when it is released
  8. Scientists have discovered a flight recorder which is not of Kerbal origin. They are unable to decipher its data, which appears to be a readable sound file. The file they recovered from the flight recorder is attached below. The location of its discovery was recorded here: The file they extracted can be found here: https://www.dropbox.com/s/w3ghinfpqnvurz9/Veronica-FlightRecorder.wav?dl=0 (Yes, kerbals use Dropbox too) This is just a cool task to do to discover a small easter egg in the mod whilst I work on the next update. There are a few bugs with scatterer and instantiator which I would like to address before continuing
  9. Agreed. My log files are being spammed and range over 100MB in size. ***Applying a "type = CUBE" to a STAR will cause solar flux calculation errors thrown by modular flight integrator. This is because it interferes with the light from the star and blocks it so Kopernicus gets confused. instantiator severely needs optimisation - I'll be dropping it from GPO soon.
  10. Hey guys! Anyone know if Scatterer supports multiple light sources? Reason I'm asking is because I have 2 stars but when the atmosphere is "lit" by the Sun, it goes a little... Buggy. With the primary star as its light source and the sun not lighting the planet, it is only lit by that star. That's fine - but when the sun shines on the atmosphere, the post processing freaks out and looks as if it is off, like at night time. Screenshots coming tomorrow screenshots: Here are the light sources: This problem only occurs when Kerbol shines on the planet, since the planet uses the second (pink) star as the "sun celestial body." Edit: tagging @blackrack as this appears to be a bug.
  11. I know what the problem is. I was probably careless again and the capitalisation in planet texture names might be wrong. In the next update i'll fix this again - sorry! I have a lot on my hands at the moment. Usually i'd patch it within the hour but i'm having some big problems with Instantiator.
  12. @Artyomka15 you will need to fix this for KSP 1.3, as this will affect you as well (unless you want huge output logs, which is also an option): When applying a disk texture to a body that uses the template 'Sun', this will pop up in your output log when the body is visible 100% of the time: TimingFI threw during Update: System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.Flux (ModularFI.ModularFlightIntegrator fi, Kopernicus.Components.KopernicusStar star) [0x00000] in <filename unknown>:0 at Kopernicus.Components.KopernicusStar.SunBodyFlux (ModularFI.ModularFlightIntegrator flightIntegrator) [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.CalculateSunBodyFlux () [0x00000] in <filename unknown>:0 at FlightIntegrator.ThermoPrecalculate () [0x00000] in <filename unknown>:0 at FlightIntegrator.Update () [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.TimedUpdate () [0x00000] in <filename unknown>:0 at TimingFI.Update () [0x00000] in <filename unknown>:0 This is because of Instantiator. Removing it fixes the problem. I would really appreciate a fix for this, otherwise I will be forced to drop the plugin from my mod completely (people won't like that ) Cheers.
  13. Only mods are Kopernicus, MFI and the basis of my planet mod. I'll try separating Olu'um away and just loading the body in individually (will edit this post with results) [REMOVED] Edit: Found the issue. It was Instantiator, the plugin I use for the accretion disk.
  14. Unfortunately i'm still getting errors on Kopernicus 1.3.0-4 and KSP 1.3. I'm using no visual mods at the moment but MFI is still complaining in the log file with the same error 'CalculateSunBodyFlux'. Something interesting is happening...
  15. Kopernicus will switch the primary light source to Olu'um and won't be lit by Kerbol anymore.
  16. For the slopes, I don't have any means of visually editing them - I just visualise it as best I can. Thanks for the work on the config! I will test it when i am home on Tuesday. I pray that it works - thank you! I was comparing it to Valentine from Extrasolar. That might explain the outdated nodes...
  17. TheWanderer05 just uploaded this to the discord - backflipping off Dreidos
  18. In your planet's template file, add this: Template { name = [TEMPLATE NAME] (probably Laythe) -->> removeOcean = true <<-- removePQSMods = [YOUR PQSMODS] }
  19. Our friend Olu'um will be making a return as it now glows over the horizon of Telos! It also turns the clouds purple, which is awesome. I'll be releasing an update once I fix a serious error where MFI is spamming the log because of 'solar flux'. After taking a detailed look at the config, there doesn't seem to be anything wrong with it. Interesting...
  20. Cheers for pointing those out. I'll edit the atmosphere config (i overlooked oxygen it seems...) I've added a luminosity (350), removed the lapse rates and albedo values and changed the adiabatic index to 1.667. However the error is still there being spammed in the log. Thanks for the corrections, though - i may have overlooked them in the future!
  21. Hey guys! Messing around with multiple stars within the same system (a star orbits Kerbol). I have a few log errors regarding something to do with 'solar flux'. I've identified the log errors so i'll post them below, but i'll also attach the config file for the star and the kopernicus.log // body.log. The following is taken from the Output.log. This is spammed when the star comes into view. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) TimingFI threw during Update: System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.Components.KopernicusStar.Flux (ModularFI.ModularFlightIntegrator fi, Kopernicus.Components.KopernicusStar star) [0x00000] in <filename unknown>:0 at Kopernicus.Components.KopernicusStar.SunBodyFlux (ModularFI.ModularFlightIntegrator flightIntegrator) [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.CalculateSunBodyFlux () [0x00000] in <filename unknown>:0 at FlightIntegrator.ThermoPrecalculate () [0x00000] in <filename unknown>:0 at FlightIntegrator.Update () [0x00000] in <filename unknown>:0 at ModularFI.ModularFlightIntegrator.TimedUpdate () [0x00000] in <filename unknown>:0 at TimingFI.Update () [0x00000] in <filename unknown>:0 'Object reference not set to an instance of an object' shows I must have messed up a name somewhere, but i've checked the config many times and I cannot see any issues with it. I've placed comments in the code where i've removed parts of it because of identity mismatches between Kittopia and the exports on Github. Config, output log, kopernicus log and body log attached here: https://www.dropbox.com/s/zt0vc7064orthis/Star logs.zip?dl=0 Any help would be greatly appreciated. Thanks guys
  22. I could tell Cheers though. I still consider myself am amateur maker though - although I think the planets in my own mod looks alright I spend way too long on them. Around 15 hours on the atmospherics. Which isn't a bad thing, but I know they can be better!
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