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ILikeIke

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  • About me
    Recovering from rocket science
  • Location
    Grad School
  • Interests
    KSP2, small satellites, newspace

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  1. KSP was the game that inspired me to take aerospace seriously; it quite literally altered the trajectory of my life. As a result of playing the game, I went into the space industry professionally, and worked on a couple of moon missions (among other, less exciting/more sensitive projects) that have since launched. The game changed my perspectives on aerospace, as well as on what makes for a great educational experience. With all due respect to the developers, publishers, etc -- I'm worried that the abortive development of a sequel in an institutional studio, and the particular way the decision to cut it off was made and executed, will hamper the franchise's ability to affect other people similarly. It's just a game, yes. But this game mattered more to me than most because of its ability to inspire players. I'm much more worried about the franchise's potential to inspire people, and what the lack of this sort of inspiration might mean for the world, than any particular manifestation of the IP.
  2. With the release of V 0.2.2.0, we're excited to announce that Scott Sterling ("the man, the myth, the legend!") has joined and will lead the KSP 2 engineering team. PD decided the developers need an engineering lead who's better than Bill Kerman at both getting hit in the face and not letting the team down. Since we know Scott's exceptional at both of these things, we expect V 1.0.0.0 to ship by the end of Q3!
  3. Given the rate of progress with Ariane 6, I think I'd rather hear that they're killing the game outright rather than transferring it to ESA...
  4. Alternatively...can Tory Bruno fix this (after he finishes selling ULA)?
  5. This framing reminds me of the following math question I got wrong in a class years ago: An orchestra of 30 musicians can play a certain symphony in 60 minutes. How long will it take an orchestra of 60 musicians to play that same piece?
  6. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-1165G7 | GPU: Iris Xe Graphics | RAM: 15.75GB I expected to visit the Mun arch to claim science points and progress in science mode. I was unable to visit Mun arch because there's a gigantic mohole-like hole under it for about half a kilometer around. I'm not sure how to replicate the behavior since the buggy element is the environment. I landed 7.9km away and walked to the structure. Included Attachments: .ipsImage { width: 900px !important; }
  7. Nate & team, I really appreciate the candor here. Learning about your team's priorities, and its approach to setting priorities, makes it so much easier to play through the issues that inevitably come with releasing a game into Early Access. KSP 1 changed my life, and I'm confident that both it and KSP 2 will do the same for many more players to come. I wish you the best of luck in squashing these bugs, and many others.
  8. Oh, it's totally corporate propaganda. I'd expect nothing less given that it sounds like ULA is being spun off. But it's well-written and does a good job defending the design choices he oversaw (even if, like Ozan, I don't agree with most of them). I thought the real value was in 'this is what ULA optimizes rocket designs for', in contrast to the small launcher market. This is particularly worth considering in light of the upcoming sale, and perhaps of interest to the RSS/RO and roleplay communities on the forum independently of that. To Ozan's point about LEO Centaur - I speculate that's gonna be the one for the CST-100 Starliner.
  9. The CEO of ULA (Tory Bruno) put out this article about how launch vehicles are optimized. As somebody who works on satellite side of the industry, I thought it was really well-written, and had some cool insights about how "the other side" works. https://medium.com/@ToryBrunoULA/the-secrets-of-rocket-design-revealed-e2c7fc89694c
  10. This is an awesome changelog. It feels almost like a different game. Thank you! The KSP2 development, QA, and community relations teams are clearly tough and competent (and I'm sure the other teams are as well)!
  11. This was a very Kerbal explanation, which I mean in the best way I can use that term. I'm excited to see your take on the other solar systems as they're released!
  12. Funny you should say that - 'kerbal' is how I would describe the gameplay experience at the moment (which admittedly isn't very helpful if you don't already know the franchise ).
  13. I'm excited for procedural airfoils!
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