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KSP2 Release Notes
Everything posted by Combatsmithen
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YES. LETS BUILD THERMOMETER HEATSHIELDS
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1.3 - What will it have?
Combatsmithen replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
The problem with procedural generation is that Kerbin wouldn't be Kerbin, Minmus wouldn't be Minmus. It would also kill certain forums challenges. What I would like to see is other solar systems possibly, and maybe more planets/moons? -
This doesn't feel right, I have a feeling something fishy is going on at squad.....
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"There's no easy way to say this."
Combatsmithen replied to Superfluous J's topic in KSP1 Discussion
THEY ARE NOW REPLACING PEOPLE WITH METAMACHINES. LET THE CONSPIRACIES FLOW -
"There's no easy way to say this."
Combatsmithen replied to Superfluous J's topic in KSP1 Discussion
Huh. What? THEY ARE ALL LEAVING?!? Well RIP KSP and RIP multiplayer. RIP everything past 1.2 -
Not again!
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Is this dead.
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o excrements everyone from the original KSP team is leaving all at once it seems. Felipe, Max Maps, Kasper, (and I think 1 other guy)
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Who has created the SSTO that has most range ever?
Combatsmithen replied to SpaceastronautX's topic in KSP1 Discussion
Yeah, the SSTO in my profile pic used mods to make it easier, and still barely had enough fuel left in orbit to dock with a station..... I suck at SSTO's At least it could carry a 3 ton payload or something like that. Its been so long since i made that SSTO. I don't remember lol -
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LMAO thats a SONG!?!? That would never be allowed today. So PC today
- 2,035 replies
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KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
Combatsmithen replied to Combatsmithen's topic in KSP Fan Works
I'm not into that anime stuff so I wouldn't know. But this was a Crusader, he was flying a harrier. -
i have just read this on ksp wiki ...
Combatsmithen replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
NO! MP is a stock feature of any game! EA be like. $60 to unlock Multiplayer, $60 to actually use matchmaking, $1 dollar every time you enter matchmaking -
i have just read this on ksp wiki ...
Combatsmithen replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
Huh, maybe its an old thing that they never deleted? -
yeah I dropped it withing the circle. It happens sometimes. But other times it doesnt. IDK
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Yeah, I have had that problem, sometimes it works, sometimes it just slowly falls down like its falling through thick soup
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KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
Combatsmithen replied to Combatsmithen's topic in KSP Fan Works
Lol I'm 15 so yeah. OH NO DUDE Recommending an alcoholic beverage! ITS THE END OF THE WORLD AHHHH. Don't have any soda or anything, so water it is :3 -
KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
Combatsmithen replied to Combatsmithen's topic in KSP Fan Works
uhhh Ok ill get some water lmao -
KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
Combatsmithen replied to Combatsmithen's topic in KSP Fan Works
Yeah. My first cinematic. I need a better editing software. Also couldn't find the exact sound effects I wanted, and music as well. Its a major pain in the A$$ to find decent sounding effects for jet engines and guns. So I just decided to leave the stock jet engine sound as well as the gun sounds. That's why the beginning scenes on the runway, and checking the control surfaces were oddly quiet. I just couldn't find a jet engine idle sound, or some decent radio chatter to put there. I made the entire thing in about 2 hours, because for some reason WMM can't save Mp4 files as a WMM project for you to open back up and come back to later. It just corrupts them -
KSP Cinematic: F-8 Crusader "The Last of the Gunfighters"
Combatsmithen replied to Combatsmithen's topic in KSP Fan Works
Huh. Nobody cares -
This is my first KSP cinematic, I still need loads of practice! (and a better editing software than Windows Movie Maker) Oftentimes missiles in the Vietnam war would fail, making the Crusaders go to guns! The F-4 Phantom didn't have a gun and only missiles, so often times they would get stuck without missiles/functioning missiles! The Crusader shows them up by having a classic setup of 4 20mm cannons! None of these fancy 6 barrel rotary vulcans! Enjoy!
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P.E.W (A BDArmory Addon)Reactivated Development
Combatsmithen replied to LORDPrometheus's topic in KSP1 Mod Development
Hey spanner can you make an Aim-7? With semi-active guidance and all?